Halk

Humans

KanonKitaplardan resmî bilgiSSGp. 2, 10, 11, 34, 38, 45MCp. 107, 115

Bu madde henüz yalnızca İngilizce.

Humans lived in the northern part of Caligran long before The Desolation and the Exodus that followed it. The human race, already here before the others arrived, remains the greatest power in the Lands of Exile, at whose heart stands The Empire.1

A young race

The humans of northern Caligran were perhaps the youngest and least developed race in all of Teneris. The twin gods Alarath and Amarath took an interest in them and sent their avatars among them.2

Human record-keeping, extensive as it is, does not reach back before the Empire. The long-lived races came to the Lands of Exile only after the Exodus, when the survivors of the Desolation fled north and sought refuge among humans whom the disaster had not touched. The Second Age began with those survivors mourning in a narrower, less advanced world now governed by humans.2

Humans and the other peoples

The great sacrifice of the elven druids who raised the Living Wall against the hungry southern desert, an effort that saved the future of all Caligran, soon brought the elves good relations with their new neighbours, the humans. With the leave of the Palanthor Knights the elves set their lands apart from human territory by creating the Calinor'dal.3 The elven races that survived the Desolation still live south of it thanks to ancient agreements made with humans after the Exodus.1 Alliance ties have since produced many family bonds between humans and elves.4

Rising within the Empire's social order is harder still for those who are not human. Dwarves are respected and elves are seen as allies, but most members of other races struggle to rise within their social class.5 The long, untroubled lives imagined for the high elves can stir envy and racism among humans.6 Halflings, by contrast, live wherever humans do and are readily accepted by them, and tieflings are born into human families.7

The short human lifespan shapes what humans can do. Few live long enough to master the most demanding ancient sciences, while gnomes, with their long lives, are born into such work and are known as masters of their professions.8

Rule and the Red Eagle

According to the Empire's own account, the five Priest-Kings who ruled the people once shared a dream of a red eagle, and in the years that followed they surrendered their crowns to a warlord known as the Red Eagle, who protected humanity against growing threats.3 Even rebels in the Empire seldom seek the emperor's head, only his attention, for it is believed that the gods granted the right to rule to the Red Eagle, a right that humans cannot revoke.5

Beyond the Empire

Beyond the great forests lies a barren steppe known as the Yellow Sea, where, it is said, live humans born on horseback.1 The Farr Islands in the Great Western Sea are mostly peopled by humans.9

Notlar

  1. ↑KitapLands of Exile: Starter Setting Guide, p. 2
  2. ↑KitapLands of Exile: Starter Setting Guide, p. 10
  3. ↑KitapLands of Exile: Starter Setting Guide, p. 11
  4. ↑KitapLands of Exile: Starter Setting Guide, p. 38
  5. ↑KitapLands of Exile: Starter Setting Guide, p. 34
  6. ↑KitapLands of Exile: Starter Setting Guide, p. 43
  7. ↑KitapLands of Exile: Starter Setting Guide, pp. 44, 45
  8. ↑KitapMercenary Compendium, p. 115
  9. ↑KitapMercenary Compendium, p. 107

Kaynaklar

Bu madde şunlara dayanır:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 2, 10, 11, 34, 38, 43, 44, 45
  • MCMercenary Compendium(Bad Badger Games, 2024), pp. 107, 115

İlgili maddeler

BölgeThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.BölgeLands of ExileThe northern lands of Caligran where the ancient races took refuge after the Desolation, with the Empire at their heart, a harsh world of rare magic, scarce learning, many faiths and dangerous wilds.HalkBadgerfolkA small, fur-covered people from the Blue Forest who resemble badgers standing on two legs. They are skilled craftsmen and archers, build wooden towns they can move with the seasons, elect their mayors, and often stand with the wood elves.HalkCapraA tireless, goat-headed nomadic people of the Yellow Sea beyond the forest frontier, led in herds by their strongest warrior, the Shepherd, and divided between herds bound to nature and herds touched by dark gods.HalkDroomA rare people born from the heart of an ancient forest, whose bodies of bark, leaves, vines and resin make them resemble walking, talking trees. They have no parents, do not age, and turn back into trees when they die of natural causes.HalkForgottenThe dead who walk with their souls and their memories intact. Unlike the mindless dead, a forgotten remembers everything, looks as they did in life but paler and cold, does not age, and must hold to a purpose or slowly lose their mind again.HalkVenerethPeople born to any race with enigmatic writings on their bodies, a legacy of sages who sought to save the knowledge of the world before the Desolation. Each is born with a gift for one field of learning, and many are feared or hunted for their marks.HalkAutumn DroomOne of the seasonal kinds of droom. Autumn drooms are covered in big yellow leaves, are artistic and melancholic by nature, and value the gathering of knowledge above all else.HalkDark CapraOne of the two kinds of capra found in the Lands of Exile, whose members carry an inescapable stain in their blood and the dark powers that come with it.HalkDark ElvesThe elves of the labyrinthine cities beneath Caligran, against whom Emperor Conrad II led his legions into the underdark.