Category

Crafted objects

Explore named tools, garments, substances and other crafted objects.

33 maddeden 33 gösteriliyor

A

  • Apparatus ImaginariumEserA wizard-made puzzle device, usually a puzzle box, that traps fey beings inside a demiplane shaped by its maker's imagination and can only be opened by solving its puzzle and final riddle.

B

  • Black amethyst pendantEserA pendant of black amethyst in the Sürgün Günlükleri campaign, left behind by a defeated devil in a haunted stone town; the trail of its rare stone leads the company to the dwarves, and a strange white powder is found sealed inside it.
  • Blue-stoned ringEserAn enchanted ring set with a blue stone in the Sürgün Günlükleri campaign, found in Exalon's chest at the bottom of a well in Osterhn, which strengthens its wearer's hold on magic and passes from Sarah to the young mage Katherine.

C

  • Captain Markus's location notesEserNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.
  • Castor's estate contractEserA written agreement of the Mürekkep ve Çelik campaign by which Castor received two Starsong books and a pseudodragon egg from Esnarril Softart, in return for his personal belongings passing to the Starsong academy at his death.
  • Celestial wing dustEserA fragrant white powder found sealed inside a black amethyst in the Sürgün Günlükleri campaign, which an alchemist near Gromkar identified as true angel-wing dust, a rare celestial material.
  • Component of Absolute CertaintyEserA crystal transformed by years of daily divination into a magical tool of foresight, usually bought from a magical institute or the black market, and used to drain the chaotic magic of captured fey.

D

  • Declaration of CaptivityEserThe written pact of the Seal of Sinners ritual, naming a bound devil's true name and the conditions of its imprisonment, sealed when the forces of Hell add a thirteenth condition of their own.
  • Drawing of the forest creatureEserA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.

F

  • Finli's mechanical armourEserThe rune-driven mechanical armour of the gnome engineer Finli in the Yeni Dünya campaign, a suit of metal, glowing runes and moving parts that he reworked over the campaign and finally rebuilt as plate.
  • Forge BalmEserA thick white ointment produced by the moving parts of holy dwarven forges, used to grease machinery and by dwarven smiths to keep their hands from burning.
  • Four-line parchmentEserA parchment of four lines in an unknown script, kept under misted glass at the centre of the hall of the five doors beneath the lake of Elm in the Zincirsiz campaign, which the mage Jonathan River finally took.
  • Freedom document of EphorusEserThe paper proving that the drow Ephorus is a free man in the Sürgün Günlükleri campaign, lost during the goblin war at Osterhn and replaced at Tal'gard by a set of papers drawn up through Kemp Corvus.

G

  • Gloves of the Master TinkerEserSturdy leather gloves covered in tiny gears and springs and fitted with pockets and loops for tools, which come alive with magic in the hands of a skilled gnome tinkerer.
  • Green DeathEserA deadly gas sealed in a thin glass ampoule, set as a trap at the vault of Willow's house in Aquila in the Yeni Dünya campaign, caught unbroken by the band and later handed to the thief Travis.

I

  • Ignorr's mind-shielding ringEserAn heirloom ring that shields the mind, lent by the elf commander Ignorr to the mage Jonathan River in Sınır Sapı during the Zincirsiz campaign to guard his sleep and dreams, and returned to him at the end.

J

  • Jonathan's mage licenceEserThe Archon Academy licence of the young mage Jonathan River in the Zincirsiz campaign, the document that lets him live as an independent mage, which orcs took as a pledge and which he spends much of his journey trying to recover or replace.
  • Jonathan's spellbookEserThe awakened spellbook of the young mage Jonathan River in the Zincirsiz campaign, a book with a mind of its own that he can call back to him and send out as a faintly glowing spectral book to see and cast spells at a distance.
  • Jonathan's Zahiriye kitEserThe personal Zahiriye outfit of the young mage Jonathan River in the Zincirsiz campaign, a gift from his friend Michael at the Archon Academy, made up of a brown leather apron with deep pockets, goggles, protective gloves and a set of tinker's tools.

L

  • Laurel of the Forest QueenEserA wreath of silver and gold leaves set with precious gems, said to mark the favour of the elven queen and to be given only to her most loyal and trusted subjects.

O

  • OakenheartEserA heart of ancient oak roots and a gemstone charged with nature's magic, set in place of a ranger's own heart through the forest gnomes' risky procedure called the heart of thorns.
  • Operative's memory crystalEserA memory-storing crystal of the Yeni Dünya campaign, taken from a murdered operative and passed by the mage Manfred to the band of adventurers, in which the operative had sealed chosen memories to be found if he died.

P

  • Painting of Avlor AtenEserA large magical painting of the Geroni city of Avlor Aten, found under the silver in the vault of Willow's house in the Yeni Dünya campaign, that can draw the living into it and was sought by more than one buyer.
  • Paired message notebooksEserA pair of linked notebooks in the Zincirsiz campaign through which the young mage Jonathan River and his friend Dunk, kept at the imperial palace, write to each other across any distance; Dunk bought them with his prize money and the help of the great master Yotun.
  • Pin of the Enchanted GardenEserA silver pin carved with vines and flowers around a small emerald, which lets its wearer raise a small enchanted garden anywhere.
  • PixbondEserA serum made from a ritualist's blood and distilled pixie essence that compels a captured fey to tell the truth to the one whose blood went into it, and that wakes the runes of the Chains of Stagnation.
  • Potion of GibberingEserA murky grey potion that writhes in its container, smells of rot and twists its drinker's body into the grotesque form of a gibbering mouther for a time.
  • Potion of the Hound’s NoseEserA clear, odourless potion that shimmers and glows softly, granting its drinker a sense of smell keen enough to scent out shapechangers and follow them.

R

  • Rod of Azbo's mountainEserA crooked rod of many-coloured alloys in the Zincirsiz campaign, taken from an orc tomb and recovered by the young mage Jonathan River, which lifts illusions and reshapes stone and iron inside the mountain where the orcs' ancestor Azbo is said to lie.
  • Rune puzzle cubeEserA small rune-covered cube of the Yeni Dünya campaign, given to the gnome engineer Finli, whose faces turn like a puzzle; each face whose runes are set to a true meaning wakes a power, and something is said to wait inside.

T

  • Transmuting envelope bombEserA sealed envelope of the Zincirsiz campaign, found in a captain's cellar in Sınır Sapı, that turned into a bomb when the mage Jonathan River opened it from afar, leaving behind a threatening note marked with a V.

V

  • Void StonesEserOpaque black stones that swallow all light and are cold to the touch, used in the altars of the Dark One and by cultists who seek to anchor Voidborn in existence.

W

  • Warforge ProjectEserA secret project of the Archon in the Mürekkep ve Çelik campaign, led by Master Yotun after the death of Emperor Conrad, to build tireless warforged guards loyal only to the emperor; Castor helps to finish and deliver the first prototypes.