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Canarque

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Canarque is the western of the two major continents of Teneris, a collection of fragmented lands. Most of the Empire calls it the New World.1

Geography

The Great Western Sea lies between Canarque and Caligran, and in it turns the Eye of Aquaron, an endless, boiling vortex. Imperial accounts say the gods divided the two continents this way. The separation pushed Canarque into the mists of history.2

Discovery

Religious doctrine held that the Eye of Aquaron marked the edge of the known sea, a barrier the gods had placed to protect humanity, and that piercing it would bring disaster.3

In 285 AVD the young Archon mage Castor Onerio gathered a chosen crew of scholars, explorers, sailors, historians and mages to sail west, convinced by First and Second Age sources that a great continent lay there. The expedition began under protest from the High Church, but Emperor Falkred I granted it his permission and support, which silenced the opposition; the church was allowed only to place a paladin aboard.3

The ship, the Imperius, sailed in 285 AVD and returned four years later, in 289 AVD, with the discovery of Canarque. Castor Onerio's memoir of the journey, Beyond the Eye, tells the story of the voyage west and the finding of the New World.4

Colonisation

A port city named Aquila was founded on the new continent, colonisers flocked to the Canarque route, and the Empire went on building relations with the continent's native Inran and Geroni peoples.3

At least one ship never arrived: the Brine Blades mercenary company came into being when its future leaders found the wreck of an imperial cargo ship that had sunk on its way to the New World.5

Peoples and faith

The Inran and Geroni peoples use entirely different calendars, and the natives of Canarque have pantheons of their own.6

In Yeni Dünya

The campaign Yeni Dünya ("New World") is set on this continent and begins in its port city of Aquila. In the campaign the native peoples are introduced as the Inran, who live close to nature in small villages, and the Geroni, who come from the south and live in independent city-states.789

Horses came to the continent with the Empire; before them its peoples rode mounts that resemble horned ostriches. Large, brightly coloured birds and unfamiliar plants are among its other living things.10

A Geroni view

A Geroni chief consul says that old texts tell of a great catastrophe in the east, read as a struggle between gods, and that it never reached this continent. For a time the Geroni believed that everything in the east had perished, and they were astonished when people arrived on the ships of the Archon.111213

From what he knows, the north grows steadily colder and may end in a sea, though no one has gone to see it; south of Aquila lies a wide desert belt, home to moving tabaxi settlements, and beyond it green lands. As far as he knows there is no intelligent civilisation underground. Dragons live in the west and seldom come near civilised lands, and in one of the sister cities an old silver-scaled dragon living in human form is said to have served as chief consul for some seven hundred years.1415161718

Notlar

  1. ↑KitapLands of Exile: Starter Setting Guide, pp. 2, 17
  2. ↑KitapLands of Exile: Starter Setting Guide, p. 2
  3. ↑KitapLands of Exile: Starter Setting Guide, p. 17
  4. ↑KitapLands of Exile: Starter Setting Guide, pp. 17, 49
  5. ↑KitapMercenary Compendium, p. 162
  6. ↑KitapLands of Exile: Starter Setting Guide, pp. 6, 25
  7. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 25:20
  8. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 28:58
  9. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 29:10
  10. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 40:37
  11. ↑Oyun masasıPolitik Hamle | DnD 5E Oynanış #12 (Yeni Dünya #12), 2:41:59
  12. ↑Oyun masasıPolitik Hamle | DnD 5E Oynanış #12 (Yeni Dünya #12), 2:46:21
  13. ↑Oyun masasıPolitik Hamle | DnD 5E Oynanış #12 (Yeni Dünya #12), 2:56:53
  14. ↑Oyun masasıPolitik Hamle | DnD 5E Oynanış #12 (Yeni Dünya #12), 2:57:42
  15. ↑Oyun masasıPolitik Hamle | DnD 5E Oynanış #12 (Yeni Dünya #12), 2:58:52
  16. ↑Oyun masasıPolitik Hamle | DnD 5E Oynanış #12 (Yeni Dünya #12), 3:01:13
  17. ↑Oyun masasıPolitik Hamle | DnD 5E Oynanış #12 (Yeni Dünya #12), 3:09:55
  18. ↑Oyun masasıPolitik Hamle | DnD 5E Oynanış #12 (Yeni Dünya #12), 3:11:09

Kaynaklar

Bu madde şunlara dayanır:

Kitaplar

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 2, 6, 17, 25, 49
  • SoVShadow Over Vansreik(Bad Badger Games, 2024), pp. 76, 87, 95
  • MCMercenary Compendium(Bad Badger Games, 2024), p. 162

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Canarque içinde

YerAlaztaşı mineThe mine outside Aquila in the Yeni Dünya campaign that supplied the Coalition of Enlightenment with Alaztaşı, closed for a time by a darkness in its tunnels that no lantern could pierce.YerAvlor AtenA Geroni city-state of Canarque in the Yeni Dünya campaign, a walled city of great statues, domes and automata that the band first saw in a painting from Willow's vault and later entered through it.YerClearing of the broken statueA hidden forest clearing on the road to Aquila in the Yeni Dünya campaign, where a headless human statue holds a bowl of strangely dark crystals and a band of travellers finds seven pursuers dead around a cold campfire.YerFırtına TepeA hill of old Inran ruins in the forest south of Aquila in the Yeni Dünya campaign, named by mercenaries for its lightning scars, with a hidden laboratory cave beneath it and a dead white tree, an ancient altar, a mirror and a ballista on its top.KavramGeroni religious traditionThe faith of the Geroni city-states as told in the Yeni Dünya campaign, from an old shared theocracy to a turn towards reason, with gods whose names were erased yet who are still honoured as the Mighty Father, the Merciful Mother and the Wise Child.YerOrpi's lakeside houseAn old log house belonging to the family of the head consul Orpi, on a lake south-west of the Geroni city of Avlor Aten in the Yeni Dünya campaign, where he meets a band of escaped strangers outside the walls.YerRuined Geroni templeAn old, sealed Geroni temple with a great library, reached through the painting of Avlor Aten in the Yeni Dünya campaign, whose way out opened onto a street of that city through a wall mural.YerUzun İskeleA small fishing settlement well north of Aquila in the Yeni Dünya campaign, where fishermen from the Empire and native Inran live and work together, named for a long natural spur of rock that once served as its pier.YerAquilaThe port city founded on the continent of Canarque after the imperial voyage that discovered the New World returned in 289 AVD.

İlgili maddeler

BölgeCaligranThe eastern of the two great continents of Teneris, mostly desert since the Desolation, whose habitable north holds the Lands of Exile, the refuge of the surviving races.BölgeEye of AquaronThe endless, boiling vortex in the Great Western Sea that separates the continents of Caligran and Canarque, long held by religious doctrine to be a barrier the gods placed at the edge of the known sea.HalkInranOne of the native peoples of Canarque, the continent the Empire calls the New World, with whom the Empire began to build relations after the continent's discovery.HalkGeroniOne of the native peoples of Canarque, the continent the Empire calls the New World, with whom the Empire began to build relations after the continent's discovery.BölgeThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.BölgeTenerisThe ancient world in which the Lands of Exile lie, with two great continents, Caligran in the east and Canarque in the west, divided by the Great Western Sea and the vortex called the Eye of Aquaron.BölgeDa’fat FederationThe elven federation south of the Calinor-dal, founded in the Second Age by elven tribes who fled north after the Desolation; every surviving elven people lives there, and Lady Nemarin is its spiritual leader.BölgeFrazaThe harsh northern realm beyond the Empire's mountain passes, a land of monsters and relentless winter whose clans live free, honour strength and deed above blood, and esteem their seers and witches.BölgeFree PortsThe self-governing city-states of the free folk on the western coast, with Pupa, Pruva and Neptune the largest of them, where there is no king, little law, and powerful gangs thrive.BölgeMortenoxThe great crater in which the city of Vansreik stands, and the name of the ancient city whose ruins and necropolis lie beneath it, reached through the Deep Pit and the tunnels of the Undercity.