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Jonathan's Zahiriye kit

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Jonathan's Zahiriye kit is the workshop outfit and set of tools that Jonathan River carries in the campaign Zincirsiz ("Unchained"). It was given to him at the Archon by his friend Michael, an advanced student of the Zahiriye, who had also taught him how to use a tinker's tools.1

The gift

At a reception held at the great master's order to thank Jonathan and Dunk for their help in recovering a lost tool set, Jonathan was handed a bag holding goggles, gloves and Zahiriye tools; tucked in one glove was a spell scroll. The kit is not the great master's engraved elven tool set that had gone missing; that set was returned to Michael. The scroll turned out to hold the Mending spell.234

The pieces

  • Apron: brown and made of thick leather that guards against splashing chemicals. Its pockets are deeper inside than they look from without, so that Jonathan can fold his tools away into them.5
  • Goggles: they let him work in the dark at close range.4
  • Gloves: protective leather gloves that help him work the Mending spell and let him handle flame not made by magic without harm to his hands. They also greatly reduce the risk of cuts and scrapes.46
  • Tools: a set of tinker's tools, among them a hammer and screwdrivers.16

Use

When Jonathan sold off what he did not need on the road, he kept his diary, his music box and his Zahiriye gear. In the workshop of the dwarf smith Fundin, who wanted him to work with his hands rather than reach straight for magic, he repaired the equipment of the guards and the witch hunters, holding hot metal in his gloves.76

Notlar

  1. ↑Oyun masasıBüyük Archon Şenlikleri | DnD 5E Oynanış #3 (Prologue) (Zincirsiz #3 prologue), 18:28
  2. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 2:35:04
  3. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 2:20:32
  4. ↑Oyun masasıBüyük Archon Şenlikleri | DnD 5E Oynanış #3 (Prologue) (Zincirsiz #3 prologue), 20:24
  5. ↑Oyun masasıİlk Adımlar | DnD 5E Oynanış #1 (Zincirsiz #1), 45:42
  6. ↑Oyun masasıKarantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 1:29:15
  7. ↑Oyun masasıİlk Adımlar | DnD 5E Oynanış #1 (Zincirsiz #1), 41:21

Kaynaklar

Bu madde şunlara dayanır:

    ▶ Oyun kaydı

    • Kayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 2:20:32, 2:35:04
    • Büyük Archon Şenlikleri | DnD 5E Oynanış #3 (Prologue) (Zincirsiz #3 prologue), 18:28, 20:24
    • İlk Adımlar | DnD 5E Oynanış #1 (Zincirsiz #1), 41:21, 45:42
    • Karantina Günleri | DnD 5E Oynanış #7 (Zincirsiz #7), 1:29:15

    İlgili maddeler

    KarakterAmnesiac sleeper of ElmA nameless man of the Zincirsiz campaign found asleep on a stone bed in a small room beneath the lake of Elm, who remembered nothing of himself, read every script with ease, and seemed to shape what lay around him in his sleep.KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterAzboThe great Azbo of the Zincirsiz campaign, an ancestor revered by orcs who reject their god as a shackle, whose hidden tomb inside a mountain the orcs and the mage Jonathan River sought.KarakterBlinkThe companion of the young mage Jonathan River in the Zincirsiz campaign, a small pink, cloud-like shapeshifting being of unknown kind that appeared after a failed ritual at the Archon Academy and can take the form of keys, tools and other objects.KarakterBoldThe familiar of the young mage Jonathan River in the Zincirsiz campaign, a brown owl that is a fey spirit in owl form, through whose eyes Jonathan scouts, spies and keeps watch.KarakterBrakarAn orc chief of the Zincirsiz campaign who, with his shaman Gromak, set the mage Jonathan River and the sellsword Olaf to recover a relic taken from an ancestor's tomb, and later entrusted the rod to Jonathan.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.EserCaptain Markus's location notesNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.KarakterDarkaA half-orc chain warden of the Zincirsiz campaign and friend of the great orc Azbo, whose buried rooms near Azbo's mountain, with their diary, maps and books, were found by the mage Jonathan River.EserDrawing of the forest creatureA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.