Karakter

Michael

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Michael is an advanced student of the Zahiriye at the Archon in the campaign Zincirsiz ("Unchained"). About twenty-three or twenty-four years old, he has finished his main studies and is paid to do research at the side of the great master. To the younger Jonathan River, who spends much of his time in the Zahiriye, he is a well-loved friend, something like an elder brother.1

Teacher and friend

Jonathan once found Michael at work on a commission for a lord that had taken months to prepare, and by setting a crystal in place saved him several days of work. Michael agreed in turn to teach him how to use a tinker's tools, so that Jonathan could repair his music box himself; by the time of the great master's later summons, Jonathan had learned.234

Michael had once slept in a sixteen-bed dormitory and moved to a room for two only after his own workshop work; his rival Duran, being rich, had a room to himself from the start. When Jonathan admitted having entered the great master's room, Michael told him that the master knows everyone who goes in.56

He later gave Jonathan his own Zahiriye outfit, a brown apron, goggles and protective gloves, along with a set of tinker's tools (see Jonathan's Zahiriye kit).78

The suppressing rod

When Jonathan confided his and Dunk's plan to bring back a child said to be trapped in the Ethereal Plane, Michael at first said they could neither do it nor afford the materials, and he refused to supply any. To lessen the risk of death, however, he lent them a personal safety device of the Zahiriye: a rod that briefly suppresses magic in a small area, for some thirty seconds to a minute, used by twirling it and striking it on the ground. He warned that if it were traced back to him, he would say the students had stolen it. A later account made clear that it was one of the safety tools issued to him for his work, lent rather than given.9104

Dunk struck the rod on the ground during the ritual, and the mixture in the cauldron exploded in on itself. Jonathan returned the rod to Michael and told him how the attempt had seemingly failed, and asked him whether the great master had worked on ethereal golems and who went into his room; he was told that one or two masters did.111213

The lost tool set

Some days later Michael called Jonathan in: a precious set of tools that the great master had left with him for a project had vanished from the workshop overnight, and he had searched everywhere. The finely made tools, a gift from the elves, bore the name of the great master Yotun engraved on them. Michael suspected Duran, who might have been chosen for the project in his place, though he had no proof.14515

While Jonathan searched, Michael kept Duran busy in the workshop and sent Jonathan word by a magical message.1617

Spoiler: The searchAçık ettiği: Zincirsiz #2 prologue · Ne okuduğunuzu söyleyin

Later days at the Archon

After leaving a sea-lore lesson, Jonathan visited Michael and worked with him. At the close of the potion competition Michael applauded, and by a message pointed out two teachers grinning at Jonathan and Dunk. Before Dunk was taken away to the palace, Michael joined the two friends in their usual corner for a bittersweet farewell drink.202122

Far from the Archon, when Jonathan tied a strange rod to the foot of his owl Bold, he asked it to carry the rod to Michael at the Archon should Jonathan be captured or come to harm.23

Notlar

  1. ↑Oyun masasıDeney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 37:40
  2. ↑Oyun masasıDeney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 44:26
  3. ↑Oyun masasıDeney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 50:04
  4. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 30:36
  5. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 1:45:51
  6. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 1:55:09
  7. ↑Oyun masasıBüyük Archon Şenlikleri | DnD 5E Oynanış #3 (Prologue) (Zincirsiz #3 prologue), 18:28
  8. ↑Oyun masasıBüyük Archon Şenlikleri | DnD 5E Oynanış #3 (Prologue) (Zincirsiz #3 prologue), 20:24
  9. ↑Oyun masasıDeney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 51:52
  10. ↑Oyun masasıDeney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 58:14
  11. ↑Oyun masasıDeney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 1:47:42
  12. ↑Oyun masasıDeney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 1:50:26
  13. ↑Oyun masasıDeney | DnD 5E Oynanış #1(Prologue) (Zincirsiz #1 prologue), 1:53:09
  14. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 1:40:33
  15. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 2:20:32
  16. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 1:50:55
  17. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 2:06:01
  18. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 2:23:30
  19. ↑Oyun masasıKayıplar ve Dostluklar | DnD 5E Oynanış #2(Prologue) (Zincirsiz #2 prologue), 2:26:01
  20. ↑Oyun masasıBüyük Archon Şenlikleri | DnD 5E Oynanış #3 (Prologue) (Zincirsiz #3 prologue), 48:02
  21. ↑Oyun masasıBüyük Archon Şenlikleri | DnD 5E Oynanış #3 (Prologue) (Zincirsiz #3 prologue), 2:18:25
  22. ↑Oyun masasıBüyük Archon Şenlikleri | DnD 5E Oynanış #3 (Prologue) (Zincirsiz #3 prologue), 2:24:12
  23. ↑Oyun masasıAtalar ve Mezarlar | DnD 5E Oynanış #3 (Zincirsiz #3), 1:47:17

Kaynaklar

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    İlgili maddeler

    KarakterAmnesiac sleeper of ElmA nameless man of the Zincirsiz campaign found asleep on a stone bed in a small room beneath the lake of Elm, who remembered nothing of himself, read every script with ease, and seemed to shape what lay around him in his sleep.KarakterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.KarakterAzboThe great Azbo of the Zincirsiz campaign, an ancestor revered by orcs who reject their god as a shackle, whose hidden tomb inside a mountain the orcs and the mage Jonathan River sought.KarakterBlinkThe companion of the young mage Jonathan River in the Zincirsiz campaign, a small pink, cloud-like shapeshifting being of unknown kind that appeared after a failed ritual at the Archon Academy and can take the form of keys, tools and other objects.KarakterBoldThe familiar of the young mage Jonathan River in the Zincirsiz campaign, a brown owl that is a fey spirit in owl form, through whose eyes Jonathan scouts, spies and keeps watch.KarakterBrakarAn orc chief of the Zincirsiz campaign who, with his shaman Gromak, set the mage Jonathan River and the sellsword Olaf to recover a relic taken from an ancestor's tomb, and later entrusted the rod to Jonathan.KarakterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.EserCaptain Markus's location notesNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.KarakterDarkaA half-orc chain warden of the Zincirsiz campaign and friend of the great orc Azbo, whose buried rooms near Azbo's mountain, with their diary, maps and books, were found by the mage Jonathan River.EserDrawing of the forest creatureA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.