Halk

Halflings

KanonKitaplardan resmî bilgiSSGp. 32, 44, 46, 48SoVp. 248

Bu madde henüz yalnızca İngilizce.

Halflings live alongside human communities and can be found wherever humans are. Their appearance lets them blend easily into any setting without seeming dangerous, and humans accept them readily, though humans also like to tell jokes and stories hinting that halflings are thieves. A clever halfling turns that reputation to advantage rather than fighting over it.1

Home and family

Traditionally, halflings have many children and live in extended families, and family life holds a central place in their culture. In various parts of The Empire there are villages where only halflings live; Bellwater Village near Vansreik is one of them.1

Food and drink

The importance of good food and drink in halfling culture can hardly be overstated. Halflings take pride in recipes handed down in their families, in their skill in the kitchen and in their ability to find good ingredients. Two of the best beers to be had anywhere, Halfbottle and Laughroot, are brands owned by halfling families.1

Halfling fare includes Warmheart Ale, a fiery ale with notes of cinnamon and roasted chestnut that is popular with everyone; Honeyleaf Pie, a delicate and very sweet pie of honeyleaf and golden apples; and Mudcrab Bisque, a thick, gritty soup of crushed mudcrabs and swamp spices, surprisingly tasty and wholesome. Breadroad, a race along a perilous path where deadly fire pits send players back, is a halfling game.2

Faith

Halflings feel a bond with Zyndalybob more than with any other deity, so much so that many people picture a halfling when they think of the Longwalker.1 The god is especially loved among halflings, and it is believed that halfling societies' fondness for cats has the same root, Zyndalybob being the Lord of Cats.3

Halflings in Vansreik

Turnip, a halfling from Bellwater, founded the Shortstack gang in his youth with the help of his hundreds of relatives, a band of halflings offering "security" to businesses in the surrounding settlements. At thirty he moved to Vansreik with twenty of his most trusted men, where they built the well-known inn Halfling is Your Mother. The guild that grew from the gang, now the Shortstack Stranglers, was at first made up mostly of misfit halflings from the city.4

Notlar

  1. ↑KitapLands of Exile: Starter Setting Guide, p. 44
  2. ↑KitapLands of Exile: Starter Setting Guide, pp. 46, 48
  3. ↑KitapLands of Exile: Starter Setting Guide, p. 32
  4. ↑KitapShadow Over Vansreik, p. 248

Kaynaklar

Bu madde şunlara dayanır:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 32, 44, 46, 48
  • SoVShadow Over Vansreik(Bad Badger Games, 2024), p. 248

İlgili maddeler

TanrıZyndalybobThe god of adventure and peace, known as Longwalker, Master of Laughter and the Lord of Cats, beloved among halflings and worshipped with open doors, good meals, jokes and songs.BölgeThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.YerBellwater VillageA village of halflings near Vansreik, renowned for its potion-making and remedies and for the knife skills of its people, and the home of Turnip Bellwater and his Shortstack Stranglers.YerVansreikA lawless city inside the Great Crater of Mortenox on the south-western edge of the Empire, grown up around the Deep Pit, whose noble houses, church and rival mercenary guilds compete for the riches buried beneath it.KavramHalfbottleA beer brand owned by a halfling family and counted among the best beers to be found.HalkHumansThe people who lived in northern Caligran long before the Desolation, sheltered the long-lived races after the Exodus and remain the greatest power in the Lands of Exile, at the heart of which stands their Empire.HalkBadgerfolkA small, fur-covered people from the Blue Forest who resemble badgers standing on two legs. They are skilled craftsmen and archers, build wooden towns they can move with the seasons, elect their mayors, and often stand with the wood elves.HalkCapraA tireless, goat-headed nomadic people of the Yellow Sea beyond the forest frontier, led in herds by their strongest warrior, the Shepherd, and divided between herds bound to nature and herds touched by dark gods.HalkDroomA rare people born from the heart of an ancient forest, whose bodies of bark, leaves, vines and resin make them resemble walking, talking trees. They have no parents, do not age, and turn back into trees when they die of natural causes.HalkForgottenThe dead who walk with their souls and their memories intact. Unlike the mindless dead, a forgotten remembers everything, looks as they did in life but paler and cold, does not age, and must hold to a purpose or slowly lose their mind again.