Karakter

Governor Lucas

KanonKitaplardan resmî bilgiSSGp. 34▶ Oyun kaydı

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Lucas (also called Nukaş) is the governor of Sınır Sapı in the campaign Zincirsiz ("Unchained"). The innkeeper Kokarca Loui described him as young and from an old family of tradesmen, caught between the quarantine orders that came from above and the townsfolk, soldiers and other officials below.12

The family

His son Tim, who came to the inn with guards, said that the family was not of formal nobility but had raised bureaucrats for generations in White City. On another occasion the family was described as old tradesmen, appointed by the Empire for their weight in the region's trade, and Tim told how, as the town grew along its roads and needed an administrator, they were appointed with the assent of the local nobles. Both accounts stand as told. Each imperial province has a viceroy and a military governor, authoritative administrators who do not own the land as nobles do and are counted the emperor's shadows in their regions; which office, if either, Lucas holds is not known.345

When Jonathan River asked whether the governor's house was counted noble, a nobility acquired later was granted in the talk. The house is named Volkan, and its seal is an ornate initial V.67

The family lives in a modest castle set against a corner of the town wall, with two towers, guards and household staff. Inside are carpets, candlesticks, a family portrait and landscapes, a dining hall with a table for about twelve, a high open terrace that looks out over most of the town, Tim's study with few books, and a private room by the hearth where the governor receives guests. Jonathan and Olaf, whose names had been written down beforehand, were let in to an evening dinner where Tim was their host. The family also keeps a small tomb within the town.891011

The private meeting

Tim said that leave to see the town's records of names and homes would depend on his father. Jonathan later drew a red-eyed figure in darkness on a scroll and had Tim carry it to his father; the governor, to Tim's surprise, agreed to see Jonathan alone. He is white-bearded and curly-haired, with a tired voice, and said he had found no one to talk to and had never come face to face with the being.12131415

He told what Lady Teresa had said of an object, a gift of the forest spirits that brought flowers, fruit, clean water and plenty and made the settlement grow; he knew neither its nature nor where it lay. During the quarantine the fruit rotted in the fields. In his first fear he had wanted to give the object up, but Teresa warned that this would bring slow decline, death and departure, and he gave her time.1617

Spoiler: The sickness storyAçık ettiği: Zincirsiz #13 · Ne okuduğunuzu söyleyin

Jonathan thought that the added soldiers and watching eyes might have slowed the being, and urged him to weigh a bargain by which the common folk might leave and live. The governor said he loved the town and had been afraid since Teresa vanished, and made no choice between leaving, bargaining and fighting; Jonathan offered to seek Teresa or the object and to fight if need be, the decision staying with the governor.192021

To act with official authority, Jonathan offered to serve the house as temporary consultant mage. The governor said he would talk it over with his son and send word to the inn within a few hours. About three hours later the one who came sealed the document Jonathan had drawn up and signed, telling him that he now worked for them. Jonathan then worked the house's V onto his robe and his companions' gear, and word that they worked for the house spread quickly.622723

Departure

At the leaders' dinner after the danger had passed, it was announced that the governor had written that he was not fit to manage the crisis and had set out on a long journey without anyone seeing him go.24

Spoiler: A private talkAçık ettiği: Zincirsiz #18 · Ne okuduğunuzu söyleyin

Notlar

  1. ↑Oyun masasıSınır Sapı | DnD 5E Oynanış #6 (Zincirsiz #6), 1:43:51
  2. ↑Oyun masasıUyanış | DnD 5E Oynanış #8 (Zincirsiz #8), 12:50
  3. ↑Oyun masasıTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 1:37:06
  4. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 2:00:46
  5. ↑KitapLands of Exile: Starter Setting Guide, p. 34
  6. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 2:04:26
  7. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 29:02
  8. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 1:40:40
  9. ↑Oyun masasıPatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 1:47:58
  10. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:30:12
  11. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:47:55
  12. ↑Oyun masasıMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 1:38:54
  13. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:39:53
  14. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:43:40
  15. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:46:26
  16. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:49:57
  17. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:51:43
  18. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:53:36
  19. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:56:13
  20. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:59:30
  21. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 2:01:41
  22. ↑Oyun masasıPazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 2:06:50
  23. ↑Oyun masasıArayış | DnD 5E Oynanış #14 (Zincirsiz #14), 31:04
  24. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 2:54:26
  25. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:08:28
  26. ↑Oyun masasıSavaş | DnD 5E Oynanış #18 (Zincirsiz #18), 3:09:53

Kaynaklar

Bu madde şunlara dayanır:

Kitaplar

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), p. 34

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İlgili maddeler

YerSınır SapıA small walled town with an inner keep on a northern provincial border in the Zincirsiz campaign, kept under quarantine after months of sudden killings blamed on a sickness, where Jonathan River and Olaf were held after leaving the mountain of Azbo.KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.KarakterEktelyonAn old high elf of the Zincirsiz campaign who keeps a shop of rare books, maps and curios by the east wall of Sınır Sapı, and who helped the young mage Jonathan River with scrolls, a search of his memory and an audience with the elf commander.KarakterFundin AlsakalAn old dwarf tailor and smith of Sınır Sapı in the Zincirsiz campaign, who kept the young mage Jonathan River's enchanted sword in trust, let him work in his shop, and gave him a fine signed garment on parting.YerFundin's workshopThe shop of the dwarf Fundin Alsakal in Sınır Sapı in the Zincirsiz campaign, where a tailor's table and a smith's forge share one room, and where the young mage Jonathan River mended armour and sought news of the forest's heart.YerHouse of Captain MarkusThe modest three-room house with a garden and a hidden cellar where Captain Markus lived in Sınır Sapı in the Zincirsiz campaign, searched in secret by Jonathan River and later the scene of the captain's questioning.KarakterIgnorrThe elf commander of the Da'fat Federation's post in quarantined Sınır Sapı in the Zincirsiz campaign, who set the young mage Jonathan River to find the missing healer Lady Teresa and lent him a mind-shielding family ring.YerJonathan's PlaceThe inn of Kokarca Loui in quarantined Sınır Sapı in the Zincirsiz campaign, the only one left open and the only one allowed outside supplies, where the young mage Jonathan River and Olaf lodged and which the innkeeper later renamed in Jonathan's honour.KarakterKokarca LouiThe innkeeper of Sınır Sapı in the Zincirsiz campaign, nicknamed Kokarca ("Skunk") for the skunk stew he served when quarantine cut off supplies, who kept the young mage Jonathan River informed and later named his inn after him.