Öne çıkanlar
Ages
Explore the great periods used to describe the history of Teneris.
Hepsini gör →OlayAges of TenerisThe four great eras into which scholars divide the history of Teneris, from the mysterious First Age before the Desolation to the present Fourth Age that began after Victory Day.OlayFirst AgeThe earliest and most mysterious age of Teneris, when the gods taught magic to mortals and high civilisations filled all of Caligran, until the Desolation brought it to a sudden end.OlayFourth AgeThe present age of Teneris, which began after Victory Day, when the Grand Alliance's costly win broke the old balance of power, weakened the Emperor and set the noble houses against one another.OlaySecond AgeThe long age that began when the gods withdrew after the Desolation and left the Priest-Kings to rule, and that ended with the rise of the Empire, a second threat from the Dark One averted, and the disappearance of Xeratos.OlayThird AgeThe historical age that followed the Second Age and lasted 2230 years, the first age whose length is precisely known; it saw the War of the Immortal Mages and the Sanction, and ended with Victory Day.
Artifacts
Explore named objects and relics through their stories and associations.
Hepsini gör →Events
Explore named events remembered in the source books.
Hepsini gör →Reference pages
Find the different subjects that share a name in the archive.
Hepsini gör →Anlam ayrımıHammerhome (disambiguation)Hammerhome is the name of a city of the Bluelands province and of a history of the dwarves written by Ginrom Orefoot.Anlam ayrımıNearpeak (disambiguation)Nearpeak is the name of both an imperial province and its capital city.Anlam ayrımıWestreach (disambiguation)Westreach is the name of both an imperial province and its capital city.
Source books
Explore the five books that provide the roster's sources.
Hepsini gör →Time and calendar
Explore the calendar and the names used to reckon time.
Hepsini gör →Tarih bölümünde daha fazlası
KavramPlan to repeat the DesolationIn the Yeni Dünya campaign, the design that the wounded mage Manfred attributed to the war-mage Deimos and his radicals, as he claimed to have pieced it together from a dead operative's memories, together with what he said of the abducted scholar Orson.ÖrgütGrand AllianceThe union of armies rallied across Caligran by the Chain Wardens against the Heralds at the end of the Third Age, the largest in the history of Teneris. It won the battle of Victory Day outside the Marble City, but its unity soon broke apart.
Tarih içindeki her şey
154 maddeden 154 gösteriliyor
A
- Ages of TenerisThe four great eras into which scholars divide the history of Teneris, from the mysterious First Age before the Desolation to the present Fourth Age that began after Victory Day.
- AlaztaşıA dark stone of the New World in the Yeni Dünya campaign that gives off heat without smoke once it meets the air, which the Coalition of Enlightenment studied in Aquila in the hope of warming ordinary homes.
- Apparatus ImaginariumA wizard-made puzzle device, usually a puzzle box, that traps fey beings inside a demiplane shaped by its maker's imagination and can only be opened by solving its puzzle and final riddle.
- ApralasThe second month of the Clora Fastis, the imperial calendar, commonly called Breezen. It has thirty days.
B
- Banner of the Ironbeard ClanA sturdy banner of thick, iron-studded leather bearing the emblem of the Ironbeard Clan. Carried into battle by a dwarf, it fills with magic that bolsters the resolve and fighting spirit of the bearer's allies.
- Battle for the Lion’s TeethThe clash in the Valley of Lion's Teeth in which a hundred legionaries under Gustavius held back a goblinoid horde of twelve thousand until the Legion arrived, breaking the Crusade of Miraak Var Trask.
- Beyond the EyeMaster Castor Onerio's memoir of the voyage to the west and the discovery of Canarque, the New World.
- Black amethystA rare dark amethyst in the Sürgün Günlükleri campaign, mined chiefly by the dwarven house of Demirkapı and used by dwarven and gnomish engineers to keep magic from passing between the parts of their constructs.
- Black amethyst pendantA pendant of black amethyst in the Sürgün Günlükleri campaign, left behind by a defeated devil in a haunted stone town; the trail of its rare stone leads the company to the dwarves, and a strange white powder is found sealed inside it.
- Blade of Thar’um ValaarThe named blade carried by the mercenary Blaze, through which he can unleash the doom of Thar’um upon his enemies.
- Blade of the Dark MoonA named blade carried by Archdruid Perildien Elderwood, which also serves as a focus for druidic magic.
- BloodstoneAn extremely rare, mineral-like material of unpredictable power that mages prize for strengthening their magic, and that sometimes grows inside living beings as the dreaded Bloodstone Plague.
- Blowgun of Impending DoomA beautifully crafted blowgun of oak and silver, a union of halfling imagination and gnomish artifice, whose darts heap doom on a target. Its user must promise never to turn it on a halfling or a gnome.
- Blue-stoned ringAn enchanted ring set with a blue stone in the Sürgün Günlükleri campaign, found in Exalon's chest at the bottom of a well in Osterhn, which strengthens its wearer's hold on magic and passes from Sarah to the young mage Katherine.
- Book of DeadA 2024 sourcebook from Bad Badger Games for the Lands of Exile setting, gathering new lineages and player options, dark rituals, a corruption system, a resurrection ruleset, curses and magic items.
- Book of NamesA silver book chained to an altar in the great library of a sealed Geroni temple in the Yeni Dünya campaign, whose blank pages fill with every name of the one who holds it.
- The Ballad of the SixA ballad in honour of six Chain Wardens who, it tells, stood together against the darkness on Victory Day, faced the avatar of the Dark One and gave everything for their duty.
C
- Captain Markus's location notesNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.
- Castor's estate contractA written agreement of the Mürekkep ve Çelik campaign by which Castor received two Starsong books and a pseudodragon egg from Esnarril Softart, in return for his personal belongings passing to the Starsong academy at his death.
- Celestial wing dustA fragrant white powder found sealed inside a black amethyst in the Sürgün Günlükleri campaign, which an alchemist near Gromkar identified as true angel-wing dust, a rare celestial material.
- Cerulian DayAn elven observance tied to Aquaron, who is believed to have taught the elves seafaring. Every decade the elves build a beautiful ship, load it with offerings and poems, and let the sea take it down.
- Claw of VansreikA named weapon in the possession of Valakar, the adventurer known as the Dragon of Mortenox, whose strikes pierce and burn with acid.
- Clora FastisThe formal calendar of the Empire, used by nearly everyone in Caligran, with ten months in a year of 304 days and years counted before and after Victory Day.
- Codex DeusThe most holy book of the High Church, an anonymous religious work said to contain the divine word of Alarath.
- Component of Absolute CertaintyA crystal transformed by years of daily divination into a magical tool of foresight, usually bought from a magical institute or the black market, and used to drain the chaotic magic of captured fey.
- Crossbow of PinningA heavy crossbow seemingly made of an unknown, bright green metal and etched with intricate designs, whose bolts become metal spikes that pin their targets to walls.
- Crusade of Miraak Var TraskThe campaign of the hobgoblin chief Miraak Var Trask, who united countless goblinoid clans across the Eastern Provinces until his horde was broken at the Lion's Teeth.
D
- Day of SwordsA celebration of courage and past victories, once much more widespread, that still hosts annual gladiator fights. People give gifts to legionaries and listen to the stories of old veterans.
- Day of the Thousand FangsA day of Fran origin, spread to the imperial provinces next to Fraza, when people eat game meat, lock their doors and stay with their families while hunters patrol the streets.
- DecanThe tenth and last month of the Clora Fastis, the imperial calendar, commonly called Nightwolf. It has thirty days.
- Declaration of CaptivityThe written pact of the Seal of Sinners ritual, naming a bound devil's true name and the conditions of its imprisonment, sealed when the forces of Hell add a thirteenth condition of their own.
- Desolation of TimeA 2024 campaign book from Bad Badger Games and sequel to Shadow Over Vansreik, with two linked adventures in the druid forests and the desert of time, a one-shot, wilderness encounters and a bestiary.
- Discovery of the New WorldThe westward voyage of the ship Imperius, 285–289 AVD, led by the Archon wizard Castor Onerio, which found the continent of Canarque that most of the Empire calls the New World.
- Diviners and OraclesMaster Carolin Brondy's work on religion and the arcane, which sets the grace of ancient seers against the systematic practice of divination magic.
- Draconis ArcanumMaster Faldon Kerst's three-volume arcane tome on dragon-derived magic, the spells of dragons and the use of dragon parts in magic, considered unmatched in its study of dragon biology.
- Drawing of the forest creatureA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.
- The DesolationThe cataclysm that ended the First Age, when the Dark One attacked Teneris. Gods and whole civilisations died, the two continents were parted and more than half of Caligran became desert.
E
- ExodusThe flight north of the survivors of the Desolation, who escaped the hungry sands and sought refuge among the humans of the lands now called the Lands of Exile.
- Ezekiel’s WitchkillerA polished silver pistol etched with holy symbols, giving off a faint blue aura and icy to the touch. Its shots strike spellcasters with radiant force, and it can release a burst of divine energy.
F
- Falstad's dark bookUnnamed book of the Raphael Efsanesi campaign that the wizard Falstad took from the Collector's hoard, whose unreadable script fills the mind with dread, darkness and evil.
- Feast of ShadowsMyria Vethis's book of political intrigue, a scandalous account of betrayal and power plays in the history of the Empire.
- Finli's mechanical armourThe rune-driven mechanical armour of the gnome engineer Finli in the Yeni Dünya campaign, a suit of metal, glowing runes and moving parts that he reworked over the campaign and finally rebuilt as plate.
- First AgeThe earliest and most mysterious age of Teneris, when the gods taught magic to mortals and high civilisations filled all of Caligran, until the Desolation brought it to a sudden end.
- FlamehammerA fiery hammer wielded by Hemlock Twinhammers, whose blows carry fire.
- Footsteps of the LostJonathan River's collection of eerie folklore about abandoned and cursed ancient ruins.
- Forge BalmA thick white ointment produced by the moving parts of holy dwarven forges, used to grease machinery and by dwarven smiths to keep their hands from burning.
- Four-line parchmentA parchment of four lines in an unknown script, kept under misted glass at the centre of the hall of the five doors beneath the lake of Elm in the Zincirsiz campaign, which the mage Jonathan River finally took.
- Fourth AgeThe present age of Teneris, which began after Victory Day, when the Grand Alliance's costly win broke the old balance of power, weakened the Emperor and set the noble houses against one another.
- Freedom document of EphorusThe paper proving that the drow Ephorus is a free man in the Sürgün Günlükleri campaign, lost during the goblin war at Osterhn and replaced at Tal'gard by a set of papers drawn up through Kemp Corvus.
G
- Game of WarLegatus Marus Salinor's collection of military doctrines, tactics and traditions, one of the main books used to train imperial officers.
- Gauntlets of the Red StormInfamous gauntlets crafted with the blood of an archdevil, which Prince Kardakar Thunderfist donned to defend his people against a demonic incursion. They grant him lightning and great strength, but they hunger for blood.
- GeceSilent enchanted short sword of the Raphael Efsanesi campaign, marked with a full moon, which Raphael took from the Kalel master Naros, sold to the merchant Sirius and had approved at the Archon embassy.
- GloriaOne of the two hellfire cannons of the Empire, built over the past decade by Imperial engineers, Archon wizards and gnome craftsmen working together. Its twin is Invictor.
- Gloves of the Master TinkerSturdy leather gloves covered in tiny gears and springs and fitted with pockets and loops for tools, which come alive with magic in the hands of a skilled gnome tinkerer.
- Grand AllianceThe union of armies rallied across Caligran by the Chain Wardens against the Heralds at the end of the Third Age, the largest in the history of Teneris. It won the battle of Victory Day outside the Marble City, but its unity soon broke apart.
- Grand HourglassOne of the most mysterious objects in creation, the hourglass in which all the time in the universe gathers, entrusted by imperial doctrine to Arcaneus and bound up with the Hourglass Conspiracy of 261 AVD.
- Green DeathA deadly gas sealed in a thin glass ampoule, set as a trap at the vault of Willow's house in Aquila in the Yeni Dünya campaign, caught unbroken by the band and later handed to the thief Travis.
- Guardians of the HeirOscar Aphis's history of the Gladius Heredite, the all-nobleborn cavalry unit that the crown princes traditionally command.
- The Gate and the GatekeeperJozan Chanticleer's collection of ancient writings about Rakash and death ceremonies, a work on religion, death and the afterlife.
H
- Hammerhome (book)Ginrom Orefoot's comprehensive history of the dwarves, an eight-volume work on dwarven history and culture whose complete set is exceptionally rare.
- Hammerhome (disambiguation)Hammerhome is the name of a city of the Bluelands province and of a history of the dwarves written by Ginrom Orefoot.
- Harvest FestivalThe celebrations held across the Empire for the spring and autumn harvests, when people give thanks to Amarath, share the harvest with the poor, welcome travellers and exchange gifts.
- Heart of the forestThe buried heart of the fey spirit of the Sınır Sapı forest in the Zincirsiz campaign, held to bring the town its flowers, fruit, clean water and growth, sought by a hostile being and at last lent to the mage Jonathan River.
- Hellfire cannonThe great magical cannons of the Empire as they appear in the Sürgün Günlükleri and Mürekkep ve Çelik campaigns, where the palace's chief engineer claims their design and a new cannon, Gloria, is unveiled outside Gromkar.
- Hourglass ConspiracyA shadowy affair of 261 AVD in which the Cult of Void came to light, touching the god of time and the Grand Hourglass; little else about it is known.
- Hymns and Tales of FrannA book that contains the magical Hymn of Bravery, sung during the Draklin Blot, and that can be bought in large cities with magic shops.
I
- Ignorr's mind-shielding ringAn heirloom ring that shields the mind, lent by the elf commander Ignorr to the mage Jonathan River in Sınır Sapı during the Zincirsiz campaign to guard his sleep and dreams, and returned to him at the end.
- ImperiusThe ship that carried Castor Onerio's expedition west in 285 AVD and returned four years later, in 289 AVD, with the discovery of the continent of Canarque.
- Inscribed memory stoneA large, very old stone inscription in the Yeni Dünya campaign, kept for a time by Fauna's tribe and carried to the Coalition of Enlightenment, which believed it holds memories and stored magical energy.
- InvictorOne of the two hellfire cannons of the Empire, built over the past decade by Imperial engineers, Archon wizards and gnome craftsmen working together. Its twin is Gloria.
- The Iron BookDoran Clave's dense, technical manual of dwarven metallurgy, covering dwarven forge techniques and legendary weapons.
J
- Jewel from Azbo's tombA thorned jewel of heavy malice in the Zincirsiz campaign, said to have been made from the organs of innocent elves as a gift to a god, which the orc Azbo gave Jonathan River to carry to the chain-bearers and which hides on his wrist as a plain bracelet.
- Jonathan's mage licenceThe Archon Academy licence of the young mage Jonathan River in the Zincirsiz campaign, the document that lets him live as an independent mage, which orcs took as a pledge and which he spends much of his journey trying to recover or replace.
- Jonathan's spellbookThe awakened spellbook of the young mage Jonathan River in the Zincirsiz campaign, a book with a mind of its own that he can call back to him and send out as a faintly glowing spectral book to see and cast spells at a distance.
- Jonathan's Zahiriye kitThe personal Zahiriye outfit of the young mage Jonathan River in the Zincirsiz campaign, a gift from his friend Michael at the Archon Academy, made up of a brown leather apron with deep pockets, goggles, protective gloves and a set of tinker's tools.
L
- Lands of Exile: Starter Setting GuideThe free 51-page primer to the Lands of Exile setting from Bad Badger Games, covering the calendar, history, magic, gods, the Empire, its provinces, factions and peoples.
- Laurel of the Forest QueenA wreath of silver and gold leaves set with precious gems, said to mark the favour of the elven queen and to be given only to her most loyal and trusted subjects.
- Lenses of ChronnSeven great lenses that once belonged to the observatory of Mortenox and played a part in building it, before a comet struck and the tower sank beneath the earth.
- Long Lasting Natural Effects of Potent MagicAn arcane study by Professor Merrick Galevan that examines and categorises the changes seen in creatures, objects and regions exposed to magic, regarded as a groundbreaking work in its field.
- Lost Axe of GlodeinAn ancient dwarven relic, lost when the Grimbolt Legion was ambushed while moving it. Finding it is the exiled Grimbolt Cripplers' only hope of redemption.
- Lyre of the Abyssal ChoirA hauntingly beautiful lyre of twisted black wood, strung with the sinew of demons, that can call up a choir of demons from the depths of the Abyss when played.
M
- Magnus MaleficarumAn anonymous religious work that serves the Inquisition as a codebook, recording the punishments meted out through history for witch hunters to consult when passing judgement.
- Magnus MalusThe book of judgements and punishments compiled by Wolger Voss, one of the founders of the Inquisition. Every witch hunter carries it, and its verdicts are carried out without question.
- MaiusThe third month of the Clora Fastis, the imperial calendar, commonly called Mildlight. It has thirty-one days, the last of which is a Malachar's Day.
- Malachar’s DayThe thirty-first day that follows the three tendays in certain months of the Clora Fastis, named in homage to the god of luck and surrounded by popular beliefs about time standing still.
- MartusThe first month of the Clora Fastis, the imperial calendar, commonly called Coldlight. It has thirty-one days, the last of which is a Malachar's Day.
- Mercenary CompendiumA 2024 sourcebook from Bad Badger Games presenting one hundred named mercenaries of the Lands of Exile and the ten guilds they serve, with systems for contracts, battle scars, weapons, and boons and burdens.
- Mindstealer DaggerA small, unassuming dagger of strange purple metal that seems to absorb the light around it, and that can steal memories from those it wounds.
- The Magical AtrophyA scholarly work by Professor Merrick Galevan on the gradual loss of potency in powerful spells over time, and on the limits and causes of that loss.
N
- Nearpeak (disambiguation)Nearpeak is the name of both an imperial province and its capital city.
- Night of the Red MoonThe night, in some years, when the smaller moon Malas shines red. It is held to be a dark night when the veil between realms thins, and people gather around great fires rather than stay alone.
- NovaThe ninth month of the Clora Fastis, the formal calendar of the Empire. Its common name is Winterwake, and it has thirty days.
- The Necromancer's GambitThe plot of the wizard Gelts in 158 AVD, whose failed attempt on the Emperor's life in the Marble Palace set off a short-lived noble rebellion that hid a personal revenge.
O
- OakenheartA heart of ancient oak roots and a gemstone charged with nature's magic, set in place of a ranger's own heart through the forest gnomes' risky procedure called the heart of thorns.
- OcterThe eighth month of the Clora Fastis, the formal calendar of the Empire. Its common name is Yellowleaf, and it has thirty-one days.
- OniosThe fourth month of the Clora Fastis, the formal calendar of the Empire. Its common name is Flower, and it has thirty days.
- Operative's memory crystalA memory-storing crystal of the Yeni Dünya campaign, taken from a murdered operative and passed by the mage Manfred to the band of adventurers, in which the operative had sealed chosen memories to be found if he died.
P
- Painting of Avlor AtenA large magical painting of the Geroni city of Avlor Aten, found under the silver in the vault of Willow's house in the Yeni Dünya campaign, that can draw the living into it and was sought by more than one buyer.
- Paired message notebooksA pair of linked notebooks in the Zincirsiz campaign through which the young mage Jonathan River and his friend Dunk, kept at the imperial palace, write to each other across any distance; Dunk bought them with his prize money and the help of the great master Yotun.
- Palanthor TabletsTablets used by the Knights of Palanthor to secure peace. The tenets of the order are written on the tablet of Palanthor, and the agreement with the refugees of the great catastrophe was written on one.
- Pax ImperiumThe enduring peace in which the Empire takes pride, upheld by the small standing armies each province keeps even in peacetime as a constant sign of readiness for war.
- Pin of the Enchanted GardenA silver pin carved with vines and flowers around a small emerald, which lets its wearer raise a small enchanted garden anywhere.
- PixbondA serum made from a ritualist's blood and distilled pixie essence that compels a captured fey to tell the truth to the one whose blood went into it, and that wakes the runes of the Chains of Stagnation.
- Plan to repeat the DesolationIn the Yeni Dünya campaign, the design that the wounded mage Manfred attributed to the war-mage Deimos and his radicals, as he claimed to have pieced it together from a dead operative's memories, together with what he said of the abducted scholar Orson.
- Potion of GibberingA murky grey potion that writhes in its container, smells of rot and twists its drinker's body into the grotesque form of a gibbering mouther for a time.
- Potion of the Hound’s NoseA clear, odourless potion that shimmers and glows softly, granting its drinker a sense of smell keen enough to scent out shapechangers and follow them.
- Puppeteer's ultimatumThe demand that the Puppeteer laid on Kemp Corvus, Sarah and Ephorus in White City in the Sürgün Günlükleri campaign, giving them three days to bring him two stones and a man called Uzun, on pain of harm to all they loved.
Q
- QuintilesThe fifth month of the Clora Fastis, the formal calendar of the Empire. Its common name is Summerwake, and it has thirty-one days.
R
- Raphael's stolen chainRune-covered chain of a Chain Warden in the Raphael Efsanesi campaign, which Derek Sunshield secretly hired Raphael to steal from a hidden vault, claiming it had to be kept out of dangerous hands.
- Raven’s WingAn ominous axe of blackened steel with a raven feather set into its handle, a weapon of Rakash, the deity who presides over death and the afterlife.
- Rise and Fall of the UsurperThe civil war of 24–27 AVD that followed the assassination of Emperor Vaden I, set the Order of Chain to flight and ended with Elatan I on the throne.
- Rod of Azbo's mountainA crooked rod of many-coloured alloys in the Zincirsiz campaign, taken from an orc tomb and recovered by the young mage Jonathan River, which lifts illusions and reshapes stone and iron inside the mountain where the orcs' ancestor Azbo is said to lie.
- Rogue Sons of EmperorLuther Wendell's history of the Free Port cities and their relations with the Empire.
- Rune puzzle cubeA small rune-covered cube of the Yeni Dünya campaign, given to the gnome engineer Finli, whose faces turn like a puzzle; each face whose runes are set to a true meaning wakes a power, and something is said to wait inside.
S
- Sacred ChainThe chain carried by a chain warden of the Order of Chain, forged in the cold forge of moonlight for countless years and bound to a single bearer, whom it must choose.
- Saint Clarice DayA day in honour of Saint Clarice, celebrated with grand ceremonies especially in the Bluelands and Westreach provinces.
- Sanguine Plated ArmorA suit of overlapping plates of dark metal veined with red, which feels light and flexible to its wearer, almost like an extension of the body.
- Sanguine SpearA spear of what appears to be blackened iron whose blade glows deep red in use, and which stores the blood of those it strikes in a vial at its blunt end.
- Scroll of Arcane TheftA scroll inscribed with intricate runes and arcane sigils which, read aloud, copies a spell from a wizard's spellbook and steals it from its pages.
- Searching the StarsMyssia Sylvarel's philosophical and highly challenging work, which seeks to answer questions such as how one should live an honourable and fulfilling life.
- Second AgeThe long age that began when the gods withdrew after the Desolation and left the Priest-Kings to rule, and that ended with the rise of the Empire, a second threat from the Dark One averted, and the disappearance of Xeratos.
- SectilisThe sixth month of the Clora Fastis, the formal calendar of the Empire. Its common name is Highsun, and it has thirty days.
- SepterThe seventh month of the Clora Fastis, the formal calendar of the Empire. Its common name is Last Ember, and it has thirty days.
- SeptiA ten-day period of the Clora Fastis, also called a tenday. Every month is made up of three of them, and their days are simply counted from the start.
- Shadow Over VansreikA 2024 sourcebook and adventure module from Bad Badger Games, combining player options, the Lands of Exile Setting Guide, an adventure set in the crater city of Vansreik, city events and a bestiary.
- Sickness of Sınır SapıThe affliction blamed for months of sudden killings in the Sınır Sapı district in the Zincirsiz campaign, said to make people see those before them as deadly foes; it brought a quarantine on the district and a joint inquiry by the Empire, the witch hunters and the elves.
- Sling of CatapultingA beautifully crafted sling of leather woven with silver threads, whose magic makes the stones it hurls grow to four times their size and fly with incredible speed.
- Spider Queen necklaceA black-chained necklace set with spider legs in the Sürgün Günlükleri campaign, which the dwarven High King says was taken long ago from a drow matron. Kept by the dwarves of Dağ Altı, it was entrusted by the king to Ephorus.
- The SanctionThe imperial decree of 1203 BVD, issued by Emperor Valigard IV after the war of the immortal mages, that binds every mage to the Archon Academy and remains in effect today.
- The Silent VerseA heartbreaking collection of poetry on loss and despair by Lady Sarah Lia Galanodel.
- The Skolpa ScourgeThe four years of raids led from 212 AVD by the Fran warlord Skolpa of the White Stag clan, which reached the Great Western Sea before the IV. Legion crushed his army on the border of the free ports.
- The Strong People of Cold LandsGregor Windas's memoir, a journal of a missionary's travels to the lands of Fraza.
T
- Tale of the EagleLord Edrick Falstone's history of the Empire, a complete but one-sided account of Imperial history.
- Temporal Deteriorations of SpellsThe book in which Professor Maverick Galevan of the Coalition of Enlightenment set out the Galevan Law, named after him.
- Ten Decade CalendarThe calendar of the dwarves, who live underground and cannot track time by the sun or stars, and instead measure long periods with metal rods that decay at precisely known rates.
- The Time of SilenceThe years immediately after Victory Day when miracles and divine magic faded from the realm, shaking the High Church and spreading fear until the silence ended within five years.
- Third AgeThe historical age that followed the Second Age and lasted 2230 years, the first age whose length is precisely known; it saw the War of the Immortal Mages and the Sanction, and ended with Victory Day.
- Thunderous HalberdA halberd nearly six feet tall, with a curved blade of crackling magical metal and a weighted back end that strikes with a stunning burst of thunder.
- Transmuting envelope bombA sealed envelope of the Zincirsiz campaign, found in a captain's cellar in Sınır Sapı, that turned into a bomb when the mage Jonathan River opened it from afar, leaving behind a threatening note marked with a V.
- Twin-Moon CalendarThe calendar of the orcs, shaped by the moon in the night sky. It is much like the Clora Fastis, but its year begins when the twin moons appear together, and its day begins at night.
- Twinrivers RebellionA famous rebellion in which the mercenary Balthasar Jaeger Voll helped to put down the rising and the renegade wizard Gabriella the Kind fought against the Scarlet Spears.
U
- The Underdark CampaignEmperor Conrad II's invasion of the underdark in 151 AVD, also called the Dauntless Crusade, which answered years of drow raids, destroyed three drow cities and earned him the title Conqueror.
- Ulvar’s LongbowThe oversized longbow with which the northern bounty hunter Ulvar kills his enemies from great distances.
V
- Victory DayThe battle outside Marble City where the Grand Alliance and the Order of Chain defeated the Heralds of the Dark One. It ended the Third Age, and the calendar records every date before or after it.
- Void StonesOpaque black stones that swallow all light and are cold to the touch, used in the altars of the Dark One and by cultists who seek to anchor Voidborn in existence.
- Volumes of the ArchitectSome fifty volumes in the Sürgün Günlükleri campaign, said to record the places and dates of events in the lives of unusually lucky people, which O.C. stole in White City and follows step by step in his struggle against the Puppeteer.
W
- War of the Immortal MagesThe long, devastating war among wizards that followed the discovery, in 1768 BVD, of a ritual that made its subjects unable to die, and that left the realm's lasting fear of magic.
- Warforge ProjectA secret project of the Archon in the Mürekkep ve Çelik campaign, led by Master Yotun after the death of Emperor Conrad, to build tireless warforged guards loyal only to the emperor; Castor helps to finish and deliver the first prototypes.
- Wave CarverThe elven ship on which Merindiel Stargazer served as a combat mage, until a ghost ship crewed by undead pirates left her crew lifeless on its deck.
- Westreach (disambiguation)Westreach is the name of both an imperial province and its capital city.
- Wheel CalendarThe cyclical calendar of the Northerners, built on the succession of the seasons and the days that mark the passing from one to the next, and kept for its cultural meaning.
- Wingborn ChroniclesMaster Kaelor Vens's detailed compendium of dragon species and their lore.
- Wrath of the StormA relic from long-forgotten times that takes three forms and gathers the power of lightning; legends say it ended a war against the storm giants.
Y
- Year TreeThe intricate calendar of the elves, made for their immortal existence before the Exodus, which reads time as branching lines of events and serves the writing of history more than timekeeping.




