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Ignorr's mind-shielding ring

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Ignorr's mind-shielding ring is a family heirloom of the elf commander Ignorr in the campaign Zincirsiz ("Unchained"). Jonathan River, seeking to guard his mind above all in sleep and dreams, asked after a Ring of Mind Shielding, and Fundin Alsakal thought the commander might have one.12

The loan

Ektelyon carried the request, but asked that Jonathan come himself, explain part of his reason and say what he could offer; he then vouched for him before the commander. Without opening all his secrets, Jonathan asked for the ring for a week, promised to look carefully into the missing soldiers, and offered Elenor's gift as a pledge, which was given back. The commander asked that if, at the end of five days, no solution seemed close and sure, Jonathan tell him everything on the sixth morning, so that the remaining two days could be used to prepare; no date was set for giving back the ring. Jonathan promised to come sooner if hope ran out early.34567

When he put it on, Jonathan felt as if a weight had been lifted from him, though how much of that was in his own mind was left open.8

While he wore it

After another span of time he could not remember, the ring was still on his finger, and Jonathan at first looked for some other influence, since his mind should have been guarded. Lady Teresa explained that the forest's fey works on campers it does not count as friends, rather than striking at or wiping a mind directly. Believing the ring guarded his own mind but not his friends', Jonathan kept the details of his plans to himself. At the last, his forest sight turned aside and the voice of the mind flayer reached him, but that was a harmless message from near at hand, not a breach of the ring's guard.9101112

Returned

At the dinner of thanks held after the danger had passed, the commanders, Master Otto of the witch hunters and Tim weighed Jonathan's service; it was counted against his tax, rewards were discussed, and the end of the quarantine was announced. Jonathan gave the ring back to the commander in its box. Ignorr said he would have liked to make it a gift, but could not, since it was a family heirloom, and instead invited Jonathan to the elves' land.131415

Notlar

  1. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 37:23
  2. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 46:35
  3. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 1:05:58
  4. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 1:39:33
  5. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 1:46:09
  6. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 1:48:47
  7. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 1:52:35
  8. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 1:59:50
  9. ↑Oyun masasıUyanış / DnD 5E Oynanış#15 (Zincirsiz #15), 21:33
  10. ↑Oyun masasıUyanış / DnD 5E Oynanış#15 (Zincirsiz #15), 36:50
  11. ↑Oyun masasıYüzleşme | DnD 5E Oynanış #17 (Zincirsiz #17), 44:27
  12. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 55:52
  13. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:56:39
  14. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:57:44
  15. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:59:20

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    KarakterAmnesiac sleeper of ElmA nameless man of the Zincirsiz campaign found asleep on a stone bed in a small room beneath the lake of Elm, who remembered nothing of himself, read every script with ease, and seemed to shape what lay around him in his sleep.KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterAzboThe great Azbo of the Zincirsiz campaign, an ancestor revered by orcs who reject their god as a shackle, whose hidden tomb inside a mountain the orcs and the mage Jonathan River sought.KarakterBlinkThe companion of the young mage Jonathan River in the Zincirsiz campaign, a small pink, cloud-like shapeshifting being of unknown kind that appeared after a failed ritual at the Archon Academy and can take the form of keys, tools and other objects.KarakterBoldThe familiar of the young mage Jonathan River in the Zincirsiz campaign, a brown owl that is a fey spirit in owl form, through whose eyes Jonathan scouts, spies and keeps watch.KarakterBrakarAn orc chief of the Zincirsiz campaign who, with his shaman Gromak, set the mage Jonathan River and the sellsword Olaf to recover a relic taken from an ancestor's tomb, and later entrusted the rod to Jonathan.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.EserCaptain Markus's location notesNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.KarakterDarkaA half-orc chain warden of the Zincirsiz campaign and friend of the great orc Azbo, whose buried rooms near Azbo's mountain, with their diary, maps and books, were found by the mage Jonathan River.EserDrawing of the forest creatureA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.