Arcane lore
Explore the cultural knowledge and history of arcane power.
Showing 20 of 20
A
- AetherThe essential element that runs through everyone and everything in Teneris, woven by the goddess Zeolet out of raw Eidar, and the only usable source of arcane magic for mortal wizards.
- Apparatus ImaginariumA wizard-made puzzle device, usually a puzzle box, that traps fey beings inside a demiplane shaped by its maker's imagination and can only be opened by solving its puzzle and final riddle.
- Archon AcademyThe largest and most powerful school of magic in the realm, set on a floating island above the Great Western Sea, which every mage in the Empire must attend and which serves as both university and prison.
B
- BloodstoneAn extremely rare, mineral-like material of unpredictable power that mages prize for strengthening their magic, and that sometimes grows inside living beings as the dreaded Bloodstone Plague.
C
- Component of Absolute CertaintyA crystal transformed by years of daily divination into a magical tool of foresight, usually bought from a magical institute or the black market, and used to drain the chaotic magic of captured fey.
D
- Diviners and OraclesMaster Carolin Brondy's work on religion and the arcane, which sets the grace of ancient seers against the systematic practice of divination magic.
- Draconis ArcanumMaster Faldon Kerst's three-volume arcane tome on dragon-derived magic, the spells of dragons and the use of dragon parts in magic, considered unmatched in its study of dragon biology.
E
- EidarThe raw magical force born with the first thing the Dark One created, older than the gods; the untamable source of nature, elemental and time magic wielded by shamans, seers and druids.
G
- Galevan LawThe law discovered by Professor Maverick Galevan of the Coalition of Enlightenment and set out in his book Temporal Deteriorations of Spells, named after him.
- Grand HourglassOne of the most mysterious objects in creation, the hourglass in which all the time in the universe gathers, entrusted by imperial doctrine to Arcaneus and bound up with the Hourglass Conspiracy of 261 AVD.
- GunpowderA relatively new invention whose production in the Lands of Exile needs the joint work of Archon Academy wizards and imperial alchemists, and whose supply is ordered by the First Priority Act.
L
- Long Lasting Natural Effects of Potent MagicAn arcane study by Professor Merrick Galevan that examines and categorises the changes seen in creatures, objects and regions exposed to magic, regarded as a groundbreaking work in its field.
M
- MagicThe common name for every supernatural force in the Lands of Exile, from a carnival magician's tricks to world-shaking spells and divine miracles. Scholars trace it to three sources, Aether, Eidar and Miracles.
- MiraclesThe divine wonders worked by priests, paladins and other chosen mortals. Miracles are not magic in the usual sense, for they draw on the upper planes where the gods dwell, are made of prayer rather than incantation, and are granted very rarely.
- The Magical AtrophyA scholarly work by Professor Merrick Galevan on the gradual loss of potency in powerful spells over time, and on the limits and causes of that loss.
P
- PixbondA serum made from a ritualist's blood and distilled pixie essence that compels a captured fey to tell the truth to the one whose blood went into it, and that wakes the runes of the Chains of Stagnation.
- PsionicsMental and supernatural powers whose users, like monks and creatures with inborn abilities, neither shape the Aether nor use Eidar in the way spellcasters do. Their link to either source remains a matter of debate.
S
- The SanctionThe imperial decree of 1203 BVD, issued by Emperor Valigard IV after the war of the immortal mages, that binds every mage to the Archon Academy and remains in effect today.
T
- Temporal Deteriorations of SpellsThe book in which Professor Maverick Galevan of the Coalition of Enlightenment set out the Galevan Law, named after him.
- Thesis on Magic and the ElementsThe disputed second thesis that Castor defended for his mastery at the Archon in the Mürekkep ve Çelik campaign, arguing that all magic is the handling of matter and its elements rather than the shaping of energy.
