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Sınır Sapı

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Sınır Sapı is the name of both a border district and the small walled town with an inner keep at its heart, in the campaign Zincirsiz ("Unchained"). It lies at the northern end of the province of Ak Şelale, on the border with the province to its north: most of the settlement is on the Ak Şelale side, while some of the district's lands belong to the other province. Legionaries, local guards and a number of elves are seen in its streets.12

Arrival under quarantine

Jonathan River came out of the passage that carried him away from the mountain of Azbo dizzy and sick, in the countryside of the district, together with Olaf. A nameless traveller asked how they had come there; the two learned where they were and thought of heading south. They were caught in the countryside, spent a night on the road and were brought into the town.345

The district had been closed for three months on a written order of the Southern Armies Command, carried out by the legion's major, Lucius Cardoor. After questioning, he released the pair inside the town but not out of the district, because of the sickness that had brought the quarantine.678

The town

The quarantine did not make the town a lawless prison. Its streets are lit and people go about them as usual, and its shops stay open; the ban on entering and leaving the district is one thing, freedom inside the town another.910

Besides the main square there are two smaller squares around wells. Shops stand around the main square, houses line the road to the keep, and an old granary has been turned into the district's orphanage. The elves' military mission uses a closed inn as its temporary post; the main guard post belongs to the major. A secluded family tomb inside the town is separate from the common cemetery, which lies outside the walls.1112131415

In the evening the crowd at the only open inn spilled out to tables set in the street, and the townsfolk, more used to seeing magic than most, did not turn cold at Jonathan's offer of help. Away from the centre, though, the next morning showed closed shops and boarded-up windows.161718

Jonathan asked to see the town's records of names and residences, but Tim, the governor's son, would not open them without asking his father.19

Ektelyon's shop

The old elf Ektelyon keeps a three-storey shop with finely worked ornament against the town's eastern wall. A glowing written sign keeps reappearing in the air before it and its door opens by itself; inside are a U-shaped counter and shelves, and the upper floors hold rare books, maps, trinkets and paintings. The innkeeper says that Ektelyon also mends goods and things like the water pump.202122

Jonathan offered his help there and showed what he could do by turning Blink into a mop; he later sorted thirty or forty newly arrived books into the shop's card system in an hour or two. It was to this shop that he came, closing the door behind him, to ask Ektelyon in private about the heart of the fey.23222425

History and plenty

Through the paired notebook, Dunk wrote to Jonathan that the name Sınır Sapı appears in texts centuries old, that the district has known civilisation for nearly a thousand years, and that things have happened in and beneath its forest. From old notes of the chain-bearers he later told of an ancient struggle between forces beneath the earth and the spirits and wardens of the forest on the surface, some thousand to fifteen hundred years ago; a hooded man whom Jonathan met at night spoke of the same old struggle from his own knowledge.262728

Tim tells that his family was appointed to govern a town that had grown along the trade roads. By another account the settlement quickly grew large enough to need a governor, and its land could feed the growing people.2930

The dwarf Fundin says he has lived here since the town was founded, and in Ak Şelale before that. He points out that bananas, peaches, melons and strawberries all grow in the same soil, a plenty out of the ordinary. Ektelyon ties it to a fey that spread its spirit over the district before anyone settled there, and the governor told of Teresa's belief that the land's plenty is a gift of the forest spirits.31323334

A wide barrier keeps anyone from teleporting into the district. Jonathan judged that such a barrier needs great power and a weighty reason.35

Unrest

When Jonathan and Olaf came back after some days' walk from the forest, the gate guards, who work in shifts, could not say whether two elf soldiers sent out earlier had returned; the elf commander later told them there was still no word of them. On the way to the elves' post a witch hunter watched them openly from the head of the street, and as they left it Master Otto hailed them from his carriage.36373839

After an explosion in the forest, the guards at the gate asked everyone coming in, country folk gathered into the town among them, where they had come from, and more guards walked the streets. Some said a devil had come down, others that the drow were coming.4041

Spoiler: Later eventsAçık ettiği: Zincirsiz #13 · Ne okuduğunuzu söyleyin

The end of the quarantine

Spoiler: What followedAçık ettiği: Zincirsiz #18 · Ne okuduğunuzu söyleyin

At the rulers' table it was announced that the quarantine was lifted and that human and elven military officers would govern until a new governor was appointed; the governor was said to have set out on a journey. At dawn the townsfolk saw the travellers off, and this time Tim went with them.47484950

Sınır Sapı lies on the northern edge of Ak Şelale, on the side towards Dağdibi. Rather than turn towards the heart of Ak Şelale, Jonathan chose to fetch papers from Çekiçyurt and then go south.5152

Notlar

  1. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 30:25
  2. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 56:16
  3. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 27:45
  4. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 32:55
  5. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 41:30
  6. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 1:16:53
  7. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 1:18:34
  8. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 1:21:12
  9. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 1:23:59
  10. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 1:31:15
  11. ↑Oyun masasıKarantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 1:47:49
  12. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 1:27:21
  13. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 1:40:40
  14. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:45:06
  15. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:47:55
  16. ↑Oyun masasıKarantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 1:03:01
  17. ↑Oyun masasıKarantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 1:05:36
  18. ↑Oyun masasıKarantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 1:17:18
  19. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:38:54
  20. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 1:43:51
  21. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 1:49:14
  22. ↑Oyun masasıKarantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 1:20:32
  23. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 2:03:05
  24. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 47:59
  25. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 54:00
  26. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 1:50:30
  27. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:40:52
  28. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 2:00:59
  29. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 2:00:46
  30. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:19:04
  31. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 36:17
  32. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 43:46
  33. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 55:23
  34. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:49:57
  35. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 1:17:51
  36. ↑Oyun masasıUyanış | DnD 5E Oynanış #8 (Zincirsiz #8), 1:38:11
  37. ↑Oyun masasıUyanış | DnD 5E Oynanış #8 (Zincirsiz #8), 1:54:49
  38. ↑Oyun masasıUyanış | DnD 5E Oynanış #8 (Zincirsiz #8), 1:48:40
  39. ↑Oyun masasıUyanış | DnD 5E Oynanış #8 (Zincirsiz #8), 1:58:01
  40. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 36:10
  41. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 42:47
  42. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:53:36
  43. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:43:29
  44. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:46:01
  45. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:48:41
  46. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:50:22
  47. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:54:26
  48. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:56:39
  49. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:08:28
  50. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:29:56
  51. ↑Oyun masasıEfendi | DnD 5E Oynanış #19 (Zincirsiz #19), 32:22
  52. ↑Oyun masasıEfendi | DnD 5E Oynanış #19 (Zincirsiz #19), 35:55

Kaynaklar

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    Sınır Sapı içinde

    KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.KarakterEktelyonAn old high elf of the Zincirsiz campaign who keeps a shop of rare books, maps and curios by the east wall of Sınır Sapı, and who helped the young mage Jonathan River with scrolls, a search of his memory and an audience with the elf commander.KarakterFundin AlsakalAn old dwarf tailor and smith of Sınır Sapı in the Zincirsiz campaign, who kept the young mage Jonathan River's enchanted sword in trust, let him work in his shop, and gave him a fine signed garment on parting.YerFundin's workshopThe shop of the dwarf Fundin Alsakal in Sınır Sapı in the Zincirsiz campaign, where a tailor's table and a smith's forge share one room, and where the young mage Jonathan River mended armour and sought news of the forest's heart.KarakterGovernor LucasThe governor of quarantined Sınır Sapı in the Zincirsiz campaign, head of the house whose V crest the young mage Jonathan River took on as the town's temporary consultant mage, caught between the Empire's orders and his townsfolk.YerHouse of Captain MarkusThe modest three-room house with a garden and a hidden cellar where Captain Markus lived in Sınır Sapı in the Zincirsiz campaign, searched in secret by Jonathan River and later the scene of the captain's questioning.KarakterIgnorrThe elf commander of the Da'fat Federation's post in quarantined Sınır Sapı in the Zincirsiz campaign, who set the young mage Jonathan River to find the missing healer Lady Teresa and lent him a mind-shielding family ring.YerJonathan's PlaceThe inn of Kokarca Loui in quarantined Sınır Sapı in the Zincirsiz campaign, the only one left open and the only one allowed outside supplies, where the young mage Jonathan River and Olaf lodged and which the innkeeper later renamed in Jonathan's honour.KarakterKokarca LouiThe innkeeper of Sınır Sapı in the Zincirsiz campaign, nicknamed Kokarca ("Skunk") for the skunk stew he served when quarantine cut off supplies, who kept the young mage Jonathan River informed and later named his inn after him.KarakterLady TeresaA wood elf druid and healer of the Sınır Sapı district in the Zincirsiz campaign, trusted by its people, whose disappearance from her tree house sent Jonathan River and Olaf into the forest and who later guided them to its water spirit.KarakterLucius CardoorThe legion major commanding at Sınır Sapı in the Zincirsiz campaign, who enforced the district's quarantine, questioned Jonathan River and Olaf on their arrival and released them into the town without charge.

    İlgili maddeler

    KarakterAmnesiac sleeper of ElmA nameless man of the Zincirsiz campaign found asleep on a stone bed in a small room beneath the lake of Elm, who remembered nothing of himself, read every script with ease, and seemed to shape what lay around him in his sleep.KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterAzboThe great Azbo of the Zincirsiz campaign, an ancestor revered by orcs who reject their god as a shackle, whose hidden tomb inside a mountain the orcs and the mage Jonathan River sought.KarakterBlinkThe companion of the young mage Jonathan River in the Zincirsiz campaign, a small pink, cloud-like shapeshifting being of unknown kind that appeared after a failed ritual at the Archon Academy and can take the form of keys, tools and other objects.KarakterBoldThe familiar of the young mage Jonathan River in the Zincirsiz campaign, a brown owl that is a fey spirit in owl form, through whose eyes Jonathan scouts, spies and keeps watch.KarakterBrakarAn orc chief of the Zincirsiz campaign who, with his shaman Gromak, set the mage Jonathan River and the sellsword Olaf to recover a relic taken from an ancestor's tomb, and later entrusted the rod to Jonathan.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.EserCaptain Markus's location notesNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.KarakterDarkaA half-orc chain warden of the Zincirsiz campaign and friend of the great orc Azbo, whose buried rooms near Azbo's mountain, with their diary, maps and books, were found by the mage Jonathan River.EserDrawing of the forest creatureA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.