Religious orders
Explore the named orders and churches of the realm.
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A
- AshkeepersA monastic order that recruits only from the lowest of society and keeps ancient, rarely taught techniques for drawing on the ki that lingers in the dead.
C
- Church of AlarathThe church of Alarath, whose records and teachings give the religious account of how the First Age ended and why the gods now watch over mortals from above, and whose clergy embraces knighthood more than any other.
- Church of AquaronThe church of the sea god Aquaron in the Free Ports, an autonomous body independent of the High Church whose church in Neptune stands only ten steps from the sea.
- Church of RakashThe comparatively young church of Rakash, the god of death, founded by the high priest Jozan with the Gatekeeper's blessing; its priests keep funerals and pray for the dead.
- Church of ShamyazaThe church of the archangel Shamyaza, the Saint of Blades, whose most powerful seat is in Vansreik; its red-robed, sword-bearing clerics hold sway over city politics and over the healing given to citizens.
- Church of VansreikThe church of the city of Vansreik, which blessed the mercenaries who saved the city from falling to the goblinoids and whose ties run through the Eagle Brigade and many local adventurers.
- Cult of ApatheThe ruthless following of Apathe, goddess of the drow, which turns its cruelty mostly on elves; its leaders keep a place among the patriarchs of Sanctuary, where its only temple stands chained and empty.
- Cult of VoidA cult discovered in 261 AVD whose leaders claimed to carry the souls of the Heralds from before Victory Day; it is remembered only for the ritual massacres it carried out to bring back the "Dark Father".
- Cult of ZeoletThe faith of Zeolet, goddess of magic, wizards and scholars, whose head is always a woman bearing the title Matriarch rather than Patriarch.
H
- High ChurchThe religious power that stands above the temples of the Empire and binds them together, seated at the First Cathedral in Sanctuary and led by the Supreme Patriarch; its influence on people, wealth and politics is unmatched.
- Holy InquisitionA fanatical order of witch hunters that hunts illegal sorcerers, cultists and cursed creatures across the Empire, judging them by the verdicts of the Magnus Malus.
M
- Monastery of the Inner FlameA monastery of Sun Monks that called on the Scarlet Spears to attack the dark elven town of Gras’ur Baer and repaid the company by sending twenty of its monks to serve in its ranks.
O
- Order of Nus’arA scholarly order once hunted as heretics for holding Arcaneus, the dragon of time, to be the only true god; its members now live out their lives in the White Library as the greatest historians of Teneris.
- Order of PalanthorA prestigious secular order of knights, older than the Empire itself, founded after the Exodus to oversee the refugees and guarantee the agreements made with them, and known for its holy standard and its tablets.
S
- Sir Vernon's partyThree armoured church members of the Yeni Dünya campaign, a knight named Sir Vernon and his two apprentices bearing Earth Temple symbols, who claim the ancient inscription carried by the band as the church's sacred inheritance.
- Sun MonksA secretive monastic tradition of fighters who channel their inner Ki and the light of the sun, living in hidden mountain monasteries; they came out of obscurity about sixty years ago to aid Emperor Conrad II against the dark elves.
- SunbreakersA group of desert berserkers who venerate the sun and seek to emulate its destructive power through blood sacrifice and unbridled fury, guarding the power and wisdom granted to them by the mighty Sol.
W
- Witch hunters of Sınır SapıThe band of witch hunters working in the quarantined Sınır Sapı district in the Zincirsiz campaign under Master Otto, one of the three parties investigating the sickness there alongside the Empire and the elves.
