Karakter

Gregor the Brute

KanonKitaplardan resmî bilgiMCp. 67

Bu madde henüz yalnızca İngilizce.

Gregor the Brute is a half-orc hunter of the Warmongers, born on the outskirts of Vansreik. He knows the wilderness around the city like the palm of his hand.1

The Hunter's Guild

Gregor began his adventuring career as a hunter and joined the Hunter's Guild. Within a few years he had become a famous hunter, usually hired to hunt the monstrosities hiding in the swamps around the city. After a decade, however, the guild's structure and politics began to annoy him. He tried hard to climb its ranks, but the organisation favoured the promotion of its human members over minorities, and faced with this policy Gregor left it to join the Warmongers. He does not work with members of the Hunter's Guild.1

With the Warmongers

Gregor's arrival brought many hunting missions to the Warmongers. His successes as a hunter were well known in Vansreik, and he was given the task of briefing the hunting missions and choosing which mercenaries go on them. He has no interest in work that takes him away from the surroundings he has mastered: although the Warmongers are well known for their success in the Deep Pit, he never joins the guild's Deep Pit missions, preferring to rely on his knowledge of the land and creatures of the Western Provinces.1

Fighting style

Gregor fights in a manner reminiscent of a bear, relying on his natural strength. He fights with a great axe and uses nature magic to sharpen his fighting. A skilled trapper, he always looks for a chance to snare his prey before a fight begins. Once battle is joined he goes first for the weakest of the enemy, driving into their back line, and although he prefers close quarters he will throw javelins when the situation calls for it. He favours forest expeditions and monster hunts.1

Notlar

  1. ↑KitapMercenary Compendium, p. 67

Kaynaklar

Bu madde şunlara dayanır:

  • MCMercenary Compendium(Bad Badger Games, 2024), p. 67

İlgili maddeler

ÖrgütWarmongersThe newest of Vansreik's authorised mercenary guilds, founded by the pirate and warlock Jogard Di, quartered in a converted gladiator school and locked in a violent feud with the Eagle Brigade.YerVansreikA lawless city inside the Great Crater of Mortenox on the south-western edge of the Empire, grown up around the Deep Pit, whose noble houses, church and rival mercenary guilds compete for the riches buried beneath it.YerDeep PitThe vast pit at the centre of the crater of Vansreik, a dungeon over the ruins of the old City of Mortenox whose entry is regulated by Tickets that the mercenary companies of the city compete for.BölgeWestern ProvincesThe western provinces of the Empire, forest country of wood elves and rangers where northern settlers have been common since Skolpa's raids and the great mercenary companies compete for contracts and influence.YerLudusA former gladiator school inside the walls of Vansreik, turned into a fortified stronghold and serving as the headquarters of the Warmongers.KarakterDonald WhentThe founder and high commander of the Eagle Brigade, a former Reik Storms captain who staked everything on opening the Deep Pit to Vansreik and made his guild famous with its first expedition there.KarakterGabriella the KindA renegade battlemage who opposed the Scarlet Spears in the Rebellion of Twinrivers and now works as a freelance mercenary, searching for the mercenary Balthasar to learn why he spared her life.KarakterNessa SevenembersA young warrior of the Eagle Brigade, still inexperienced beside the other members but of great promise, who fights in the front line with a war pick.YerRampart RowA place where several mercenaries who also frequent the Grove of the Moon can be found.KarakterStabzzA fast and stealthy goblin assassin of the Black Veil, cast out of his clan after killing seven of his war boss's generals, who now wants revenge on goblins of every kind.