Bölge

The Gate

KanonKitaplardan resmî bilgiSSGp. 22, 23, 31, 41BoDp. 12, 134

Bu madde henüz yalnızca İngilizce.

The Gate, also called the Gate of Rakash, is the place to which the souls of the dead journey, the final threshold before the crossing into the afterlife. There they are met by the god of death, Rakash, who is also known as the Gatekeeper.12

The faith of Rakash teaches that "every dead thing must pass The Gate": every soul must go there, and nothing should return from it.3

Judgement at the Gate

Rakash is neither a judge nor an executioner, but the first judgement of a soul begins at the Gate. Those who have actively rebelled against the gods, or who sold their souls to entities from the lower planes, cannot pass through it; Rakash sends them straight to hell, which vile fiends control.1

Souls that pass through the Gate enter the Waiting Halls of Haraat. Rakash never releases a soul that has passed through the gates.1

Those who never arrive

Not every soul reaches the Gate. Those who died violently, those with unfinished business, and sometimes those gripped by a curse cannot move on to it, and remain in the world with their souls. Most lose their minds, but some remember everything; scholars call these unfortunate souls the Forgotten.4

Return from beyond the threshold

The journey of a dead soul from Teneris to the Gate takes about a minute. A soul called back within that time is not truly resurrected, and its return does not anger the god of death; scholars call this the "little death". Once the threshold is crossed, the task becomes far more complicated.52

Rakash may not wish to return those who have passed through the Gate, and he does not forget those who steal souls from him. Not every mortal will take that risk, for whoever pulls a soul from his clutches will one day pass through the same gates and face him.52

Bringing back a soul from beyond the Gate means finding a cleric able to do it, gaining the approval of the High Church, and dealing with unwanted guests who may seize the chance to latch onto the returning soul.5

Scholars think that all the Chain Wardens of the Order of Chain are bound to a single soul. If so, a Chain Warden who dies and passes through the Gate cannot be brought back, and what becomes of them in the afterlife is unknown.6

Notlar

  1. ↑KitapLands of Exile: Starter Setting Guide, p. 22
  2. ↑KitapBook of Dead, p. 134
  3. ↑KitapLands of Exile: Starter Setting Guide, p. 31
  4. ↑KitapBook of Dead, p. 12
  5. ↑KitapLands of Exile: Starter Setting Guide, p. 23
  6. ↑KitapLands of Exile: Starter Setting Guide, p. 41

Kaynaklar

Bu madde şunlara dayanır:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 22, 23, 31, 41
  • BoDBook of Dead(Bad Badger Games, 2024), pp. 12, 134

İlgili maddeler

TanrıRakashThe god of death, the Gatekeeper, Heartless One and Reaper of Souls, who meets every soul at the Gate, guards the veil between realms and lets nothing that has passed return.HalkForgottenThe dead who walk with their souls and their memories intact. Unlike the mindless dead, a forgotten remembers everything, looks as they did in life but paler and cold, does not age, and must hold to a purpose or slowly lose their mind again.YerWaiting Halls of HaraatThe peaceful halls beyond the Gate where departed souls wait, free of pain and hunger, until the servants of the gods come to collect them.BölgeTenerisThe ancient world in which the Lands of Exile lie, with two great continents, Caligran in the east and Canarque in the west, divided by the Great Western Sea and the vortex called the Eye of Aquaron.BölgeAbyssThe layered otherworldly realm of the demons, counted among the most malevolent and destructive beings in creation, whose forces conjurers and priests call forth and banish back.BölgeCelestA land named in the Hymn of Passing of the Draklin Blot, which bids a slain beast sail to fair shores and hunt the beasts of Celest.BölgeFeywildA realm apart from the material plane, where the dark fey lord Blaspheus held the nature spirit Erdentree until the druids of Lunara freed it, and to which tricked druids of the Bluelands once opened a portal.BölgeLower PlanesRealms beyond the material world, to whose entities mortals may sell their souls, and towards which forbidden rites and the contracts of the Morenar lead the souls of those who take part in them.BölgeMaterial PlaneThe plane of mortal existence, distinct from the upper and lower planes, the Feywild and the void, which demons, fey spirits and Voidborn enter through rites and portals or, rarely, of their own will.BölgeNine HellsThe infernal realm of powerful devils and their lords, whom only a few spellcasters can truly bind, and whose influence runs through the mercenary company called the Morenar.