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Jonathan's spellbook

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Jonathan's spellbook is the spellbook of Jonathan River in the campaign Zincirsiz ("Unchained"). Having chosen the way of the scribe-mages at the Archon, Jonathan can call a writing set of inkwell and quill into his hand, write and erase quickly, and keeps a spellbook that has a mind of its own. If the book is lost, he can carry it over into another book and call it back with its spells.1

Copying spells

Jonathan fills the book as he travels. He copied into it a Sending scroll and a new Clairvoyance scroll brought to him by the scroll-seller Ektelyon, taking only minutes over the latter. Searching a house, he copied ten or fifteen notes of places in the region into the book. Later he wrote in two rituals he had taken, one for sensing living things and one for seeing in magical darkness, working in the back of the wagon on the road south.2345

When the elf commander at Sınır Sapı asked for a list of his spells to judge how he might help, Jonathan showed him the book openly; the commander thought its spells and its mind would be useful.67

The spectral book

Reaching into the book with his hand, Jonathan can draw his mind out of it in the form of a ghostly book, visible and faintly glowing. He can see through it, send it some way from himself and cast spells through it. It does not replace his owl Bold; the two can be used together.89

In a sheep farmer's house he sent the spectral book inside and put the mother, Lena, to sleep through it so that her children could slip out, then used it as another pair of eyes, with Bold, as the children and the lake were watched. During a Clairvoyance spell he opened the book like the surface of water.1011

Jonathan says the form can also be called up in the likeness of a person, a scholar, but that the book form cannot speak; it sees, hears and moves. When he sent it down into a lake, it could go only so far from him, and he had to follow it into the water himself.121314

Inside a hall beneath the lake where his own spells would not work, a translation spell cast from outside through the spectral book succeeded, and an unknown script was read through it. When he took the spectral book through holes in a wall, however, something like a barrier snuffed it out. The book itself was not lost and could be called up again, though not at that moment.15161718

Notlar

  1. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 49:04
  2. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 1:47:44
  3. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 2:04:46
  4. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 2:26:42
  5. ↑Oyun masasıEfendi | DnD 5E Oynanış #19 (Zincirsiz #19), 8:09
  6. ↑Oyun masasıKarantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 1:55:37
  7. ↑Oyun masasıKarantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 1:59:57
  8. ↑Oyun masasıKarmaşık Olaylar | DnD 5E Oynanış #23 (Zincirsiz #23), 1:46:29
  9. ↑Oyun masasıKarmaşık Olaylar | DnD 5E Oynanış #23 (Zincirsiz #23), 1:52:45
  10. ↑Oyun masasıKarmaşık Olaylar | DnD 5E Oynanış #23 (Zincirsiz #23), 1:49:27
  11. ↑Oyun masasıKarmaşık Olaylar | DnD 5E Oynanış #23 (Zincirsiz #23), 2:15:57
  12. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 38:08
  13. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 43:20
  14. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 1:02:02
  15. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 1:14:30
  16. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 2:06:42
  17. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 2:13:32
  18. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 2:22:42

Kaynaklar

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    İlgili maddeler

    KarakterAmnesiac sleeper of ElmA nameless man of the Zincirsiz campaign found asleep on a stone bed in a small room beneath the lake of Elm, who remembered nothing of himself, read every script with ease, and seemed to shape what lay around him in his sleep.KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterAzboThe great Azbo of the Zincirsiz campaign, an ancestor revered by orcs who reject their god as a shackle, whose hidden tomb inside a mountain the orcs and the mage Jonathan River sought.KarakterBlinkThe companion of the young mage Jonathan River in the Zincirsiz campaign, a small pink, cloud-like shapeshifting being of unknown kind that appeared after a failed ritual at the Archon Academy and can take the form of keys, tools and other objects.KarakterBoldThe familiar of the young mage Jonathan River in the Zincirsiz campaign, a brown owl that is a fey spirit in owl form, through whose eyes Jonathan scouts, spies and keeps watch.KarakterBrakarAn orc chief of the Zincirsiz campaign who, with his shaman Gromak, set the mage Jonathan River and the sellsword Olaf to recover a relic taken from an ancestor's tomb, and later entrusted the rod to Jonathan.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.EserCaptain Markus's location notesNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.KarakterDarkaA half-orc chain warden of the Zincirsiz campaign and friend of the great orc Azbo, whose buried rooms near Azbo's mountain, with their diary, maps and books, were found by the mage Jonathan River.EserDrawing of the forest creatureA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.