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Tim

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Tim is the son of the governor of Sınır Sapı in the campaign Zincirsiz ("Unchained"), a young man of about seventeen or eighteen who came to the inn with guards to meet the mage Jonathan River and his companion Olaf, and who later set out south with them.12

Family and interests

Tim said that his family was not of formal nobility but had raised bureaucrats in White City for generations, and that his father's office was not a hereditary title. On another evening he told it differently: the family had been well liked in the region for its trade, and when the town grew along its roads and needed an administrator, the family from a nearby city was appointed with the assent of the local nobles. Both accounts stand as he gave them. He has an elder sister and other siblings.13

He spoke of his reading and of his attempts to write stories and history, and complained of the profession and the marriage expected of him. By his own account, he once went among villagers to understand their life without saying who he was, and was beaten. He had travelled to Akşelale and bought books there. The town's hard times troubled him, and he tried to pass his resources on to its people.456

Patron of the orphans

Tim is said to have founded, and still supports, the town's orphanage, an old barn where the wounded veteran Don works and some forty or fifty children live. He introduced Don as a local veteran without family who gets on well with children. At the dinner to which he had invited Jonathan and Olaf, held in the governor's castle with no other guests, he gave Jonathan leave to test the children for a gift for magic, and thought it better done before the witch hunters came. He also told of the harsh orphanage he had seen in White City while there with his father for a meeting.78910

On the high terrace of the castle, Jonathan told him that the nine-year-old orphan Mark had shown a true but small gift, and that his claim of dangerous magic in another child had been a deliberate lie. Tim agreed to sponsor Mark, whom Jonathan wished to send to the Archon once the quarantine ended and to have taught to read and write in the meantime. He described the other child as one of a mischievous band of seven or eight, trusted Jonathan's wish to keep him confined for his own safety, and agreed to speak with him. Leave to open the town's records of names and homes, he said, would depend on his father.11121314

Later, in his study with its few books, he received Jonathan's request for a private talk with the governor and carried his drawing to his father; to his own surprise, he brought back word that the governor would see Jonathan.151617

The forest spirit Aqua later told Jonathan of a former visitor who could turn his face into other people's and wished to leave because of his family and duties; when Jonathan guessed Olaf, she named Tim instead. Jonathan promised to help him leave, if Tim wished it.1819

Spoiler: A private talkAçık ettiği: Zincirsiz #14; Zincirsiz #18; Zincirsiz #19 · Ne okuduğunuzu söyleyin

Changing shape

Tim says that the young face usually seen is his own, and that he can take on another person's body and voice, as he showed by becoming Jonathan. Asked whether he could become a goblin or someone of another size or people, he said he had never thought about it. He later told the mercenary Max that the gift is inborn, not the work of a spell or ritual; when he takes another's form his clothes stay his own. As Max knew, such changes are rarer than the shifting of the northern wolf tradition, and are heard of in the tales of bards and chain wardens.25262728

The road south

Tim said he had stayed in Sınır Sapı because he loved the forest, but now wanted to go out into the world. He asked whether Jonathan's promise to the fey meant he would be taken away by force, then joined the dangerous journey south of his own will, showing a hidden knife and hinting at other skills. He trusts that the care of the orphans, which he has made a custom of the town, will go on without him, and laughed off a joke about eating children.293031

He agreed to a two-horse cart and a spare mount in place of pack horses. At dawn he arrived on his own horse with the cart and food ready; the townsfolk saw them off with food and drink, Olaf drove, and Jonathan and Blink rode in the back.322

On the road he helped them earn money by making Jonathan's services known, and from time to time played jokes by wearing Olaf's or Jonathan's likeness; Olaf did not like him to stay long in a familiar face. Tim said that in Sınır Sapı he could never be himself at ease, and that using his power outside it was a relief.333435

In a burned settlement he found a badly wounded man and tried to give him water; when shouting drew near he armed himself and hid in a burned house, lying under his dark cloak like a heap of embers. To enter the devils' camp he took the face of a man of Sınır Sapı no one would know, and at Jonathan's wish approached the captives in a frightening human-sized shape with horns, sharp teeth and strange eyes.36373839

One of the wounded captives, named Marvin, praised Lukas, the priest of a neighbouring village, as a helpful man who healed and worked small miracles among the villages, and said the priest's family had come to the area later. Tim studied his face to imitate it. The captives were let out of their cage and told to flee west. Later, at Jonathan's sign, Tim showed Marvin's face to the priest, who said he might know the name and the face, and that night he hid with the priest and witnessed the devil who came.40414243

Elm

In the village of Elm Tim stayed with the party and joined the search for a missing girl. Asked by Max about his part in the wild, he said he could defend himself, but that his true skill lay with cities and people. He suggested finding out whether anything lived in the lake, slept through the dawn when it vanished, pointed out that the apples on the tree had not changed, and proposed going back to the village to warn the family and guard the cart.44454647

When Max grew uneasy about him, Tim took on Max's body and voice, then returned to his own form at Max's request without offence. Jonathan vouched for him as one who is not human but has a good heart, and Tim went with Olaf to wait by the lake. Answering Jonathan's Sending, he said that they were grilling meat and would afterwards hide and not interfere; later he came out of hiding at the call.48495051

He agreed to stay beside the sleeping girl as a check on the stranger Zar, but when Jonathan decided to go down, the girl was left with Zar and Tim was said to go down into the water as well. Afterwards, however, he was said to have stayed outside as a lookout above.52535455

When the others came out, no one was left by the lake, and a carving reading "Elm" and "T" on a tree was taken to be his. Answering Jonathan's Sending, Tim told him that three months had passed, that he had thought them dead, that he was at nearby Turunç Kale, and that Elm was in a bad state. The party supposed that he still had their horses and cart, and chose to look at Elm before going to him.565758

Notlar

  1. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 1:37:06
  2. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:29:56
  3. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 2:00:46
  4. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 1:41:59
  5. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 1:54:01
  6. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 2:06:26
  7. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 1:47:44
  8. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 1:31:23
  9. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 1:40:40
  10. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 1:47:58
  11. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:11:52
  12. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:30:12
  13. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:33:00
  14. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:38:54
  15. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:36:24
  16. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:39:53
  17. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:43:40
  18. ↑Oyun masasıKalp | DnD 5E Oynanış #16 (Zincirsiz #16), 1:40:43
  19. ↑Oyun masasıKalp | DnD 5E Oynanış #16 (Zincirsiz #16), 1:42:51
  20. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 29:02
  21. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:54:26
  22. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:08:28
  23. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:09:53
  24. ↑Oyun masasıEfendi | DnD 5E Oynanış #19 (Zincirsiz #19), 32:22
  25. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:11:13
  26. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:17:03
  27. ↑Oyun masasıKırılma | DnD 5E Oynanış #22 (Zincirsiz #22), 1:06:19
  28. ↑Oyun masasıKırılma | DnD 5E Oynanış #22 (Zincirsiz #22), 1:09:19
  29. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:12:20
  30. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:14:21
  31. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:16:06
  32. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:18:42
  33. ↑Oyun masasıEfendi | DnD 5E Oynanış #19 (Zincirsiz #19), 44:03
  34. ↑Oyun masasıEfendi | DnD 5E Oynanış #19 (Zincirsiz #19), 47:08
  35. ↑Oyun masasıEfendi | DnD 5E Oynanış #19 (Zincirsiz #19), 49:58
  36. ↑Oyun masasıEfendi | DnD 5E Oynanış #19 (Zincirsiz #19), 1:06:57
  37. ↑Oyun masasıEfendi | DnD 5E Oynanış #19 (Zincirsiz #19), 1:21:10
  38. ↑Oyun masasıYazmalar | DnD 5E Oynanış #20 (Zincirsiz #20), 37:49
  39. ↑Oyun masasıYazmalar | DnD 5E Oynanış #20 (Zincirsiz #20), 1:18:31
  40. ↑Oyun masasıYazmalar | DnD 5E Oynanış #20 (Zincirsiz #20), 1:22:19
  41. ↑Oyun masasıYazmalar | DnD 5E Oynanış #20 (Zincirsiz #20), 1:25:10
  42. ↑Oyun masasıYazmalar | DnD 5E Oynanış #20 (Zincirsiz #20), 1:35:12
  43. ↑Oyun masasıYazmalar | DnD 5E Oynanış #20 (Zincirsiz #20), 1:44:23
  44. ↑Oyun masasıBir Garip Köy | DnD 5E Oynanış #21 (Sürprizli) (Zincirsiz #21), 59:48
  45. ↑Oyun masasıBir Garip Köy | DnD 5E Oynanış #21 (Sürprizli) (Zincirsiz #21), 1:32:24
  46. ↑Oyun masasıBir Garip Köy | DnD 5E Oynanış #21 (Sürprizli) (Zincirsiz #21), 1:44:52
  47. ↑Oyun masasıBir Garip Köy | DnD 5E Oynanış #21 (Sürprizli) (Zincirsiz #21), 1:59:44
  48. ↑Oyun masasıKırılma | DnD 5E Oynanış #22 (Zincirsiz #22), 1:01:14
  49. ↑Oyun masasıKırılma | DnD 5E Oynanış #22 (Zincirsiz #22), 1:12:51
  50. ↑Oyun masasıKarmaşık Olaylar | DnD 5E Oynanış #23 (Zincirsiz #23), 1:32:50
  51. ↑Oyun masasıKarmaşık Olaylar | DnD 5E Oynanış #23 (Zincirsiz #23), 2:15:57
  52. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 38:08
  53. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 1:05:18
  54. ↑Oyun masasıZaman | DnD 5E Oynanış #25 (Zincirsiz #25), 1:08:31
  55. ↑Oyun masasıUyanış | DnD 5e Oynanış #26 (Zincirsiz #26), 30:03
  56. ↑Oyun masasıUyanış | DnD 5e Oynanış #26 (Zincirsiz #26), 2:02:04
  57. ↑Oyun masasıUyanış | DnD 5e Oynanış #26 (Zincirsiz #26), 2:04:35
  58. ↑Oyun masasıUyanış | DnD 5e Oynanış #26 (Zincirsiz #26), 2:06:35

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    YerSınır SapıA small walled town with an inner keep on a northern provincial border in the Zincirsiz campaign, kept under quarantine after months of sudden killings blamed on a sickness, where Jonathan River and Olaf were held after leaving the mountain of Azbo.KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.KarakterEktelyonAn old high elf of the Zincirsiz campaign who keeps a shop of rare books, maps and curios by the east wall of Sınır Sapı, and who helped the young mage Jonathan River with scrolls, a search of his memory and an audience with the elf commander.KarakterFundin AlsakalAn old dwarf tailor and smith of Sınır Sapı in the Zincirsiz campaign, who kept the young mage Jonathan River's enchanted sword in trust, let him work in his shop, and gave him a fine signed garment on parting.YerFundin's workshopThe shop of the dwarf Fundin Alsakal in Sınır Sapı in the Zincirsiz campaign, where a tailor's table and a smith's forge share one room, and where the young mage Jonathan River mended armour and sought news of the forest's heart.KarakterGovernor LucasThe governor of quarantined Sınır Sapı in the Zincirsiz campaign, head of the house whose V crest the young mage Jonathan River took on as the town's temporary consultant mage, caught between the Empire's orders and his townsfolk.YerHouse of Captain MarkusThe modest three-room house with a garden and a hidden cellar where Captain Markus lived in Sınır Sapı in the Zincirsiz campaign, searched in secret by Jonathan River and later the scene of the captain's questioning.KarakterIgnorrThe elf commander of the Da'fat Federation's post in quarantined Sınır Sapı in the Zincirsiz campaign, who set the young mage Jonathan River to find the missing healer Lady Teresa and lent him a mind-shielding family ring.YerJonathan's PlaceThe inn of Kokarca Loui in quarantined Sınır Sapı in the Zincirsiz campaign, the only one left open and the only one allowed outside supplies, where the young mage Jonathan River and Olaf lodged and which the innkeeper later renamed in Jonathan's honour.