Category

Ancestries

Explore the peoples and lineages described in the books.

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A

  • Autumn DroomHalkOne of the seasonal kinds of droom. Autumn drooms are covered in big yellow leaves, are artistic and melancholic by nature, and value the gathering of knowledge above all else.

B

  • BadgerfolkHalkA small, fur-covered people from the Blue Forest who resemble badgers standing on two legs. They are skilled craftsmen and archers, build wooden towns they can move with the seasons, elect their mayors, and often stand with the wood elves.

C

  • CapraHalkA tireless, goat-headed nomadic people of the Yellow Sea beyond the forest frontier, led in herds by their strongest warrior, the Shepherd, and divided between herds bound to nature and herds touched by dark gods.

D

  • Dark CapraHalkOne of the two kinds of capra found in the Lands of Exile, whose members carry an inescapable stain in their blood and the dark powers that come with it.
  • Dark ElvesHalkThe elves of the labyrinthine cities beneath Caligran, against whom Emperor Conrad II led his legions into the underdark.
  • Desolate ForgottenHalkOne of the two kinds of forgotten found in Teneris. Their mortal bodies witnessed the Desolation, and unlike most who share their fate, they know that they are dead.
  • DragonbornHalkA rare people whose power and lineage command respect in the Empire, where they are both respected and feared like dragons; the Throneguard clan has long guarded the imperial family.
  • DroomHalkA rare people born from the heart of an ancient forest, whose bodies of bark, leaves, vines and resin make them resemble walking, talking trees. They have no parents, do not age, and turn back into trees when they die of natural causes.
  • DwarvesHalkA proud, secretive people of vast underground cities and mountain fortresses, the Empire's closest ally, whose word is their bond and whose ancient glory is slowly fading.

E

  • ElvesHalkLong-lived elven peoples who were wholly immortal before the Desolation and the Exodus and now live about a thousand years; only elves dwell in the Da'fat Federation south of the Calinor-dal.

F

  • Farr IslandersHalkThe seafaring people of the Farr Islands in the Great Western Sea, counted among the best sailors in the realm. They craft clothing, food and tools from the sea and recognise noble captains whose domains are measured in ships.
  • Fire VenerethHalkA subrace of the venereth whose birth markings give off a faint, fire-like glow and show themselves when touched by fire.
  • Forest GnomesHalkGnomes of the wild forests, from whom the heart of thorns, the ritual behind the Oakenheart Conclave's rangers, first came long ago.
  • ForgottenHalkThe dead who walk with their souls and their memories intact. Unlike the mindless dead, a forgotten remembers everything, looks as they did in life but paler and cold, does not age, and must hold to a purpose or slowly lose their mind again.
  • FransHalkThe clan peoples of Fraza, north of the Empire. Meritocratic monster hunters and warriors prized across the Empire as mercenaries, they turn to nature gods rather than priests, keep a calendar of seasons and honour the prey they hunt.
  • Free FolkHalkThe people of the self-governing city-states along the shores of the Great Western Sea, named for their region rather than their race. Outlaws in the Empire's eyes, they elect their captains and leaders and keep their own church of Aquaron.

G

  • GeroniHalkOne of the native peoples of Canarque, the continent the Empire calls the New World, with whom the Empire began to build relations after the continent's discovery.
  • GiantHalkThe giant cultures of the Lands of Exile, which share with the Frans a deep respect for the hunt and its prey.
  • GnomesHalkA long-lived, curious people of engineers, clockmakers and scholars who live mostly in dwarf cities and the Marble City, bear names that can number over a hundred, and helped invent gunpowder.
  • Gravewalker ForgottenHalkA subrace of the forgotten who have risen from their graves for unknown reasons and walk among the living, their undeath subtle enough that they can choose to live within society.

H

  • Half-ElvesHalkPeople of mixed elven and human descent in the Empire, who may meet prejudice or move between both worlds, among them a thief of the Vansreik slums and an envoy of the Eagle Brigade.
  • Half-giantsHalkA people of giant blood in the Lands of Exile who, with the Nordmen, perform the Draklin Blot after a successful dragon hunt.
  • Half-orcsHalkPeople of mixed human and orc descent who often struggle to be accepted by either side; the Empire tends to see them as savage, while orcs may see them as weak.
  • HalflingsHalkA small people who live wherever humans do, prize good food, drink and large families, own some of the Empire's best breweries, and are especially devoted to Zyndalybob, the Longwalker.
  • High ElvesHalkElves of rare elegance and beauty, seen as a relic from before the Desolation. Uncommon in Imperial cities, they live alongside humans in the Empire's eastern reaches and are a common sight, and a feared naval power, on the Free Coast.
  • Hog BadgerfolkHalkOne of the three badgerfolk subraces of the Lands of Exile, slender of build and able to live without drinking water, which suits them to long journeys.
  • Honey BadgerfolkHalkOne of the three badgerfolk subraces of the Lands of Exile, fearless and thick-furred, whose great white back mark is taken as a sign of toughness and whose endurance fits them for the military class of the walking towns.
  • HumansHalkThe people who lived in northern Caligran long before the Desolation, sheltered the long-lived races after the Exodus and remain the greatest power in the Lands of Exile, at the heart of which stands their Empire.

I

  • InranHalkOne of the native peoples of Canarque, the continent the Empire calls the New World, with whom the Empire began to build relations after the continent's discovery.
  • IronbornsHalkThe people of the remote Iron Isles in the Northern Ice Sea, a wizard-ruled, caste-bound society that trades in slaves, keeps time by magic and, for all its distance, still pays taxes to the Empire.

M

  • Moon VenerethHalkA subrace of the venereth whose birth markings give off a faint, moonlight-like glow and show themselves under the light of a full moon.

O

  • OrcsHalkTribal peoples of the Empire's eastern forests and the northeast, regarded in the Empire as enemies and raiders, though many live in harmony with nature and follow Viridia rather than Korhak.

R

  • RevivedHalkPeople who died and were brought back among the living, remembering nothing of the afterlife but a voice calling them back, and living with the secret of their return.

S

  • Snow VenerethHalkA subrace of the venereth whose birth markings give off a faint white glow and show themselves when they touch snow.
  • Spring DroomHalkOne of the four seasonal kinds of droom found in the Lands of Exile. Spring drooms are covered in colourful flowers, are joyful and peaceful by nature, and hold the protection and preservation of life above all else.
  • Storm VenerethHalkOne of the four kinds of venereth found in Teneris, whose markings give off a faint, yellowish glow and become visible in stormy weather.
  • Striped BadgerfolkHalkOne of the three kinds of badgerfolk found in the Lands of Exile, and the one people first picture when they think of badgerfolk civilisation. Its twin stripes run from the nose across the face and down the whole back.
  • Summer DroomHalkOne of the four seasonal kinds of droom found in the Lands of Exile. Summer drooms are covered in small thorns and leaves, are cheerful and self-assured, and are more at ease in crowded places than their kin.

T

  • TieflingsHalkPeople born, rarely, into human families, known for a connection to hell and for strange powers in their blood. Feared in the cities and taken for devils in the countryside, most are abandoned by their families and grow up as orphans.

V

  • VenerethHalkPeople born to any race with enigmatic writings on their bodies, a legacy of sages who sought to save the knowledge of the world before the Desolation. Each is born with a gift for one field of learning, and many are feared or hunted for their marks.

W

  • Wild CapraHalkOne of the two kinds of capra found in the Lands of Exile. Wild capra are strong and resilient, live, work and if need be die for their herd, and put the interests of their group before their own.
  • Winter DroomHalkOne of the four seasonal kinds of droom found in the Lands of Exile. Winter drooms have leafless, intimidating bodies, are reserved and distrustful, and are more inclined to solitude than other drooms.
  • Wood ElvesHalkThe elves of the forests of the Lands of Exile, who sing their homes out of living trees. Those who broke away from the Da'fat Federation have fought the Empire for ages through their war clans, the K're, while others still support the Federation.