Halk
Giant
Bu madde henüz yalnızca İngilizce.
Giant cultures are found within the Lands of Exile. Together with the Frans, they respect the prey they hunt and hold its struggle and inevitable fall sacred. After each hunt, a hunter is expected to let a few drops of their own blood fall into the dead animal's mouth and wish it a smooth passage to the Halls of Rakash.1
The half-giants keep a ritual of their own after a successful dragon hunt, the Draklin Blot.1
Giants were among the dragons and monsters that once filled the lands of Fraza, before the ancestors of the northerners tamed them.2
Notlar
Kaynaklar
Bu madde şunlara dayanır:
İlgili maddeler
HalkFransThe clan peoples of Fraza, north of the Empire. Meritocratic monster hunters and warriors prized across the Empire as mercenaries, they turn to nature gods rather than priests, keep a calendar of seasons and honour the prey they hunt.BölgeLands of ExileThe northern lands of Caligran where the ancient races took refuge after the Desolation, with the Empire at their heart, a harsh world of rare magic, scarce learning, many faiths and dangerous wilds.YerHalls of RakashThe halls to which, in the hunting customs of the Frann and giant cultures, a slain prey is wished a smooth passing.
TanrıRakashThe god of death, the Gatekeeper, Heartless One and Reaper of Souls, who meets every soul at the Gate, guards the veil between realms and lets nothing that has passed return.HalkHumansThe people who lived in northern Caligran long before the Desolation, sheltered the long-lived races after the Exodus and remain the greatest power in the Lands of Exile, at the heart of which stands their Empire.
HalkBadgerfolkA small, fur-covered people from the Blue Forest who resemble badgers standing on two legs. They are skilled craftsmen and archers, build wooden towns they can move with the seasons, elect their mayors, and often stand with the wood elves.
HalkCapraA tireless, goat-headed nomadic people of the Yellow Sea beyond the forest frontier, led in herds by their strongest warrior, the Shepherd, and divided between herds bound to nature and herds touched by dark gods.
HalkDroomA rare people born from the heart of an ancient forest, whose bodies of bark, leaves, vines and resin make them resemble walking, talking trees. They have no parents, do not age, and turn back into trees when they die of natural causes.
HalkForgottenThe dead who walk with their souls and their memories intact. Unlike the mindless dead, a forgotten remembers everything, looks as they did in life but paler and cold, does not age, and must hold to a purpose or slowly lose their mind again.
HalkVenerethPeople born to any race with enigmatic writings on their bodies, a legacy of sages who sought to save the knowledge of the world before the Desolation. Each is born with a gift for one field of learning, and many are feared or hunted for their marks.
