Category

Events

Explore named events remembered in the source books.

Political history

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Wars and battles

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Events içindeki her şey

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B

  • Battle for the Lion’s TeethOlayThe clash in the Valley of Lion's Teeth in which a hundred legionaries under Gustavius held back a goblinoid horde of twelve thousand until the Legion arrived, breaking the Crusade of Miraak Var Trask.

C

  • Crusade of Miraak Var TraskOlayThe campaign of the hobgoblin chief Miraak Var Trask, who united countless goblinoid clans across the Eastern Provinces until his horde was broken at the Lion's Teeth.

D

  • Discovery of the New WorldOlayThe westward voyage of the ship Imperius, 285–289 AVD, led by the Archon wizard Castor Onerio, which found the continent of Canarque that most of the Empire calls the New World.
  • The DesolationOlayThe cataclysm that ended the First Age, when the Dark One attacked Teneris. Gods and whole civilisations died, the two continents were parted and more than half of Caligran became desert.

E

  • ExodusOlayThe flight north of the survivors of the Desolation, who escaped the hungry sands and sought refuge among the humans of the lands now called the Lands of Exile.

F

  • Feast of ShadowsKavramMyria Vethis's book of political intrigue, a scandalous account of betrayal and power plays in the history of the Empire.

H

  • Hourglass ConspiracyOlayA shadowy affair of 261 AVD in which the Cult of Void came to light, touching the god of time and the Grand Hourglass; little else about it is known.

N

  • The Necromancer's GambitOlayThe plot of the wizard Gelts in 158 AVD, whose failed attempt on the Emperor's life in the Marble Palace set off a short-lived noble rebellion that hid a personal revenge.

P

  • Pax ImperiumKavram · The EmpireThe enduring peace in which the Empire takes pride, upheld by the small standing armies each province keeps even in peacetime as a constant sign of readiness for war.
  • Puppeteer's ultimatumKavramThe demand that the Puppeteer laid on Kemp Corvus, Sarah and Ephorus in White City in the Sürgün Günlükleri campaign, giving them three days to bring him two stones and a man called Uzun, on pain of harm to all they loved.

R

  • Rise and Fall of the UsurperOlayThe civil war of 24–27 AVD that followed the assassination of Emperor Vaden I, set the Order of Chain to flight and ended with Elatan I on the throne.

S

  • Sickness of Sınır SapıKavram · Sınır SapıThe affliction blamed for months of sudden killings in the Sınır Sapı district in the Zincirsiz campaign, said to make people see those before them as deadly foes; it brought a quarantine on the district and a joint inquiry by the Empire, the witch hunters and the elves.
  • The SanctionOlayThe imperial decree of 1203 BVD, issued by Emperor Valigard IV after the war of the immortal mages, that binds every mage to the Archon Academy and remains in effect today.
  • The Skolpa ScourgeOlayThe four years of raids led from 212 AVD by the Fran warlord Skolpa of the White Stag clan, which reached the Great Western Sea before the IV. Legion crushed his army on the border of the free ports.

T

  • The Time of SilenceOlayThe years immediately after Victory Day when miracles and divine magic faded from the realm, shaking the High Church and spreading fear until the silence ended within five years.
  • Twinrivers RebellionOlayA famous rebellion in which the mercenary Balthasar Jaeger Voll helped to put down the rising and the renegade wizard Gabriella the Kind fought against the Scarlet Spears.

U

  • The Underdark CampaignOlayEmperor Conrad II's invasion of the underdark in 151 AVD, also called the Dauntless Crusade, which answered years of drow raids, destroyed three drow cities and earned him the title Conqueror.

V

  • Victory DayOlayThe battle outside Marble City where the Grand Alliance and the Order of Chain defeated the Heralds of the Dark One. It ended the Third Age, and the calendar records every date before or after it.

W

  • War of the Immortal MagesOlayThe long, devastating war among wizards that followed the discovery, in 1768 BVD, of a ritual that made its subjects unable to die, and that left the realm's lasting fear of magic.