Monsters
Explore creatures described through their place in the setting.
Desert creatures
See all →Forest creatures
See all →CreatureGreat black water snakeA huge black water snake of the Zincirsiz campaign that rises from a small forest lake near Sınır Sapı at Lady Teresa's call, carries visitors in its mouth to the caves beneath, and lends its voice to the forest spirit Aqua.
CreatureKre’anGiant guardians of bark, vines, thorns and soil that ancient forests raise to defend themselves; they have no will of their own and melt back into the forest when their task is done.CreaturePixiesMagical beings of the fey realms whose dust is used in fey-trapping devices and whose magic some have sought for artistic inspiration.
Everything in Monsters
Showing 23 of 23
D
- DoppelgangerA shapechanger whose kind can be told apart from others, such as the werewolf, by the scent it gives off.
- DragonProud and cunning winged beasts whose magic is held to be the pinnacle of raw magical power. The northerners hunt them, smiths seek their fire, scholars write about them, and a few great dragons have left their mark on the Empire's mercenaries.
- Dune ChimeraA huge armoured predator of the deserts left by the Desolation, twisted by the sands and feared as the most terrifying living thing there after the legendary Fe’rekh.
E
- Esurien CronesVulture-headed witches of the southern deserts who were once human. Cursed with a hunger nothing can satisfy, they feed on carrion scraped from old bones and live in caves buried under the sand.
G
- Great black water snakeA huge black water snake of the Zincirsiz campaign that rises from a small forest lake near Sınır Sapı at Lady Teresa's call, carries visitors in its mouth to the caves beneath, and lends its voice to the forest spirit Aqua.
H
- Hourglass ScorpionA small scorpion that burrows through the ground, senses its surroundings through the earth and carries a venomous sting.
- HydraA monstrosity reported in the Crater of Mortenox, where the hunter Davos Fratz is seeking a way in to hunt it; a hydra also killed a noble's family as they swam in a lake.
K
- Kre’anGiant guardians of bark, vines, thorns and soil that ancient forests raise to defend themselves; they have no will of their own and melt back into the forest when their task is done.
- KrivarHuman-sized, ant-like beings that walk on two legs, descended from elves who survived the Desolation, fed on corrupted sand ants and fled underground, where their bodies changed and their minds unravelled.
L
- Linked-body mimicsFive shape-changing beings of the Yeni Dünya campaign that take the faces and voices of a band of adventurers in Aquila, and whose bodies share every wound, so that a blow to one is felt by all.
M
- MusesBeings sought in vain by the bard Gazelle the Lamenter, who put massive bounties on their heads in his search for inspiration.
P
- PixiesMagical beings of the fey realms whose dust is used in fey-trapping devices and whose magic some have sought for artistic inspiration.
- PseudodragonA creature kept as a pet and companion, which its owners count as a great privilege.
R
- Restless WatcherA mindless, fiendish guard made from a humanoid corpse through an infernal binding, bound to protect one place against intruders. Many infernalists know the rite.
S
- SahuaginMonstrous creatures known from their raid on the town of Mossentry and from a perilous encounter on a voyage to the Islands of Farr.
- Sand MimicA small, shapeless creature that can take the form of an ordinary object and, while it keeps still, cannot be told apart from one.
- Sinful AngelA grotesque abomination born when an attempt to summon an angel goes wrong and the angelic essence fuses with an impure human vessel. It wails in anguish, spreads dread, and perishes within a day of its emergence.
- Skin StealerAn evil fey being born of a union between humans and dream walkers. It flays its victims, wears their skin and slowly takes on their memories, until it can perfectly copy their manner.
- Storm GiantsGiants remembered in the legend of the weapon Wrath of the Storm, which is said to have ended a war against them.
U
- UskanSmall, dragon-like desert hunters descended from the wyverns that elves once tamed as mounts and beasts of burden, before the Desolation scattered them.
V
- VeilwraithAn aberrant creature that hunts those who meddle with time and reality, drawn by the unstable Veilshard crystals that ritualists use to glimpse other realities.
W
- WeresharkA lycanthrope that changes between a humanoid form and the form of a shark. Like other lycanthropes it is ruled by the moon, though the wisdom of the Fraza can teach it control.
- WerewolfA lycanthrope that changes between a humanoid form and the form of a wolf. In the north, those of Fran blood can learn to master the curse and become the revered warriors called ulfhednar.
