Olay

Fourth Age

KanonKitaplardan resmî bilgiSSGp. 13-15, 17

Bu madde henüz yalnızca İngilizce.

The Fourth Age is the present age of Teneris, the era that followed Victory Day and the end of the Third Age.1

Aftermath of Victory Day

The Grand Alliance won, but its losses were so great that the balance of power was entirely overturned. The noble houses slowly regained their strength while the central authority of the Emperor weakened, and those who had barely survived side by side in the war soon turned to political games and rival interests. Power struggles and conflicts of interest took precedence over the unity forged in the battle against the Heralds, and the war's scars ran deep into the political and social fabric of Teneris as well as its land.1

As the noble houses competed for influence, alliances shifted and new rivalries arose, and the turmoil and the power vacuum left after Victory Day brought a period of uncertainty and instability.2

Early events

Immediately after Victory Day, miracles and divine magic faded from the realm. This silence shook the hierarchy of the High Church and spread great fear, but it ended within five years.2

In 24 AVD a civil war shook The Empire after Emperor Vaden I, the hero of Victory Day, was found murdered in his bed. His son Vaden II took the throne and outlawed the Order of Chain, until Marus Salinor and the skeptics who followed him championed Elatan, an illegitimate son of Vaden I, against him. Elatan I took the throne in 27 AVD.3

With fewer Chain Wardens in the realm the dangers from destructive forces grew, which led to the founding of the Inquisition. In 151 AVD Emperor Conrad II led his legions into the Underdark against drow raiders, and in 285 AVD the Archon wizard Castor Onerio sailed west with a chosen company.4

Notlar

  1. ↑KitapLands of Exile: Starter Setting Guide, p. 13
  2. ↑KitapLands of Exile: Starter Setting Guide, p. 14
  3. ↑KitapLands of Exile: Starter Setting Guide, pp. 14-15
  4. ↑KitapLands of Exile: Starter Setting Guide, pp. 15, 17

Kaynaklar

Bu madde şunlara dayanır:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 13-15, 14-15, 17

İlgili maddeler

OlayVictory DayThe battle outside Marble City where the Grand Alliance and the Order of Chain defeated the Heralds of the Dark One. It ended the Third Age, and the calendar records every date before or after it.ÖrgütGrand AllianceThe union of armies rallied across Caligran by the Chain Wardens against the Heralds at the end of the Third Age, the largest in the history of Teneris. It won the battle of Victory Day outside the Marble City, but its unity soon broke apart.BölgeThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.BölgeTenerisThe ancient world in which the Lands of Exile lie, with two great continents, Caligran in the east and Canarque in the west, divided by the Great Western Sea and the vortex called the Eye of Aquaron.OlayAges of TenerisThe four great eras into which scholars divide the history of Teneris, from the mysterious First Age before the Desolation to the present Fourth Age that began after Victory Day.OlayFirst AgeThe earliest and most mysterious age of Teneris, when the gods taught magic to mortals and high civilisations filled all of Caligran, until the Desolation brought it to a sudden end.OlaySecond AgeThe long age that began when the gods withdrew after the Desolation and left the Priest-Kings to rule, and that ended with the rise of the Empire, a second threat from the Dark One averted, and the disappearance of Xeratos.OlayThird AgeThe historical age that followed the Second Age and lasted 2230 years, the first age whose length is precisely known; it saw the War of the Immortal Mages and the Sanction, and ended with Victory Day.KavramPlan to repeat the DesolationIn the Yeni Dünya campaign, the design that the wounded mage Manfred attributed to the war-mage Deimos and his radicals, as he claimed to have pieced it together from a dead operative's memories, together with what he said of the abducted scholar Orson.KavramGuardians of the HeirOscar Aphis's history of the Gladius Heredite, the all-nobleborn cavalry unit that the crown princes traditionally command.