Category

Games and languages

Explore the games, languages and writing traditions of the realm.

Showing 13 of 13

B

  • BadgertongueConceptThe language of the badgerfolk, in which they name their children; it resembles a mixture of Elvish and Empirian.

C

  • CaphanConceptThe language of the capra, in which they name their children; rough-sounding, yet mind-buzzingly complex, with pitch and loudness changing the meaning of words.

D

  • Deep MarchConceptA dwarven board game based on backgammon, in which players race their miners across a board riddled with pitfalls and collapsing tunnels.
  • DreadwavesConceptA Farian strategy game played with carved seashells representing ships and sea monsters, in which players aim to claim the richest islands.

E

  • ElvishConceptThe language of the elves, widely learned and spoken by the elites of the Empire, and the source of Badgertongue's grammar.
  • EmpirianConcept · The EmpireThe daily language of the Empire, spoken by most of its people and also called Common.

F

  • FarianConceptA language and cultural name of the Lands of Exile, known to several of the realm's mercenaries and attached to seafaring dishes, drinks and games.

G

  • Gnome ChessConceptA game of gnomish culture whose rules, it is said, nobody but the gnomes knows.
  • GnomishConceptThe language of the gnomes, which reads differently forwards and backwards and packs a great deal of information into few words; imperial intellectuals often learn it.

I

  • Imperial ChessConceptA two-player strategy board game of the Empire, played for centuries and regarded as a test of intellect and planning.

K

  • KharguzConceptThe sacred language of the dwarves, which they teach to no outsider and do not speak in front of others.

L

  • Lingua ImperiumConcept · The EmpireThe old tongue of the Empire, also called High Common, in which scholars, officials and nobles read and write; knowing it is a privilege the highborn keep for themselves.

W

  • Wind ChessConceptA complex elven game similar to chess, in which "wind" and "storm" pieces shift the layout of the board after every turn.