Seischa Grasheel
Bu madde henüz yalnızca İngilizce.
Seischa Grasheel is a hunter of the Brine Blades and an exile from Athrokaan, an old elven city beneath the Great Western Sea that sank into the sea during the desolation. She is a fairly new addition to the company, and is described as sea-hardened, an underwater combatant and affordable.1
The kraken hatchling
Seischa was a monster hunter working for the guild of Santuus Farka. On one hunt, while her party was seeking a sea hag, they encountered the offspring of the great kraken. Though only newborn, the hatchling had highly developed predatory instincts, and it attacked the hunters. Harming the kraken was held to be sacrilege by Seischa's people, and most of the hunters died trying to flee from it. They were cornered in an underwater cave whose only exit the hungry hatchling guarded.1
By the standards of her people, Seischa could have chosen to die that day, and it would have been honourable. But after hours of trying to avoid the beast peacefully, and after losing six of her battle-sisters to its poisonous tentacles, she judged that enough merfolk blood had been spilled. She marked the hatchling and killed it with a barrage of harpoons.1
When the hunters returned to Athrokaan, the temple's honour guard met them. They were not welcomed into the city: the temple's high rector excommunicated them then and there.1
Neptun and the Brine Blades
Knowing the all-accepting nature of Neptun, Seischa went there and first worked as a private sellsword. As she grew successful and known, Marisela wanted her in the ranks of the Brine Blades, and Seischa accepted without a second thought, trusting the word of the charming sorceress.1
She favours hunting monstrosities and wilderness missions, and will not take missions to places more than three days from a shore. She can be found in coastal cities and Tide Breaker Bay.1
In battle
Seischa concentrates on killing the largest enemies on the battlefield. She enjoys the heat of battle but avoids melee, using a silver harpoon at range and turning to her trusty rapier up close, with a potent poison on both weapons. She is a good adventurer on land but an expert hunter at sea. She makes the most of her great speed, wearing her enemies out with hit-and-run tactics before the finishing blow, and when things turn dire she runs: she fights for the prize rather than for name or reputation, and holds her life to be the most precious thing she owns.1
Notlar
- ↑KitapMercenary Compendium, p. 128
Kaynaklar
Bu madde şunlara dayanır:
- MCMercenary Compendium(Bad Badger Games, 2024), p. 128
