Fourth Age
Bu madde henüz yalnızca İngilizce.
The Fourth Age is the present age of Teneris, the era that followed Victory Day and the end of the Third Age.1
Aftermath of Victory Day
The Grand Alliance won, but its losses were so great that the balance of power was entirely overturned. The noble houses slowly regained their strength while the central authority of the Emperor weakened, and those who had barely survived side by side in the war soon turned to political games and rival interests. Power struggles and conflicts of interest took precedence over the unity forged in the battle against the Heralds, and the war's scars ran deep into the political and social fabric of Teneris as well as its land.1
As the noble houses competed for influence, alliances shifted and new rivalries arose, and the turmoil and the power vacuum left after Victory Day brought a period of uncertainty and instability.2
Early events
Immediately after Victory Day, miracles and divine magic faded from the realm. This silence shook the hierarchy of the High Church and spread great fear, but it ended within five years.2
In 24 AVD a civil war shook The Empire after Emperor Vaden I, the hero of Victory Day, was found murdered in his bed. His son Vaden II took the throne and outlawed the Order of Chain, until Marus Salinor and the skeptics who followed him championed Elatan, an illegitimate son of Vaden I, against him. Elatan I took the throne in 27 AVD.3
With fewer Chain Wardens in the realm the dangers from destructive forces grew, which led to the founding of the Inquisition. In 151 AVD Emperor Conrad II led his legions into the Underdark against drow raiders, and in 285 AVD the Archon wizard Castor Onerio sailed west with a chosen company.4
Notlar
Kaynaklar
Bu madde şunlara dayanır:
- SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 13-15, 14-15, 17
