Karakter

Bold

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Bold is the familiar of the young mage Jonathan River in the campaign Zincirsiz ("Unchained"): a brown owl, the same colour as Jonathan's eyes and hair. Jonathan, at fifteen and a student of the Archon, had managed to summon it about a week before it is first seen flying about his room.12

Nature

Jonathan explains that Bold is a fey spirit in the shape of an owl, and that if it dies he can summon it again; calling it back is a ritual that takes time and burns its components, not something done in an instant.345

Jonathan speaks to Bold in thought and looks through its eyes; when it is too far away for that, it flies back to him with news. Bold understands his questions but cannot recount what it has seen in any detail. It is usually reserved, yet its distress showed when it saw the plants and small animals harmed after an acid rain. In deep, unnatural darkness its night sight shrinks to a very short distance. When Master Otto had heard it described as an eagle, Jonathan called the owl down into his hand to set him right.678910

After Jonathan formally bound himself to a noble house, he worked its ornate V crest onto his own robe, onto an armband for his companion Olaf, and onto a small leather strap for Bold.11

The orc camp

Bold watched an orc camp from afar while Jonathan studied it through its eyes. Later, made invisible, it was sent into the sleeping commander's tent: it opened a drawer with its beak and, once Jonathan's companion Blink had taken the shape of the key, turned it. The real rod was carried off to Jonathan, and a copy and an ordinary pin were left in the locked box. Bold kept the rod hidden in the forest, and up in the trees at the meeting place, until it was safe to return it.121314

Journeys with Olaf

On the road with Olaf, Bold spotted three orcs, and Jonathan lit a branch through it to draw their eyes while the two slipped away; it also saw wolves ahead, and later the orcs of the camp fighting among themselves. After the acid rain Jonathan tied the rod to its foot, asking it to carry the rod to Michael at the Archon should anything happen to him.15168

From above, Bold narrowed the area described by the shaman's directions, and Olaf's digging laid bare a buried stair and door. Beneath the mountain it helped Olaf in a fight by distracting their foe. Leaving a hollow, it stopped the pair and showed Jonathan, through its eyes, a woman they had met before standing with five or six people at the entrance they had opened. It wove ropes between stakes so that Olaf could cross a chasm, and later helped in a fight against a suit of animated equipment.1718192021

The search for Lady Teresa

Bold and Olaf spotted small villages, a distant city and a road. In the elf commander's quarters, when urgent news came, Jonathan stepped outside and had Bold listen at the door: Lady Teresa was missing and was to be searched for quietly.2223

At a house in the forest Bold checked the house and its surroundings, and was seen eating cherries in the great tree beside it, which bore peach-like fruit on another branch. It scouted from above as Olaf followed a trail, and kept watch at night while the two rested.242526

In town, made invisible, Bold kept watch from the roof of the inn and later from the roof of Captain Markus's house. It saw the captain come down the street, tense, glancing behind him and at his house, and drew back behind the roof before he noticed it; it also saw a witch hunter outside looking for a better view of the house.272829

Through Bold's eyes Jonathan picked out Teresa near a tree, and she looked up at the owl, showing she had noticed them. In the caves beneath the forest its eyes showed a snake moving along with the group across a ceiling of water. Left as a lookout at an entrance, it saw movement in the bushes and trees but could not tell who was going where.303132

The journey south

On the journey south Jonathan sent Bold up to search around a burned town. In a farming village it carried a stone made to shine, one face covered with cloth, to light the way for a search party. Flying over a lake, it could not make out the creatures in the water.333435

Bold sensed movement in the bushes around the sheep farmer Lena's house that it could not put down to an animal. Later Jonathan sent it into the house to make a noise; the children found their mother asleep, put there by Jonathan's own spell, and slipped out. At the waterfall Bold watched a girl who had hidden during a game, saw her look away and walk towards the lake as if hearing a call, but saw nothing calling her; after the rescue it noticed Zarama watching from distant bushes.36373839

Later it flew ahead along a natural corridor Olaf had opened and found a wider space reaching the water, where Jonathan saw through its eyes a cave that looked like a more natural form of an old entrance.40

Spoiler: Later eventsAçık ettiği: Zincirsiz #4; Zincirsiz #5; Zincirsiz #6; Zincirsiz #15; Zincirsiz #24 · Ne okuduğunuzu söyleyin

Notlar

  1. ↑Oyun masasıDeney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 21:17
  2. ↑Oyun masasıDeney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 31:13
  3. ↑Oyun masasıYeni Sorular | DnD 5E Oynanış #2 (Zincirsiz #2), 57:40
  4. ↑Oyun masasıGörünenin Arkasındaki Gerçek | DnD 5E Oynanış #4 (Zincirsiz #4), 38:27
  5. ↑Oyun masasıGörünenin Arkasındaki Gerçek | DnD 5E Oynanış #4 (Zincirsiz #4), 46:14
  6. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 1:33:58
  7. ↑Oyun masasıUyanış | DnD 5E Oynanış #8 (Zincirsiz #8), 29:42
  8. ↑Oyun masasıAtalar ve Mezarlar | DnD 5E Oynanış #3 (Zincirsiz #3), 1:47:17
  9. ↑Oyun masasıBüyük Azbo | DnD 5E Oynanış #5 (Zincirsiz #5), 55:02
  10. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 31:03
  11. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 29:02
  12. ↑Oyun masasıİlk Adımlar | DnD 5E Oynanış #1 (Zincirsiz #1), 1:21:13
  13. ↑Oyun masasıİlk Adımlar | DnD 5E Oynanış #1 (Zincirsiz #1), 3:16:12
  14. ↑Oyun masasıİlk Adımlar | DnD 5E Oynanış #1 (Zincirsiz #1), 3:32:11
  15. ↑Oyun masasıYeni Sorular | DnD 5E Oynanış #2 (Zincirsiz #2), 50:18
  16. ↑Oyun masasıYeni Sorular | DnD 5E Oynanış #2 (Zincirsiz #2), 53:37
  17. ↑Oyun masasıAtalar ve Mezarlar | DnD 5E Oynanış #3 (Zincirsiz #3), 1:51:23
  18. ↑Oyun masasıGörünenin Arkasındaki Gerçek | DnD 5E Oynanış #4 (Zincirsiz #4), 29:22
  19. ↑Oyun masasıGörünenin Arkasındaki Gerçek | DnD 5E Oynanış #4 (Zincirsiz #4), 52:24
  20. ↑Oyun masasıGörünenin Arkasındaki Gerçek | DnD 5E Oynanış #4 (Zincirsiz #4), 1:47:34
  21. ↑Oyun masasıBüyük Azbo | DnD 5E Oynanış #5 (Zincirsiz #5), 2:38:45
  22. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 41:30
  23. ↑Oyun masasıKarantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 2:07:07
  24. ↑Oyun masasıUyanış | DnD 5E Oynanış #8 (Zincirsiz #8), 49:57
  25. ↑Oyun masasıUyanış | DnD 5E Oynanış #8 (Zincirsiz #8), 54:11
  26. ↑Oyun masasıUyanış | DnD 5E Oynanış #8 (Zincirsiz #8), 1:33:49
  27. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 49:12
  28. ↑Oyun masasıSorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 57:53
  29. ↑Oyun masasıSorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 1:02:41
  30. ↑Oyun masasıUyanış / DnD 5E Oynanış#15 (Zincirsiz #15), 32:49
  31. ↑Oyun masasıKalp | DnD 5E Oynanış #16 (Zincirsiz #16), 1:07:06
  32. ↑Oyun masasıYüzleşme | DnD 5E Oynanış #17 (Zincirsiz #17), 1:40:41
  33. ↑Oyun masasıEfendi | DnD 5E Oynanış #19 (Zincirsiz #19), 1:06:57
  34. ↑Oyun masasıBir Garip Köy | DnD 5E Oynanış #21 (Sürprizli) (Zincirsiz #21), 1:08:51
  35. ↑Oyun masasıBir Garip Köy | DnD 5E Oynanış #21 (Sürprizli) (Zincirsiz #21), 1:32:24
  36. ↑Oyun masasıKırılma | DnD 5E Oynanış #22 (Zincirsiz #22), 1:58:45
  37. ↑Oyun masasıKarmaşık Olaylar | DnD 5E Oynanış #23 (Zincirsiz #23), 1:49:27
  38. ↑Oyun masasıKarmaşık Olaylar | DnD 5E Oynanış #23 (Zincirsiz #23), 1:54:53
  39. ↑Oyun masasıKarmaşık Olaylar | DnD 5E Oynanış #23 (Zincirsiz #23), 2:27:25
  40. ↑Oyun masasıUyanış | DnD 5e Oynanış #26 (Zincirsiz #26), 1:54:30
  41. ↑Oyun masasıGörünenin Arkasındaki Gerçek | DnD 5E Oynanış #4 (Zincirsiz #4), 33:56
  42. ↑Oyun masasıBüyük Azbo | DnD 5E Oynanış #5 (Zincirsiz #5), 3:44:43
  43. ↑Oyun masasıUyanış / DnD 5E Oynanış#15 (Zincirsiz #15), 21:33
  44. ↑Oyun masasıUyanış / DnD 5E Oynanış#15 (Zincirsiz #15), 28:13
  45. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 31:57
  46. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 33:18
  47. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 38:08

Kaynaklar

Bu madde şunlara dayanır:

    ▶ Oyun kaydı

    • Deney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 21:17, 31:13
    • İlk Adımlar | DnD 5E Oynanış #1 (Zincirsiz #1), 1:21:13, 3:16:12, 3:32:11
    • Yeni Sorular | DnD 5E Oynanış #2 (Zincirsiz #2), 50:18, 53:37, 57:40
    • Atalar ve Mezarlar | DnD 5E Oynanış #3 (Zincirsiz #3), 1:47:17, 1:51:23
    • Görünenin Arkasındaki Gerçek | DnD 5E Oynanış #4 (Zincirsiz #4), 29:22, 33:56, 38:27, 46:14, 52:24, 1:47:34
    • Büyük Azbo | DnD 5E Oynanış #5 (Zincirsiz #5), 55:02, 2:38:45, 3:44:43
    • Sınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 41:30
    • Karantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 2:07:07
    • Uyanış | DnD 5E Oynanış #8 (Zincirsiz #8), 29:42, 49:57, 54:11, 1:33:49
    • Teklif | DnD 5E Oynanış #9 (Zincirsiz #9), 31:03, 1:33:58
    • Patlama | DnD 5E Oynanış #10 (Zincirsiz #10), 49:12
    • Sorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 57:53, 1:02:41
    • Arayış | DnD 5E Oynanış #14 (Zincirsiz #14), 29:02
    • Uyanış / DnD 5E Oynanış#15 (Zincirsiz #15), 21:33, 28:13, 32:49
    • Kalp | DnD 5E Oynanış #16 (Zincirsiz #16), 1:07:06
    • Yüzleşme | DnD 5E Oynanış #17 (Zincirsiz #17), 1:40:41
    • Efendi | DnD 5E Oynanış #19 (Zincirsiz #19), 1:06:57
    • Bir Garip Köy | DnD 5E Oynanış #21 (Sürprizli) (Zincirsiz #21), 1:08:51, 1:32:24
    • Kırılma | DnD 5E Oynanış #22 (Zincirsiz #22), 1:58:45
    • Karmaşık Olaylar | DnD 5E Oynanış #23 (Zincirsiz #23), 1:49:27, 1:54:53, 2:27:25
    • Mistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 31:57, 33:18, 38:08
    • Uyanış | DnD 5e Oynanış #26 (Zincirsiz #26), 1:54:30

    İlgili maddeler

    KarakterAmnesiac sleeper of ElmA nameless man of the Zincirsiz campaign found asleep on a stone bed in a small room beneath the lake of Elm, who remembered nothing of himself, read every script with ease, and seemed to shape what lay around him in his sleep.KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterAzboThe great Azbo of the Zincirsiz campaign, an ancestor revered by orcs who reject their god as a shackle, whose hidden tomb inside a mountain the orcs and the mage Jonathan River sought.KarakterBlinkThe companion of the young mage Jonathan River in the Zincirsiz campaign, a small pink, cloud-like shapeshifting being of unknown kind that appeared after a failed ritual at the Archon Academy and can take the form of keys, tools and other objects.KarakterBrakarAn orc chief of the Zincirsiz campaign who, with his shaman Gromak, set the mage Jonathan River and the sellsword Olaf to recover a relic taken from an ancestor's tomb, and later entrusted the rod to Jonathan.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.EserCaptain Markus's location notesNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.KarakterDarkaA half-orc chain warden of the Zincirsiz campaign and friend of the great orc Azbo, whose buried rooms near Azbo's mountain, with their diary, maps and books, were found by the mage Jonathan River.EserDrawing of the forest creatureA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.KarakterDunkThe closest friend and bunkmate of the young mage Jonathan River at the Archon Academy in the Zincirsiz campaign, a student devoted to mixtures and potions who keeps writing to Jonathan through a pair of linked notebooks.