Great Western Sea
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The Great Western Sea lies between the continents of Caligran and Canarque. In it turns the Eye of Aquaron, an endless, boiling vortex.1
Shores, islands and depths
The Free Folk live along the sea's shores in the west of the Lands of Exile, in self-governing city-states strung along the long coastline.1
The Farr Islands lie in the Great Western Sea, a few days' sail from the cities of the Free Folk.2
The Archon Academy stands on a massive floating landmass in the north-west of the Lands of Exile, hovering above the Great Western Sea; it was isolated and placed there by a decision taken after the War of the Immortal Mages.3
Beneath the sea lies Athrokaan, an old elven city that sank into the sea during the Desolation.4
History
In the First Age, before The Desolation, there were no barriers in the Great Western Sea.5
Religious doctrine later held that the Eye of Aquaron, a barrier and a massive vortex, marked the known boundary of the sea.6
In 212 AVD, guided by the prophecies of Hilda, Skolpa led his army of northern raiders and the tamed war beasts of the North towards the Great Western Sea. His raiders burned the cities and towns of the Free Folk and cut off the connection between the Archon Academy, the Farr Islands and the Empire.7
Notlar
- ↑KitapLands of Exile: Starter Setting Guide, p. 2
- ↑KitapLands of Exile: Starter Setting Guide, pp. 2, 43
- ↑KitapLands of Exile: Starter Setting Guide, p. 39
- ↑KitapMercenary Compendium, p. 128
- ↑KitapLands of Exile: Starter Setting Guide, p. 10
- ↑KitapLands of Exile: Starter Setting Guide, p. 17
- ↑KitapLands of Exile: Starter Setting Guide, p. 16
Kaynaklar
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