Eser

Four-line parchment

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The four-line parchment is a written sheet in the campaign Zincirsiz ("Unchained"), kept on a low pillar under glass at the centre of the Hall of the five doors. Through the mist on the glass it could be seen to bear far more words than the doors' inscriptions, in an unknown alphabet that could not be read. The glass looked as though it could be lifted, but no one lifted it, and no spell could test it without a touch.123

Left in place

When the companions found the way they had come had caved in, Max suggested taking the parchment as they left. Jonathan River refused, for fear of provoking whatever might dwell there and guard it, and the parchment stayed where it was.4

As the companions passed from one version of the hall to another, the books, cups and other pieces of the collection changed, but the pillar and the parchment at the centre always seemed the same. Jonathan came to think that it might be the key to their escape. He asked a lost fey in the shape of a stag to break the central glass after the companions had gone through the door of the future, and when they returned, the glass was broken and its mist gone; the fey had touched the glass but not the paper.5678

Taken

Wearing protective clothing, Jonathan picked the parchment up. It held four lines in an unknown tongue. At his touch a wind rose and covered all sight; Jonathan told Max, to calm him, that he was performing a ritual, which was not true. When the wind ceased, the companions stood in a smaller room with a single door, and the parchment was still in Jonathan's hand.89

In that room Jonathan showed the parchment to the Amnesiac sleeper of Elm, a man who remembered nothing of himself. He read the four lines with ease, as he read every script put before him. What the lines say is not recorded.10

Notlar

  1. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 2:01:40
  2. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 2:15:43
  3. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 2:42:36
  4. ↑Oyun masasıMistik Göl | DnD 5E Oynanış #24 (Zincirsiz #24), 2:55:52
  5. ↑Oyun masasıZaman | DnD 5E Oynanış #25 (Zincirsiz #25), 1:38:21
  6. ↑Oyun masasıZaman | DnD 5E Oynanış #25 (Zincirsiz #25), 1:53:35
  7. ↑Oyun masasıZaman | DnD 5E Oynanış #25 (Zincirsiz #25), 1:55:51
  8. ↑Oyun masasıZaman | DnD 5E Oynanış #25 (Zincirsiz #25), 1:57:47
  9. ↑Oyun masasıZaman | DnD 5E Oynanış #25 (Zincirsiz #25), 1:59:41
  10. ↑Oyun masasıUyanış | DnD 5e Oynanış #26 (Zincirsiz #26), 50:38

Kaynaklar

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    İlgili maddeler

    KarakterAmnesiac sleeper of ElmA nameless man of the Zincirsiz campaign found asleep on a stone bed in a small room beneath the lake of Elm, who remembered nothing of himself, read every script with ease, and seemed to shape what lay around him in his sleep.KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterAzboThe great Azbo of the Zincirsiz campaign, an ancestor revered by orcs who reject their god as a shackle, whose hidden tomb inside a mountain the orcs and the mage Jonathan River sought.KarakterBlinkThe companion of the young mage Jonathan River in the Zincirsiz campaign, a small pink, cloud-like shapeshifting being of unknown kind that appeared after a failed ritual at the Archon Academy and can take the form of keys, tools and other objects.KarakterBoldThe familiar of the young mage Jonathan River in the Zincirsiz campaign, a brown owl that is a fey spirit in owl form, through whose eyes Jonathan scouts, spies and keeps watch.KarakterBrakarAn orc chief of the Zincirsiz campaign who, with his shaman Gromak, set the mage Jonathan River and the sellsword Olaf to recover a relic taken from an ancestor's tomb, and later entrusted the rod to Jonathan.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.EserCaptain Markus's location notesNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.KarakterDarkaA half-orc chain warden of the Zincirsiz campaign and friend of the great orc Azbo, whose buried rooms near Azbo's mountain, with their diary, maps and books, were found by the mage Jonathan River.EserDrawing of the forest creatureA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.