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Iron Isles

KanonKitaplardan resmî bilgiSSGp. 21, 45MCp. 73

Bu madde henüz yalnızca İngilizce.

The Iron Isles are island groups in the Northern Ice Sea, even further north than the lands of Fraza. The islands are made almost entirely of metal and stone, and farming there is nearly impossible, yet somehow a powerful civilisation thrives on them.1

Rule and society

The Iron Isles are ruled by wizards. Survival and travel on the islands depend entirely on magic, and those who cannot work magic are forced into slavery.1

Life on the isles is defined by the principle that the strong prevail. A distinct caste system is in place, and everyone in society knows their place in the hierarchy.1 The Ironborns are known to buy and sell slaves of many races and benefit greatly from slave labour in their households. Unlike in the Empire, slaves in the Iron Isles have no rights.1

The isles and the Empire

The Iron Isles are very remote, and meeting one of their people or doing business with them is an extremely rare experience. For all that distance, they still pay taxes to The Empire. About half of their islands are precious metals.1

Hector Mc’raa is half Iron Islander; his father was one of the Empire's ambassadors in the Iron Islands, and as a result Hector has sat and dined with many powerful figures of the isles.2

Magic and faith

In contrast to the education given at the Archon Academy, the study of the arcane arts in the Iron Islands knows no bounds. Necromancy and the summoning of malevolent entities are among the subjects commonly taught.2

The Iron Islanders do not worship the same gods as the imperial faithful, but they acknowledge and believe in the existence of the gods they do not honour.3

Notlar

  1. ↑KitapLands of Exile: Starter Setting Guide, p. 45
  2. ↑KitapMercenary Compendium, p. 73
  3. ↑KitapLands of Exile: Starter Setting Guide, p. 21

Kaynaklar

Bu madde şunlara dayanır:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 21, 45
  • MCMercenary Compendium(Bad Badger Games, 2024), p. 73

İlgili maddeler

BölgeThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.KarakterHector Mc’raaA half Iron Islander necromancer of the Shortstack Stranglers, son of an imperial ambassador, who came to Vansreik hoping to learn arcane secrets after the war mages refused him.BölgeFrazaThe harsh northern realm beyond the Empire's mountain passes, a land of monsters and relentless winter whose clans live free, honour strength and deed above blood, and esteem their seers and witches.BölgeNorthern Ice SeaThe sea north of the lands of Fraza, in which lie the island groups known as the Iron Isles.HalkIronbornsThe people of the remote Iron Isles in the Northern Ice Sea, a wizard-ruled, caste-bound society that trades in slaves, keeps time by magic and, for all its distance, still pays taxes to the Empire.BölgeCaligranThe eastern of the two great continents of Teneris, mostly desert since the Desolation, whose habitable north holds the Lands of Exile, the refuge of the surviving races.BölgeCanarqueThe western of the two great continents of Teneris, a collection of fragmented lands discovered by an imperial expedition that returned in 289 AVD, and known to most imperial subjects as the New World.BölgeDa’fat FederationThe elven federation south of the Calinor-dal, founded in the Second Age by elven tribes who fled north after the Desolation; every surviving elven people lives there, and Lady Nemarin is its spiritual leader.BölgeFree PortsThe self-governing city-states of the free folk on the western coast, with Pupa, Pruva and Neptune the largest of them, where there is no king, little law, and powerful gangs thrive.BölgeTenerisThe ancient world in which the Lands of Exile lie, with two great continents, Caligran in the east and Canarque in the west, divided by the Great Western Sea and the vortex called the Eye of Aquaron.