Karakter

Foreman of the Alaztaşı mine

KanonKitaplardan resmî bilgi▶ Oyun kaydı

Bu madde henüz yalnızca İngilizce.

The foreman of the Alaztaşı mine is the unnamed man who ran the Alaztaşı mine outside Aquila in the campaign Yeni Dünya ("New World"). When the adventurers sent by Miro came to the gate, he had them let in, told them that the mine had been shut for a week and a half because of a darkness his workers spoke of, and admitted that he had not gone down himself. He sent one of his men with them to test their skills where the darkness began.123

The beast and its pelts

Once they reported what they had found, he said he had heard of an animal that makes an unnatural darkness to hide its young in the breeding season, and that its fur was prized for things that help one see in the dark. He wanted the pelts of the adult and of its young rather than live animals, offered to share with the party what clearing them would bring in, and promised a separate payment if a ruby ring was found. Saga reported that he meant to post men with crossbows at the exits so that no animal could be smuggled out alive.456789

He made the pelts of the adult and of every cub the condition of payment. The party brought out the adult's body and a stillborn cub and told him that they had found only one cub, keeping the living darkness panther cubs hidden from him.101112

The lost ring

The foreman told the party that a young lord of the house that owns the mine had lost a ring bearing the family's arms while visiting, and that he did not know how. He asked that the matter be kept from the other members of the house: one child of the house had died in a rebellion, a third child was expected, and the question of the inheritance was in dispute, so he did not want the loss to become known.131415

He then asked Sticks to have a copy of the ring made in secret. A price was agreed through a messenger; later Sticks engraved initials inside the copy, and a further price was settled with the foreman in which, it was stressed, silence was part of what was being bought. Whether the copy was ever finished and handed over is not known.16171819

Spoiler: The missing ringAçık ettiği: Yeni Dünya #2 · Ne okuduğunuzu söyleyin

Notlar

  1. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 2:38:08
  2. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 2:42:17
  3. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 2:46:20
  4. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 3:12:58
  5. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 3:15:02
  6. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 3:18:14
  7. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 3:19:00
  8. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 3:19:09
  9. ↑Oyun masasıAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 3:22:55
  10. ↑Oyun masasıEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 28:07
  11. ↑Oyun masasıEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 1:21:01
  12. ↑Oyun masasıEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 1:23:45
  13. ↑Oyun masasıEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 23:58
  14. ↑Oyun masasıEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 26:35
  15. ↑Oyun masasıEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 1:30:05
  16. ↑Oyun masasıEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 1:28:16
  17. ↑Oyun masasıEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 2:51:58
  18. ↑Oyun masasıAçmaz | DnD 5E Oynanış #3 (Yeni Dünya #3), 28:44
  19. ↑Oyun masasıAçmaz | DnD 5E Oynanış #3 (Yeni Dünya #3), 29:28
  20. ↑Oyun masasıEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 44:36
  21. ↑Oyun masasıEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 44:55

Kaynaklar

Bu madde şunlara dayanır:

    ▶ Oyun kaydı

    İlgili maddeler

    YerAlaztaşı mineThe mine outside Aquila in the Yeni Dünya campaign that supplied the Coalition of Enlightenment with Alaztaşı, closed for a time by a darkness in its tunnels that no lantern could pierce.EserAlaztaşıA dark stone of the New World in the Yeni Dünya campaign that gives off heat without smoke once it meets the air, which the Coalition of Enlightenment studied in Aquila in the hope of warming ordinary homes.KarakterAlbus Rodarius WillowA powerful Archon mage of the Yeni Dünya campaign, living in Aquila, who blackmails the band into helping him recover the ancient inscription held by the Coalition of Enlightenment.KavramAutomata of Avlor AtenThe mindless working machines of the Geroni city of Avlor Aten in the Yeni Dünya campaign, which guard its streets, carry loads, tend gardens and draw carriages, from the armed guard-machines to the servitors and labourers.YerAvlor AtenA Geroni city-state of Canarque in the Yeni Dünya campaign, a walled city of great statues, domes and automata that the band first saw in a painting from Willow's vault and later entered through it.EserBook of NamesA silver book chained to an altar in the great library of a sealed Geroni temple in the Yeni Dünya campaign, whose blank pages fill with every name of the one who holds it.KarakterBruno RossiA physician of the Yeni Dünya campaign, known in Aquila as the Doctor, who treats the poor for little or nothing at his clinic, works with the Coalition of Enlightenment only when their aims meet, and carries a black arm whose origin he does not know.BölgeCanarqueThe western of the two great continents of Teneris, a collection of fragmented lands discovered by an imperial expedition that returned in 289 AVD, and known to most imperial subjects as the New World.KarakterChief arcanist of Avlor AtenThe chief arcanist of the Geroni city of Avlor Aten in the Yeni Dünya campaign, an architect who builds towers by moving stone with magic, befriends the gnome engineer Finli at Perses Castle and shares rune-work with him.KavramCity rules of AquilaThe printed rules read to newcomers at the port of Aquila in the Yeni Dünya campaign, covering registration, lights at night, the closing of the gates, weapons near the castle and the equal treatment of crimes against the native peoples.