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Holy Inquisition

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The Holy Inquisition is an order of fanatics with outposts throughout The Empire, who have taken it upon themselves to kill illegal sorcerers, cultists and cursed creatures. It is renowned for its skill at interrogation and torture.1

A witch hunter fires his pistol amid hooded cultists by torchlight
The witch hunter Gregor Malet in the Church of Shamyaza, from the cover of Shadow Over VansreikArt by Muhammet Feyyaz. Shadow Over Vansreik (Bad Badger Games, 2024), p. 7.

Origins

After the civil war of the early Fourth Age, the presence of the Chain Wardens of the Order of Chain in the realm was much diminished, and it can be said that the dangers they once held back grew. The Inquisition was founded to fill that need.2

Contrary to popular belief, it does not belong to the High Church. In its early years the clergy criticised it for the shadow it might cast over their authority. A shared ideology soon won it the protection and blessing of the priests of Alarath, but the two still keep a deliberate distance, because the Inquisition's harsh methods do not suit the Church's image.1

Ranks

A new member is called a zealot. These men and women, often thought mad, give their lives to the order to wash away their sins or out of fanatical belief. They are said to count dying in the Inquisition's name and killing heretics as acts of worship, and many see their lives as a penance.13

Those who prove talented, intelligent and willing earn the title witch hunter and receive a silver-tipped rapier and sacred tools. Rarer still is the witch hunter captain, or simply hunter captain, a rank won by merit rather than years. At the top stand old and wise grand masters, each commanding all the witch hunters of a province: there are six of them, one for each province and one for missions outside the Empire, all held equal.13

Users of arcane magic can never join, since they are held to be open to the forces of evil. Those who work miracles are openly accepted, as chosen by the gods.1

The Magnus Malus

The Inquisition never relies on one person's judgement. It trusts a book compiled by one of its founders, Wolger Voss: the Magnus Malus. Every witch hunter carries it and every captain knows it by heart. Its verdicts are carried out without question and with absolute certainty; even if a baron has committed a capital sin, the witch hunter sent after him will not hesitate for a moment to slay the traitor.4

Among the books of the realm, the Magnus Maleficarum is listed as an anonymous religious work that serves the Inquisition as a codebook. It records the punishments meted out through history, and witch hunters use it as a reference when passing judgement.5

Methods

Witch hunters treat even innocent-seeming witnesses who try to help them with great suspicion. They are known to imprison such people for a while, force them to talk, and sometimes even eliminate them to stop information from spreading. Whenever a major event touches the Inquisition or the Church, mass accusations and interrogations are widespread.8

Witch hunters follow what they call the doctrine of the lamb: they sacrifice the sick lamb to save the herd. When survivors of a massacre by a herald of Blaspheus in Bluelands reached the nearest witch hunter outpost, the hunters opened their gates to them, but the doctrine bound them to stop the news from spreading. Esther of the Bluelands escaped that fate and left her life as a citizen of the Empire behind.9

The Inquisition is inclined to execute every venereth on sight, seeing their markings as signs of witchcraft or corruption in the blood, and the families of venereth who fall into its hands may find themselves in serious trouble as well.10 In rare cases, noble children with strong magical gifts have even been bribed into the bard colleges to avoid trouble with the Inquisition.11

Deeds and relations

Witch hunters marched with Emperor Conrad II into the underdark during the Dauntless Crusade to face the drow sorcerers.2 When Emperor Falkred let the Archon Academy open training towers across the realm, the Inquisition protested.12

The agents of the Grey Owl, the Empire's secret service, are feared by every high-ranking member of the Empire, even by the Inquisition.13 The mercenary company of The Scarlet Spears has strong ties with the witch hunters; Justinian Volkh, who means to carry on his family's legacy as witch hunters, joined it believing it the best company for someone like him.14

Notlar

  1. ↑KitapLands of Exile: Starter Setting Guide, p. 40
  2. ↑KitapLands of Exile: Starter Setting Guide, p. 15
  3. ↑KitapShadow Over Vansreik, p. 236
  4. ↑KitapLands of Exile: Starter Setting Guide, pp. 40-41
  5. ↑KitapLands of Exile: Starter Setting Guide, p. 49
  6. ↑KitapLands of Exile: Starter Setting Guide, p. 41
  7. ↑KitapMercenary Compendium, p. 157
  8. ↑KitapShadow Over Vansreik, p. 54
  9. ↑KitapMercenary Compendium, p. 55
  10. ↑KitapBook of Dead, p. 14
  11. ↑KitapShadow Over Vansreik, p. 21
  12. ↑KitapLands of Exile: Starter Setting Guide, p. 39
  13. ↑KitapShadow Over Vansreik, p. 52
  14. ↑KitapMercenary Compendium, p. 87

Kaynaklar

Bu madde şunlara dayanır:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 15, 39-41, 40-41, 49
  • SoVShadow Over Vansreik(Bad Badger Games, 2024), pp. 21, 52, 54, 236
  • BoDBook of Dead(Bad Badger Games, 2024), p. 14
  • MCMercenary Compendium(Bad Badger Games, 2024), pp. 55, 87, 157

Bu maddedeki görseller

  • Landscape crop of the cover painting without title or frame: the witch hunter firing his pistol among hooded cultists.Art by Muhammet Feyyaz. Shadow Over Vansreik (Bad Badger Games, 2024), p. 7.

İlgili maddeler

BölgeThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.HalkVenerethPeople born to any race with enigmatic writings on their bodies, a legacy of sages who sought to save the knowledge of the world before the Desolation. Each is born with a gift for one field of learning, and many are feared or hunted for their marks.ÖrgütHigh ChurchThe religious power that stands above the temples of the Empire and binds them together, seated at the First Cathedral in Sanctuary and led by the Supreme Patriarch; its influence on people, wealth and politics is unmatched.KavramMagnus MalusThe book of judgements and punishments compiled by Wolger Voss, one of the founders of the Inquisition. Every witch hunter carries it, and its verdicts are carried out without question.KavramMagnus MaleficarumAn anonymous religious work that serves the Inquisition as a codebook, recording the punishments meted out through history for witch hunters to consult when passing judgement.ÖrgütArchon AcademyThe largest and most powerful school of magic in the realm, set on a floating island above the Great Western Sea, which every mage in the Empire must attend and which serves as both university and prison.ÖrgütCoalition of EnlightenmentA leaderless but united community of scientists from every people and culture of the realm, who seek to replace feared magic with technology and to make science a power in its own right.ÖrgütFasbarn CollegeThe most prestigious of the Empire's art schools, a school of music and the arts in Bluelands named after the legendary bard Fasbarn the Cunning.ÖrgütGrey OwlThe secret service of the Empire, whose agents work in the shadows against threats within and beyond its borders and are feared even by the Inquisition.ÖrgütImperial BankThe bank found in every major city of the Empire, which keeps accounts and vaults, lends at interest and lets account holders draw their wealth in another city.