Imperial provinces

Öne çıkanlar

Cities

Explore the cities and other centres of settlement.

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YerVansreikA lawless city inside the Great Crater of Mortenox on the south-western edge of the Empire, grown up around the Deep Pit, whose noble houses, church and rival mercenary guilds compete for the riches buried beneath it.YerAbandoned tax office of OsterhnThe tax office of the Harbour Quarter of Osterhn in the Sürgün Günlükleri campaign, empty for some twenty years, which served in turn as a goblin spy's lair, a cell for a goblin prisoner and a hiding place for the innkeeper Exalon.YerAkşelaleAn unwalled city of strong elven character in the Mürekkep ve Çelik campaign, named for the white waterfall on its slope and ruled by a council of eight lords, where the party investigated the legion's firing on a peaceful crowd.YerArchon embassy in White CityThe Archon Academy's seat in the capital in the Raphael Efsanesi campaign, a windowless, colour-changing building ringed by purple water, whose shifting halls are home to the head envoy Siyah.YerAvlor AtenA Geroni city-state of Canarque in the Yeni Dünya campaign, a walled city of great statues, domes and automata that the band first saw in a painting from Willow's vault and later entered through it.YerDağ AltıA great dwarven city inside a bare mountain that shines like metal in the Sürgün Günlükleri campaign, said to be larger in area than White City, where Kemp Corvus, Sarah and Ephorus met a rune master, a general and the High King.YerElmA small farming village at the foot of a forest on a wild road south, in the Zincirsiz campaign, where the mage Jonathan River and his companions saw the place turn for a moment into an old ruin, and found themselves living the same day again.BölgeFree PortsThe self-governing city-states of the free folk on the western coast, with Pupa, Pruva and Neptune the largest of them, where there is no king, little law, and powerful gangs thrive.YerHouse of Captain MarkusThe modest three-room house with a garden and a hidden cellar where Captain Markus lived in Sınır Sapı in the Zincirsiz campaign, searched in secret by Jonathan River and later the scene of the captain's questioning.YerMarble CityThe capital of the Empire, a city of marble walls, palaces, libraries and embassies, home of the royal family and the most expensive place to live in the Empire.

Imperial provinces

Explore the provinces governed within the Empire.

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YerVansreikA lawless city inside the Great Crater of Mortenox on the south-western edge of the Empire, grown up around the Deep Pit, whose noble houses, church and rival mercenary guilds compete for the riches buried beneath it.YerWestreach (city)One of the wealthiest cities of the Empire, built against a great mountain, second only to Marble City in population and home to foundries, engineering schools and printing presses.BölgeBluelandsA large, densely populated imperial province of blue-leaved forests and fertile farmland along the Calinor-dal River, ruled by House Boldric and famous for its agriculture, timber and wine.BölgeNearpeakAn imperial province bordering the Fraza Lands and the great dwarf kingdoms, ruled by House Grett and marked by dwarven influence in its architecture and culture.BölgeThe Marble SeatThe capital province of the Empire, smallest in size but first in standing, traditionally governed by the heir to the throne.BölgeWestreachAn imperial province of mines, foundries and printing presses, ruled by House Von Laidorf and known for its proud, protocol-bound nobility.BölgeWhitefallAn imperial province at the northern end of the Silver Bridge, where elven culture runs deep, humans and elves are bound by family ties, and the finest horses of the Empire are bred.YerCarnsburgOne of the large cities of Westreach, the imperial province known for its industry and mines.YerLorponOne of the large cities of the province of Westreach, whose name is also borne by the province's noted regiment, the Lorpon Longrifles.

Natural landmarks

Explore named natural features of the realm.

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YerBugbear caveA cave in the hills near Osterhn in the Sürgün Günlükleri campaign, once a bandits' hideout, where six bugbear warriors of the goblin host had made their lair during the town's goblin war.YerChasm of the priestess ambushA wide underground chasm with caves high on its walls, several days' journey down the tunnels from Gromkar, where Kemp Corvus, Sarah, Ephorus and Baltazar lay in wait for a drow priestess on Karak's behalf in the Sürgün Günlükleri campaign.YerClearing of the broken statueA hidden forest clearing on the road to Aquila in the Yeni Dünya campaign, where a headless human statue holds a bowl of strangely dark crystals and a band of travellers finds seven pursuers dead around a cold campfire.YerDwarf Gate battlefield monumentA carved memorial stone amid flowers on the old battlefield of the Dwarf Gate, inscribed "where he fell", where an anonymous letter summoned Kemp Corvus, Sarah and Ephorus to a meeting in the Sürgün Günlükleri campaign.YerVanishing lake of ElmA small, strangely clear lake ringed by trees in the forest near Elm in the Zincirsiz campaign, wrapped in magic touching time, which vanished at sunrise and hid beneath it a way down to an ancient stone hall.BölgeBlue ForestThe forest in whose depths the Badgerfolk emerged.BölgeBoundless ForestThe forest that separates the Empire from the eastern steppes known as the Yellow Sea.BölgeCalinor-dal RiverThe mighty river etched into the land by elven magic in the Second Age, which forms the southern border between the Empire and the elven Da'fat Federation.BölgeCrooked Teeth ValleyA valley where a battalion of the Scarlet Spears cornered the bandit captain Sigusmund the Boar and his gang, beside woods in wood elven territory.BölgeDark Water BayA bay where, one moonlit night, the young pirate later known as CHOMPS was bitten by a wereshark and took on the curse of lycanthropy.

Other planes

Explore the worlds and planes beyond ordinary mortal lands.

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BölgeAbyssThe layered otherworldly realm of the demons, counted among the most malevolent and destructive beings in creation, whose forces conjurers and priests call forth and banish back.BölgeCelestA land named in the Hymn of Passing of the Draklin Blot, which bids a slain beast sail to fair shores and hunt the beasts of Celest.BölgeFeywildA realm apart from the material plane, where the dark fey lord Blaspheus held the nature spirit Erdentree until the druids of Lunara freed it, and to which tricked druids of the Bluelands once opened a portal.BölgeLower PlanesRealms beyond the material world, to whose entities mortals may sell their souls, and towards which forbidden rites and the contracts of the Morenar lead the souls of those who take part in them.BölgeMaterial PlaneThe plane of mortal existence, distinct from the upper and lower planes, the Feywild and the void, which demons, fey spirits and Voidborn enter through rites and portals or, rarely, of their own will.BölgeNine HellsThe infernal realm of powerful devils and their lords, whom only a few spellcasters can truly bind, and whose influence runs through the mercenary company called the Morenar.BölgeThe GateThe final threshold before the afterlife, which the souls of the dead reach about a minute after death and where Rakash the Gatekeeper meets them and their first judgement begins.Bölge · TaslakEthereal PlaneA plane discussed in the books' accounts of supernatural perception and passage beyond ordinary material existence.Bölge · TaslakShadowfellAn otherworldly realm whose influence is discussed in accounts of strange encounters and lingering marks.

Realms

Explore the major lands and political realms of Teneris.

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BölgeThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.BölgeCaligranThe eastern of the two great continents of Teneris, mostly desert since the Desolation, whose habitable north holds the Lands of Exile, the refuge of the surviving races.BölgeCanarqueThe western of the two great continents of Teneris, a collection of fragmented lands discovered by an imperial expedition that returned in 289 AVD, and known to most imperial subjects as the New World.BölgeDa’fat FederationThe elven federation south of the Calinor-dal, founded in the Second Age by elven tribes who fled north after the Desolation; every surviving elven people lives there, and Lady Nemarin is its spiritual leader.BölgeFrazaThe harsh northern realm beyond the Empire's mountain passes, a land of monsters and relentless winter whose clans live free, honour strength and deed above blood, and esteem their seers and witches.BölgeFree PortsThe self-governing city-states of the free folk on the western coast, with Pupa, Pruva and Neptune the largest of them, where there is no king, little law, and powerful gangs thrive.BölgeTenerisThe ancient world in which the Lands of Exile lie, with two great continents, Caligran in the east and Canarque in the west, divided by the Great Western Sea and the vortex called the Eye of Aquaron.BölgeMortenoxThe great crater in which the city of Vansreik stands, and the name of the ancient city whose ruins and necropolis lie beneath it, reached through the Deep Pit and the tunnels of the Undercity.BölgeEastern ProvincesThe lands across which the hobgoblin chief Miraak Var Trask waged a relentless campaign, uniting countless goblinoid clans.BölgeFarr IslandsAn island group in the Great Western Sea, a few days' sail from the Free Folk's cities, whose tribal, seafaring people produce some of the best sailors in the realm and send chocolate and other exotic goods to the Empire.

Ruins and strongholds

Explore named fortifications and remnants of earlier settlements.

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YerDemirkapı amethyst minesThe mines of the dwarven kingdom of DağAltı in the Sürgün Günlükleri campaign that were the main source of black amethyst, closed by the Demirkapı dwarves some twenty years ago after hard fighting with duergar.YerFırtına TepeA hill of old Inran ruins in the forest south of Aquila in the Yeni Dünya campaign, named by mercenaries for its lightning scars, with a hidden laboratory cave beneath it and a dead white tree, an ancient altar, a mirror and a ballista on its top.YerForest cave laboratoryA partly hand-widened cave in the forest of Sınır Sapı in the Zincirsiz campaign, stripped of every living thing, where drow and a mind flayer kept a hidden laboratory that the mage Jonathan River and his companions found and stormed.YerGazadA dwarven fortress and military town behind the great gate that closes a mountain pass, half above ground and half below, through which Kemp Corvus, Sarah and Ephorus enter the dwarven kingdom in the Sürgün Günlükleri campaign.YerHall of the five doorsA round stone hall reached beneath the vanishing lake of Elm in the Zincirsiz campaign, lined with misted glass cases of books and armour, where no spell can be cast and three inscribed doors marked past, present and future lead into the same room at other times.YerMarble PalaceThe palace of the emperors of the Empire, whose walls legend says were raised by godly magic in the First Age, guarded by the Throneguard and keeper of the original decree of the Sanction.YerPerses CastleA small Geroni castle on raised ground at a crossing of forest roads in the Yeni Dünya campaign, where leaders driven out of their cities by a wave of coups gather and debate peace with the Empire.YerRuined Geroni templeAn old, sealed Geroni temple with a great library, reached through the painting of Avlor Aten in the Yeni Dünya campaign, whose way out opened onto a street of that city through a wall mural.YerSarpyarA small hilltop fortress of the Sürgün Günlükleri campaign, held by Lord Verdun Kobelar half an hour from the village of Vadiyurt, where refugees, the Porvis family and Kemp Corvus's company withstood a rebel siege.YerTomb of AzboThe hidden tomb of the great orc Azbo in the Zincirsiz campaign, said to lie inside an ancient mountain behind an illusion, which the mage Jonathan River reached by map and rod.

Coğrafya bölümünde daha fazlası

YerAlaztaşı mineThe mine outside Aquila in the Yeni Dünya campaign that supplied the Coalition of Enlightenment with Alaztaşı, closed for a time by a darkness in its tunnels that no lantern could pierce.YerDoktorun YeriThe clinic of Bruno Rossi, the Doctor, in the Yeni Dünya campaign, a rented shop in a working quarter of Aquila near the Merchant Road that also serves his companions as their base.YerFundin's workshopThe shop of the dwarf Fundin Alsakal in Sınır Sapı in the Zincirsiz campaign, where a tailor's table and a smith's forge share one room, and where the young mage Jonathan River mended armour and sought news of the forest's heart.YerHidden underground settlementA secret settlement deep below the tunnels of Gromkar in the Sürgün Günlükleri campaign, whose people have survived by staying hidden, where Kemp Corvus, Sarah, Ephorus and Baltazar were held after escaping a fight with drow.YerJonathan's PlaceThe inn of Kokarca Loui in quarantined Sınır Sapı in the Zincirsiz campaign, the only one left open and the only one allowed outside supplies, where the young mage Jonathan River and Olaf lodged and which the innkeeper later renamed in Jonathan's honour.YerLazy WizardThe inn kept by the tiefling Exalon in the small town of Osterhn in the Sürgün Günlükleri campaign, a cheap house of many rooms with gaming tables, where Ephorus first found shelter and the companions met in secret.YerNight WolfAn inn near the palace of White City, formerly called the North Wind, which the assassin Raphael takes from the assassins of Kalel in the Raphael Efsanesi campaign and runs under a new name; an inn of both names also appears in Mürekkep ve Çelik.YerOrphanage of Sınır SapıThe orphanage of Sınır Sapı in the Zincirsiz campaign, an old barn by the square turned into a home for some forty or fifty children of the town and its region, supported by the governor's son Tim, where the mage Jonathan River tested the children for magic.YerOrpi's lakeside houseAn old log house belonging to the family of the head consul Orpi, on a lake south-west of the Geroni city of Avlor Aten in the Yeni Dünya campaign, where he meets a band of escaped strangers outside the walls.YerTahta BacakAn inn of Gromkar in the Sürgün Günlükleri campaign, a tall square stone house under the sign of a wooden-legged toy pony, where Kemp, Sarah and Ephorus lodge while they help the dwarves of the city.

Coğrafya içindeki her şey

146 maddeden 146 gösteriliyor

A

  • Abandoned tax office of OsterhnYer · OsterhnThe tax office of the Harbour Quarter of Osterhn in the Sürgün Günlükleri campaign, empty for some twenty years, which served in turn as a goblin spy's lair, a cell for a goblin prisoner and a hiding place for the innkeeper Exalon.
  • AbyssBölgeThe layered otherworldly realm of the demons, counted among the most malevolent and destructive beings in creation, whose forces conjurers and priests call forth and banish back.
  • AkşelaleYerAn unwalled city of strong elven character in the Mürekkep ve Çelik campaign, named for the white waterfall on its slope and ruled by a council of eight lords, where the party investigated the legion's firing on a peaceful crowd.
  • Alaztaşı mineYer · CanarqueThe mine outside Aquila in the Yeni Dünya campaign that supplied the Coalition of Enlightenment with Alaztaşı, closed for a time by a darkness in its tunnels that no lantern could pierce.
  • AquilaYer · CanarqueThe port city founded on the continent of Canarque after the imperial voyage that discovered the New World returned in 289 AVD.
  • Archon embassy in White CityYer · Marble CityThe Archon Academy's seat in the capital in the Raphael Efsanesi campaign, a windowless, colour-changing building ringed by purple water, whose shifting halls are home to the head envoy Siyah.
  • AsharYer · WhitefallOne of the large cities of Whitefall, the imperial province shaped by elven culture whose lands meet the only land route into the Da’fat Federation.
  • AthrokaanYer · Great Western SeaAn old elven city beneath the Great Western Sea, which sank into the sea during the Desolation; its people hold harming the kraken to be sacrilege.
  • Avlor AtenYer · CanarqueA Geroni city-state of Canarque in the Yeni Dünya campaign, a walled city of great statues, domes and automata that the band first saw in a painting from Willow's vault and later entered through it.

B

  • Bellwater ConcoctionsYer · VansreikA potion shop in Vansreik owned by Pixus Oakberry, which she has run with her older brother Chestnutt for a decade.
  • Bellwater VillageYerA village of halflings near Vansreik, renowned for its potion-making and remedies and for the knife skills of its people, and the home of Turnip Bellwater and his Shortstack Stranglers.
  • Blue ForestBölgeThe forest in whose depths the Badgerfolk emerged.
  • Blue GroveYerA wine-producing region whose wine the mercenary Magnus Driftwood demands as part of his hire.
  • BluelandYer · BluelandsOne of the large cities of Bluelands, the fertile imperial province known for its agriculture, forestry and blue-leaved vegetation.
  • BluelandsBölge · The EmpireA large, densely populated imperial province of blue-leaved forests and fertile farmland along the Calinor-dal River, ruled by House Boldric and famous for its agriculture, timber and wine.
  • BordernrootYer · NearpeakOne of the large cities of Nearpeak, the imperial province marked by dwarven influence in its architecture and culture.
  • Boundless ForestBölgeThe forest that separates the Empire from the eastern steppes known as the Yellow Sea.
  • Bugbear caveYerA cave in the hills near Osterhn in the Sürgün Günlükleri campaign, once a bandits' hideout, where six bugbear warriors of the goblin host had made their lair during the town's goblin war.

C

  • CaligranBölge · TenerisThe eastern of the two great continents of Teneris, mostly desert since the Desolation, whose habitable north holds the Lands of Exile, the refuge of the surviving races.
  • Calinor-dal RiverBölgeThe mighty river etched into the land by elven magic in the Second Age, which forms the southern border between the Empire and the elven Da'fat Federation.
  • CanarqueBölge · TenerisThe western of the two great continents of Teneris, a collection of fragmented lands discovered by an imperial expedition that returned in 289 AVD, and known to most imperial subjects as the New World.
  • CarnsburgYer · WestreachOne of the large cities of Westreach, the imperial province known for its industry and mines.
  • Castle BlackYerOne of the two main headquarters of the Order of Chain, guarded by the wardens who follow the vanguard doctrine.
  • Castle RedYerOne of the two main headquarters of the Order of Chain, guarded by the wardens who follow the vanguard doctrine.
  • CelestBölgeA land named in the Hymn of Passing of the Draklin Blot, which bids a slain beast sail to fair shores and hunt the beasts of Celest.
  • Chasm of the priestess ambushYerA wide underground chasm with caves high on its walls, several days' journey down the tunnels from Gromkar, where Kemp Corvus, Sarah, Ephorus and Baltazar lay in wait for a drow priestess on Karak's behalf in the Sürgün Günlükleri campaign.
  • Clearing of the broken statueYer · CanarqueA hidden forest clearing on the road to Aquila in the Yeni Dünya campaign, where a headless human statue holds a bowl of strangely dark crystals and a band of travellers finds seven pursuers dead around a cold campfire.
  • Crooked Teeth ValleyBölgeA valley where a battalion of the Scarlet Spears cornered the bandit captain Sigusmund the Boar and his gang, beside woods in wood elven territory.

D

  • Da’fat FederationBölge · Lands of ExileThe elven federation south of the Calinor-dal, founded in the Second Age by elven tribes who fled north after the Desolation; every surviving elven people lives there, and Lady Nemarin is its spiritual leader.
  • Dağ AltıYerA great dwarven city inside a bare mountain that shines like metal in the Sürgün Günlükleri campaign, said to be larger in area than White City, where Kemp Corvus, Sarah and Ephorus met a rune master, a general and the High King.
  • Dark Water BayBölgeA bay where, one moonlit night, the young pirate later known as CHOMPS was bitten by a wereshark and took on the curse of lycanthropy.
  • Deep PitYer · VansreikThe vast pit at the centre of the crater of Vansreik, a dungeon over the ruins of the old City of Mortenox whose entry is regulated by Tickets that the mercenary companies of the city compete for.
  • Demirkapı amethyst minesYerThe mines of the dwarven kingdom of DağAltı in the Sürgün Günlükleri campaign that were the main source of black amethyst, closed by the Demirkapı dwarves some twenty years ago after hard fighting with duergar.
  • Desert of TimeBölgeThe desert on the southern side of the Living Wall, a place where survival grows harder by the hour and the mind itself is tested; its crystalline dunes are the source of the sandshapers' magic.
  • Doktorun YeriYer · AquilaThe clinic of Bruno Rossi, the Doctor, in the Yeni Dünya campaign, a rented shop in a working quarter of Aquila near the Merchant Road that also serves his companions as their base.
  • Dwarf GateYerThe place where Emperor Conrad II, marching with a small guard after the rebellion that followed Gelts' attempt on his life, met a hidden army and fell to three cursed black arrows.
  • Dwarf Gate battlefield monumentYer · Dwarf GateA carved memorial stone amid flowers on the old battlefield of the Dwarf Gate, inscribed "where he fell", where an anonymous letter summoned Kemp Corvus, Sarah and Ephorus to a meeting in the Sürgün Günlükleri campaign.

E

  • Eastern ProvincesBölgeThe lands across which the hobgoblin chief Miraak Var Trask waged a relentless campaign, uniting countless goblinoid clans.
  • EastguardYer · WhitefallOne of the large cities of Whitefall, the imperial province shaped by elven culture that guards the land route into the Da’fat Federation.
  • ElmYerA small farming village at the foot of a forest on a wild road south, in the Zincirsiz campaign, where the mage Jonathan River and his companions saw the place turn for a moment into an old ruin, and found themselves living the same day again.
  • Ethereal PlaneBölgeA plane discussed in the books' accounts of supernatural perception and passage beyond ordinary material existence.
  • Eye of AquaronBölge · Great Western SeaThe endless, boiling vortex in the Great Western Sea that separates the continents of Caligran and Canarque, long held by religious doctrine to be a barrier the gods placed at the edge of the known sea.
  • The EmpireBölge · CaligranThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.

F

  • Farr IslandsBölgeAn island group in the Great Western Sea, a few days' sail from the Free Folk's cities, whose tribal, seafaring people produce some of the best sailors in the realm and send chocolate and other exotic goods to the Empire.
  • FernningYerA town struck by a vicious orc raid on the day the halfling swordsman Jinxy was born there, suffering immense losses although the Fifth Legion was nearby.
  • FeywildBölgeA realm apart from the material plane, where the dark fey lord Blaspheus held the nature spirit Erdentree until the druids of Lunara freed it, and to which tricked druids of the Bluelands once opened a portal.
  • Fırtına TepeYer · CanarqueA hill of old Inran ruins in the forest south of Aquila in the Yeni Dünya campaign, named by mercenaries for its lightning scars, with a hidden laboratory cave beneath it and a dead white tree, an ancient altar, a mirror and a ballista on its top.
  • Forest cave laboratoryYerA partly hand-widened cave in the forest of Sınır Sapı in the Zincirsiz campaign, stripped of every living thing, where drow and a mind flayer kept a hidden laboratory that the mage Jonathan River and his companions found and stormed.
  • Fort Drake’s EndYerThe fort and headquarters of the dwarven mercenary company the Grimbolt Cripplers, built at Westreach after the company was founded there.
  • FrazaBölgeThe harsh northern realm beyond the Empire's mountain passes, a land of monsters and relentless winter whose clans live free, honour strength and deed above blood, and esteem their seers and witches.
  • Free CoastBölgeA coast whose cities are ruled by seven pirate lords and their fleets, a place of constant feuds where high elven patrols are the terror of Neptun's pirates.
  • Free PortsBölgeThe self-governing city-states of the free folk on the western coast, with Pupa, Pruva and Neptune the largest of them, where there is no king, little law, and powerful gangs thrive.
  • Fundin's workshopYer · Sınır SapıThe shop of the dwarf Fundin Alsakal in Sınır Sapı in the Zincirsiz campaign, where a tailor's table and a smith's forge share one room, and where the young mage Jonathan River mended armour and sought news of the forest's heart.

G

  • GazadYerA dwarven fortress and military town behind the great gate that closes a mountain pass, half above ground and half below, through which Kemp Corvus, Sarah and Ephorus enter the dwarven kingdom in the Sürgün Günlükleri campaign.
  • Grand GearYer · VansreikA gnomish workshop in Vansreik where the markswoman Zherafinn first met Ozzigus of the Brine Blades.
  • Grand SerrinYerA mining town between the provinces of two feuding noble houses, first held by House Salvador and later claimed, with its surrounding mines, by House Arvantess.
  • Gras’ur BaerYerA dark elf town that the Monastery of the Inner Flame attacked with the aid of the Scarlet Spears mercenary company.
  • Great Western SeaBölgeThe great sea between Caligran and Canarque, home of the Eye of Aquaron, the Farr Islands and the sunken elven city of Athrokaan, along whose shores live the Free Folk.
  • GreenpineYerThe town from which the clanless black dragonborn archer and ranger Aetheus Boldragon comes.
  • GromkarYer · NearpeakAn important border city of Nearpeak and a centre of trade and diplomacy, governed directly by House Grett, whose rulers are traditionally raised and guided by a dwarf mentor.
  • Grove of the MoonYerA grove where several mercenaries of the druidic Moonlit Circle can be found; close to it lies the nest of fey-touched wyverns where the trial of the sting is held.
  • The GateBölgeThe final threshold before the afterlife, which the souls of the dead reach about a minute after death and where Rakash the Gatekeeper meets them and their first judgement begins.
  • The Grand MerchantiumYer · VansreikA gathering place where many mercenaries and their associates can be found.

H

  • Halfling is Your MotherYer · VansreikThe famous inn and tavern in Vansreik built by Turnip Bellwater and his men, base of the Shortstack Stranglers and meeting place of the Grand Table.
  • Hall of the five doorsYerA round stone hall reached beneath the vanishing lake of Elm in the Zincirsiz campaign, lined with misted glass cases of books and armour, where no spell can be cast and three inscribed doors marked past, present and future lead into the same room at other times.
  • HammerghazYerA city whose streets may be free of mountain trolls, but where being in the wrong place at the wrong time can still end badly.
  • HammerhomeYer · BluelandsOne of the large cities of the province of Bluelands.
  • HargalYerA small town, birthplace of the Northerner shield maiden Revna Spearmaiden.
  • Hidden underground settlementYerA secret settlement deep below the tunnels of Gromkar in the Sürgün Günlükleri campaign, whose people have survived by staying hidden, where Kemp Corvus, Sarah, Ephorus and Baltazar were held after escaping a fight with drow.
  • House of Captain MarkusYer · Sınır SapıThe modest three-room house with a garden and a hidden cellar where Captain Markus lived in Sınır Sapı in the Zincirsiz campaign, searched in secret by Jonathan River and later the scene of the captain's questioning.

I

  • Iron IslesBölgeRemote island groups of metal and stone in the Northern Ice Sea, north of Fraza, where wizards rule a powerful caste society, those without magic are enslaved, and the arcane arts are studied without limit.

J

  • Jonathan's PlaceYer · Sınır SapıThe inn of Kokarca Loui in quarantined Sınır Sapı in the Zincirsiz campaign, the only one left open and the only one allowed outside supplies, where the young mage Jonathan River and Olaf lodged and which the innkeeper later renamed in Jonathan's honour.

L

  • Lake PerequeBölgeThe lake from which, it is said, drowners first came; the creature is known as the Pereque drowner.
  • Lands of ExileBölge · CaligranThe northern lands of Caligran where the ancient races took refuge after the Desolation, with the Empire at their heart, a harsh world of rare magic, scarce learning, many faiths and dangerous wilds.
  • Lazy WizardYerThe inn kept by the tiefling Exalon in the small town of Osterhn in the Sürgün Günlükleri campaign, a cheap house of many rooms with gaming tables, where Ephorus first found shelter and the companions met in secret.
  • Library of VansreikYer · VansreikThe library of the city of Vansreik, where several learned mercenaries can be found.
  • Living WallYerThe defensive line raised by the elven druids of the Circle of Elders in the Second Age to halt the hungry desert advancing from the south, beyond which lies the Desert of Time.
  • LorponYer · WestreachOne of the large cities of the province of Westreach, whose name is also borne by the province's noted regiment, the Lorpon Longrifles.
  • Lower PlanesBölgeRealms beyond the material world, to whose entities mortals may sell their souls, and towards which forbidden rites and the contracts of the Morenar lead the souls of those who take part in them.
  • LudusYer · VansreikA former gladiator school inside the walls of Vansreik, turned into a fortified stronghold and serving as the headquarters of the Warmongers.

M

  • Marble CityYer · The Marble SeatThe capital of the Empire, a city of marble walls, palaces, libraries and embassies, home of the royal family and the most expensive place to live in the Empire.
  • Marble PalaceYer · Marble CityThe palace of the emperors of the Empire, whose walls legend says were raised by godly magic in the First Age, guarded by the Throneguard and keeper of the original decree of the Sanction.
  • Marthen’terrainYerA dark elf city, once home to the powerful House Jeal’tlous; after that house fell, the House of Grezzit Baeren seized power there.
  • Material PlaneBölgeThe plane of mortal existence, distinct from the upper and lower planes, the Feywild and the void, which demons, fey spirits and Voidborn enter through rites and portals or, rarely, of their own will.
  • MellasYerA place the war mage Merindiel Stargazer left in search of companions to help her hunt down an undead pirate and his ghost ship.
  • MerkroadYer · WhitefallOne of the large cities of the province of Whitefall.
  • Mermaid InnYer · NeptuneAn inn in the free city of Neptune, one of the places where the mercenary Pretty Face Randor can be found.
  • MortenoxBölgeThe great crater in which the city of Vansreik stands, and the name of the ancient city whose ruins and necropolis lie beneath it, reached through the Deep Pit and the tunnels of the Undercity.
  • MossentryYerA small coastal town, home of the fisherman and mercenary recruit Bartouk Hanneker, that was raided by about twenty sahuagin.
  • The Marble SeatBölge · The EmpireThe capital province of the Empire, smallest in size but first in standing, traditionally governed by the heir to the throne.

N

  • NearlakeYerA town once terrorised by a hill giant, whose defeat made a local hero of the badgerfolk fighter Ferka Doru’festan.
  • NearpeakBölge · The EmpireAn imperial province bordering the Fraza Lands and the great dwarf kingdoms, ruled by House Grett and marked by dwarven influence in its architecture and culture.
  • Nearpeak (city)Yer · NearpeakThe capital of the imperial province of Nearpeak, governed directly by House Grett.
  • NeptuneYer · Free PortsA coastal city west of the Empire and one of the three largest cities of the Free Ports, owned by no one, contested by street gangs and pirate lords, and home to the free folk's own church of Aquaron.
  • Night WolfYer · Marble CityAn inn near the palace of White City, formerly called the North Wind, which the assassin Raphael takes from the assassins of Kalel in the Raphael Efsanesi campaign and runs under a new name; an inn of both names also appears in Mürekkep ve Çelik.
  • Nine HellsBölgeThe infernal realm of powerful devils and their lords, whom only a few spellcasters can truly bind, and whose influence runs through the mercenary company called the Morenar.
  • NornfallYerA frozen wasteland, the birthplace of the Northerner Gorthak Tuskcarver.
  • North RazerYerA prosperous unwalled town on the Razer river in the Mürekkep ve Çelik campaign, across the water from South Razel, where the mage Castor was born and where his carpenter father still keeps his workshop.
  • Northern Ice SeaBölgeThe sea north of the lands of Fraza, in which lie the island groups known as the Iron Isles.
  • Northern ProvincesBölge · The EmpireThe northern provinces of the Empire, bordering the lands of Fraza, where imperial supply lines serve the legions and northern customs such as the Day of the Thousand Fangs have taken root.

O

  • Orphanage of Sınır SapıYer · Sınır SapıThe orphanage of Sınır Sapı in the Zincirsiz campaign, an old barn by the square turned into a home for some forty or fifty children of the town and its region, supported by the governor's son Tim, where the mage Jonathan River tested the children for magic.
  • Orpi's lakeside houseYer · CanarqueAn old log house belonging to the family of the head consul Orpi, on a lake south-west of the Geroni city of Avlor Aten in the Yeni Dünya campaign, where he meets a band of escaped strangers outside the walls.
  • OsterhnYerThe small river town where the Sürgün Günlükleri campaign begins, a refuge in the south-east for those fleeing their lives, with an old castle above it, three quarters divided by the Foam River and a long-empty tax office.

P

  • Perses CastleYerA small Geroni castle on raised ground at a crossing of forest roads in the Yeni Dünya campaign, where leaders driven out of their cities by a wave of coups gather and debate peace with the Empire.
  • PruvaYer · Free PortsOne of the three largest cities of the Free Ports, the city-states on the western ocean coast.
  • PupaYer · Free PortsOne of the three largest cities of the Free Ports, the city-states on the western ocean coast.

R

  • Rampart RowYer · VansreikA place where several mercenaries who also frequent the Grove of the Moon can be found.
  • Reik’s GateYerA town with a local temple of repentance served by the clergy of Amarath.
  • RiverroadYerA town with a small local church to which the priest Matias Cain was sent, and where he soon gave up his post.
  • RiverstawYer · BluelandsOne of the large cities of the province of Bluelands.
  • Ruby InnYer · VansreikA luxurious inn in the city of Vansreik.
  • Ruined Geroni templeYer · CanarqueAn old, sealed Geroni temple with a great library, reached through the painting of Avlor Aten in the Yeni Dünya campaign, whose way out opened onto a street of that city through a wall mural.

S

  • SanctuaryYer · The Marble SeatA city of temples a few miles south-west of Marble City, home of the High Church's First Cathedral and of the patriarchs of the Exiled Pantheon, and the place in the world most visited by pilgrims.
  • SarpyarYerA small hilltop fortress of the Sürgün Günlükleri campaign, held by Lord Verdun Kobelar half an hour from the village of Vadiyurt, where refugees, the Porvis family and Kemp Corvus's company withstood a rebel siege.
  • ShadowfellBölgeAn otherworldly realm whose influence is discussed in accounts of strange encounters and lingering marks.
  • Sınır SapıYerA small walled town with an inner keep on a northern provincial border in the Zincirsiz campaign, kept under quarantine after months of sudden killings blamed on a sickness, where Jonathan River and Olaf were held after leaving the mountain of Azbo.
  • South RazelYerA small town of the Mürekkep ve Çelik campaign, four days from White City across the river from North Razer, where Castor was sent to find stolen bloodstone and where tremors shook the ground above ancient workings.
  • SweetealYerA hamlet whose defence against a goblin horde earned the swordsman Klaus his name, the Lone Blade.
  • The Stone Nest CaravansaryYer · VansreikThe new headquarters of the Eagle Brigade in the centre of Vansreik, recently opened and a meeting place for many mercenaries.

T

  • Tahta BacakYer · GromkarAn inn of Gromkar in the Sürgün Günlükleri campaign, a tall square stone house under the sign of a wooden-legged toy pony, where Kemp, Sarah and Ephorus lodge while they help the dwarves of the city.
  • Tal'gardYerA walled city of timber, clay, brick, stone and marble in the Sürgün Günlükleri campaign, governed by a council of five noble houses, where Kemp Corvus and his companions worked to end Rainer Karga's rebellion.
  • TenerisBölgeThe ancient world in which the Lands of Exile lie, with two great continents, Caligran in the east and Canarque in the west, divided by the Great Western Sea and the vortex called the Eye of Aquaron.
  • Tide Breaker BayBölgeA bay named, together with the coastal towns and cities, as the place where the seafaring mercenaries of the Brine Blades can be found.
  • Tomb of AzboYerThe hidden tomb of the great orc Azbo in the Zincirsiz campaign, said to lie inside an ancient mountain behind an illusion, which the mage Jonathan River reached by map and rod.
  • Tower in the groveYerAbandoned tower of the Chain Wardens in a grove in the Raphael Efsanesi campaign, full of old records and corpses, beneath which a riddle door and a hidden stair lead to the chain Raphael was sent to steal.
  • Tower of High Magus AendlonYer · VansreikA tower where Ahriman Fer'zaad and Neanoth Jeal'tlous can be found.
  • TwinhillsYer · NearpeakOne of the large cities of the province of Nearpeak.

U

  • The Undercity of VansreikYer · VansreikThe lawless underworld of Vansreik, reached through the tunnels of the necropolis of Mortenox and the centre of the city's illegal trade.
  • UnderdarkBölgeThe underground realm beneath the surface, home to dark elves and other peoples, where Emperor Conrad II led his legions in 151 AVD and imperial garrisons still hold the tunnels.
  • Undermount KingdomBölgeA kingdom named alongside the Empire as a land where Gruznar Barmbeard is renowned as a master brewer.
  • Uzun İskeleYer · CanarqueA small fishing settlement well north of Aquila in the Yeni Dünya campaign, where fishermen from the Empire and native Inran live and work together, named for a long natural spur of rock that once served as its pier.

V

  • Valley of Lion’s TeethBölgeThe valley where Gustavius of the Legion held a goblinoid horde of Miraak Var Trask's crusade at bay until the Legion arrived, winning the Battle for the Lion's Teeth for the Empire.
  • Vanishing lake of ElmYerA small, strangely clear lake ringed by trees in the forest near Elm in the Zincirsiz campaign, wrapped in magic touching time, which vanished at sunrise and hid beneath it a way down to an ancient stone hall.
  • VansreikYer · WestreachA lawless city inside the Great Crater of Mortenox on the south-western edge of the Empire, grown up around the Deep Pit, whose noble houses, church and rival mercenary guilds compete for the riches buried beneath it.
  • VossmarkYerA large town where the mercenary Balthasar Jaeger Voll began life as an abandoned orphan, and from which his name Voll is taken.

W

  • Western MarchesBölgeA region named, with the underdark, as one of the two places where the drow mercenary Sazz'rast Saveer is especially skilled at pathfinding and concealment.
  • Western ProvincesBölge · The EmpireThe western provinces of the Empire, forest country of wood elves and rangers where northern settlers have been common since Skolpa's raids and the great mercenary companies compete for contracts and influence.
  • Western SpearYerA stronghold where many members of the Scarlet Spears mercenary company can be found.
  • WestreachBölge · The EmpireAn imperial province of mines, foundries and printing presses, ruled by House Von Laidorf and known for its proud, protocol-bound nobility.
  • Westreach (city)Yer · WestreachOne of the wealthiest cities of the Empire, built against a great mountain, second only to Marble City in population and home to foundries, engineering schools and printing presses.
  • White PalaceYerA palace where, the assassin known as the Wing claims, lives the only target the Wing cannot kill.
  • WhitefallBölge · The EmpireAn imperial province at the northern end of the Silver Bridge, where elven culture runs deep, humans and elves are bound by family ties, and the finest horses of the Empire are bred.
  • Willow houseYer · AquilaThe enchanted house among the warehouses of Explorer Port in Aquila used by the mage Albus Rodarius Willow in the Yeni Dünya campaign, with shifting rooms, deadly traps and a gnome-built vault that the band broke into.

Y

  • Yellow SeaBölgeThe barren eastern steppe beyond the great forests, so flat and empty that crossing it is likened to crossing a sea, home of the capra and said to be roamed by horse-born riders and horned creatures.

Z

  • ZemberekYerA legendary city inhabited only by gnomes, whose location very few know and whose thousand clockwork doors are said to demand exceptional intelligence to open.
  • Zeolet’s FootprintYerVoids in the Aether in remote parts of the world, shaped like enormous, deep footprints and mostly filled with water, where mortal wizards cannot work magic.