Category

Artifacts

Explore named objects and relics through their stories and associations.

Crafted objects

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ArtifactBlack amethyst pendantA pendant of black amethyst in the Sürgün Günlükleri campaign, left behind by a defeated devil in a haunted stone town; the trail of its rare stone leads the company to the dwarves, and a strange white powder is found sealed inside it.ArtifactBlue-stoned ringAn enchanted ring set with a blue stone in the Sürgün Günlükleri campaign, found in Exalon's chest at the bottom of a well in Osterhn, which strengthens its wearer's hold on magic and passes from Sarah to the young mage Katherine.ArtifactCaptain Markus's location notesNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.ArtifactCastor's estate contractA written agreement of the Mürekkep ve Çelik campaign by which Castor received two Starsong books and a pseudodragon egg from Esnarril Softart, in return for his personal belongings passing to the Starsong academy at his death.ArtifactCelestial wing dustA fragrant white powder found sealed inside a black amethyst in the Sürgün Günlükleri campaign, which an alchemist near Gromkar identified as true angel-wing dust, a rare celestial material.ArtifactDrawing of the forest creatureA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.ArtifactFinli's mechanical armourThe rune-driven mechanical armour of the gnome engineer Finli in the Yeni Dünya campaign, a suit of metal, glowing runes and moving parts that he reworked over the campaign and finally rebuilt as plate.ArtifactFour-line parchmentA parchment of four lines in an unknown script, kept under misted glass at the centre of the hall of the five doors beneath the lake of Elm in the Zincirsiz campaign, which the mage Jonathan River finally took.ArtifactFreedom document of EphorusThe paper proving that the drow Ephorus is a free man in the Sürgün Günlükleri campaign, lost during the goblin war at Osterhn and replaced at Tal'gard by a set of papers drawn up through Kemp Corvus.ArtifactGreen DeathA deadly gas sealed in a thin glass ampoule, set as a trap at the vault of Willow's house in Aquila in the Yeni Dünya campaign, caught unbroken by the band and later handed to the thief Travis.

In-world books

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ArtifactBook of NamesA silver book chained to an altar in the great library of a sealed Geroni temple in the Yeni Dünya campaign, whose blank pages fill with every name of the one who holds it.ArtifactFalstad's dark bookUnnamed book of the Raphael Efsanesi campaign that the wizard Falstad took from the Collector's hoard, whose unreadable script fills the mind with dread, darkness and evil.ConceptVolumes of the ArchitectSome fifty volumes in the Sürgün Günlükleri campaign, said to record the places and dates of events in the lives of unusually lucky people, which O.C. stole in White City and follows step by step in his struggle against the Puppeteer.ArtifactHymns and Tales of FrannA book that contains the magical Hymn of Bravery, sung during the Draklin Blot, and that can be bought in large cities with magic shops.ConceptBeyond the EyeMaster Castor Onerio's memoir of the voyage to the west and the discovery of Canarque, the New World.ConceptCodex DeusThe most holy book of the High Church, an anonymous religious work said to contain the divine word of Alarath.ConceptDiviners and OraclesMaster Carolin Brondy's work on religion and the arcane, which sets the grace of ancient seers against the systematic practice of divination magic.ConceptDraconis ArcanumMaster Faldon Kerst's three-volume arcane tome on dragon-derived magic, the spells of dragons and the use of dragon parts in magic, considered unmatched in its study of dragon biology.ConceptFeast of ShadowsMyria Vethis's book of political intrigue, a scandalous account of betrayal and power plays in the history of the Empire.ConceptFootsteps of the LostJonathan River's collection of eerie folklore about abandoned and cursed ancient ruins.

Relics and weapons

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ArtifactGrand HourglassOne of the most mysterious objects in creation, the hourglass in which all the time in the universe gathers, entrusted by imperial doctrine to Arcaneus and bound up with the Hourglass Conspiracy of 261 AVD.ArtifactHellfire cannonThe great magical cannons of the Empire as they appear in the Sürgün Günlükleri and Mürekkep ve Çelik campaigns, where the palace's chief engineer claims their design and a new cannon, Gloria, is unveiled outside Gromkar.ArtifactGeceSilent enchanted short sword of the Raphael Efsanesi campaign, marked with a full moon, which Raphael took from the Kalel master Naros, sold to the merchant Sirius and had approved at the Archon embassy.ArtifactHeart of the forestThe buried heart of the fey spirit of the Sınır Sapı forest in the Zincirsiz campaign, held to bring the town its flowers, fruit, clean water and growth, sought by a hostile being and at last lent to the mage Jonathan River.ArtifactJewel from Azbo's tombA thorned jewel of heavy malice in the Zincirsiz campaign, said to have been made from the organs of innocent elves as a gift to a god, which the orc Azbo gave Jonathan River to carry to the chain-bearers and which hides on his wrist as a plain bracelet.ArtifactRaphael's stolen chainRune-covered chain of a Chain Warden in the Raphael Efsanesi campaign, which Derek Sunshield secretly hired Raphael to steal from a hidden vault, claiming it had to be kept out of dangerous hands.ArtifactSpider Queen necklaceA black-chained necklace set with spider legs in the Sürgün Günlükleri campaign, which the dwarven High King says was taken long ago from a drow matron. Kept by the dwarves of Dağ Altı, it was entrusted by the king to Ephorus.ArtifactBlade of Thar’um ValaarThe named blade carried by the mercenary Blaze, through which he can unleash the doom of Thar’um upon his enemies.ArtifactBlade of the Dark MoonA named blade carried by Archdruid Perildien Elderwood, which also serves as a focus for druidic magic.ArtifactEzekiel’s WitchkillerA polished silver pistol etched with holy symbols, giving off a faint blue aura and icy to the touch. Its shots strike spellcasters with radiant force, and it can release a burst of divine energy.

Ships and vessels

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Everything in Artifacts

Showing 98 of 98

A

  • AlaztaşıArtifactA dark stone of the New World in the Yeni Dünya campaign that gives off heat without smoke once it meets the air, which the Coalition of Enlightenment studied in Aquila in the hope of warming ordinary homes.
  • Apparatus ImaginariumArtifactA wizard-made puzzle device, usually a puzzle box, that traps fey beings inside a demiplane shaped by its maker's imagination and can only be opened by solving its puzzle and final riddle.

B

  • Banner of the Ironbeard ClanArtifactA sturdy banner of thick, iron-studded leather bearing the emblem of the Ironbeard Clan. Carried into battle by a dwarf, it fills with magic that bolsters the resolve and fighting spirit of the bearer's allies.
  • Beyond the EyeConceptMaster Castor Onerio's memoir of the voyage to the west and the discovery of Canarque, the New World.
  • Black amethystArtifactA rare dark amethyst in the Sürgün Günlükleri campaign, mined chiefly by the dwarven house of Demirkapı and used by dwarven and gnomish engineers to keep magic from passing between the parts of their constructs.
  • Black amethyst pendantArtifactA pendant of black amethyst in the Sürgün Günlükleri campaign, left behind by a defeated devil in a haunted stone town; the trail of its rare stone leads the company to the dwarves, and a strange white powder is found sealed inside it.
  • Blade of Thar’um ValaarArtifactThe named blade carried by the mercenary Blaze, through which he can unleash the doom of Thar’um upon his enemies.
  • Blade of the Dark MoonArtifactA named blade carried by Archdruid Perildien Elderwood, which also serves as a focus for druidic magic.
  • BloodstoneArtifactAn extremely rare, mineral-like material of unpredictable power that mages prize for strengthening their magic, and that sometimes grows inside living beings as the dreaded Bloodstone Plague.
  • Blowgun of Impending DoomArtifactA beautifully crafted blowgun of oak and silver, a union of halfling imagination and gnomish artifice, whose darts heap doom on a target. Its user must promise never to turn it on a halfling or a gnome.
  • Blue-stoned ringArtifactAn enchanted ring set with a blue stone in the Sürgün Günlükleri campaign, found in Exalon's chest at the bottom of a well in Osterhn, which strengthens its wearer's hold on magic and passes from Sarah to the young mage Katherine.
  • Book of NamesArtifactA silver book chained to an altar in the great library of a sealed Geroni temple in the Yeni Dünya campaign, whose blank pages fill with every name of the one who holds it.
  • The Ballad of the SixConceptA ballad in honour of six Chain Wardens who, it tells, stood together against the darkness on Victory Day, faced the avatar of the Dark One and gave everything for their duty.

C

  • Captain Markus's location notesArtifactNotes of some ten to fifteen places in the Sınır Sapı district, found in Captain Markus's hidden box in the Zincirsiz campaign and copied by Jonathan River; they matched a map the witch hunters took from the drow.
  • Castor's estate contractArtifactA written agreement of the Mürekkep ve Çelik campaign by which Castor received two Starsong books and a pseudodragon egg from Esnarril Softart, in return for his personal belongings passing to the Starsong academy at his death.
  • Celestial wing dustArtifactA fragrant white powder found sealed inside a black amethyst in the Sürgün Günlükleri campaign, which an alchemist near Gromkar identified as true angel-wing dust, a rare celestial material.
  • Claw of VansreikArtifactA named weapon in the possession of Valakar, the adventurer known as the Dragon of Mortenox, whose strikes pierce and burn with acid.
  • Codex DeusConceptThe most holy book of the High Church, an anonymous religious work said to contain the divine word of Alarath.
  • Component of Absolute CertaintyArtifactA crystal transformed by years of daily divination into a magical tool of foresight, usually bought from a magical institute or the black market, and used to drain the chaotic magic of captured fey.
  • Crossbow of PinningArtifactA heavy crossbow seemingly made of an unknown, bright green metal and etched with intricate designs, whose bolts become metal spikes that pin their targets to walls.

D

  • Declaration of CaptivityArtifactThe written pact of the Seal of Sinners ritual, naming a bound devil's true name and the conditions of its imprisonment, sealed when the forces of Hell add a thirteenth condition of their own.
  • Diviners and OraclesConceptMaster Carolin Brondy's work on religion and the arcane, which sets the grace of ancient seers against the systematic practice of divination magic.
  • Draconis ArcanumConceptMaster Faldon Kerst's three-volume arcane tome on dragon-derived magic, the spells of dragons and the use of dragon parts in magic, considered unmatched in its study of dragon biology.
  • Drawing of the forest creatureArtifactA rough drawing in the Zincirsiz campaign, said to have been made from afar by a friend of Lady Teresa, showing the creature behind the troubles of Sınır Sapı; the mage Jonathan River knew its round head at once.

E

  • Ezekiel’s WitchkillerArtifactA polished silver pistol etched with holy symbols, giving off a faint blue aura and icy to the touch. Its shots strike spellcasters with radiant force, and it can release a burst of divine energy.

F

  • Falstad's dark bookArtifactUnnamed book of the Raphael Efsanesi campaign that the wizard Falstad took from the Collector's hoard, whose unreadable script fills the mind with dread, darkness and evil.
  • Feast of ShadowsConceptMyria Vethis's book of political intrigue, a scandalous account of betrayal and power plays in the history of the Empire.
  • Finli's mechanical armourArtifactThe rune-driven mechanical armour of the gnome engineer Finli in the Yeni Dünya campaign, a suit of metal, glowing runes and moving parts that he reworked over the campaign and finally rebuilt as plate.
  • FlamehammerArtifactA fiery hammer wielded by Hemlock Twinhammers, whose blows carry fire.
  • Footsteps of the LostConceptJonathan River's collection of eerie folklore about abandoned and cursed ancient ruins.
  • Forge BalmArtifactA thick white ointment produced by the moving parts of holy dwarven forges, used to grease machinery and by dwarven smiths to keep their hands from burning.
  • Four-line parchmentArtifactA parchment of four lines in an unknown script, kept under misted glass at the centre of the hall of the five doors beneath the lake of Elm in the Zincirsiz campaign, which the mage Jonathan River finally took.
  • Freedom document of EphorusArtifactThe paper proving that the drow Ephorus is a free man in the Sürgün Günlükleri campaign, lost during the goblin war at Osterhn and replaced at Tal'gard by a set of papers drawn up through Kemp Corvus.

G

  • Game of WarConceptLegatus Marus Salinor's collection of military doctrines, tactics and traditions, one of the main books used to train imperial officers.
  • Gauntlets of the Red StormArtifactInfamous gauntlets crafted with the blood of an archdevil, which Prince Kardakar Thunderfist donned to defend his people against a demonic incursion. They grant him lightning and great strength, but they hunger for blood.
  • GeceArtifactSilent enchanted short sword of the Raphael Efsanesi campaign, marked with a full moon, which Raphael took from the Kalel master Naros, sold to the merchant Sirius and had approved at the Archon embassy.
  • GloriaArtifactOne of the two hellfire cannons of the Empire, built over the past decade by Imperial engineers, Archon wizards and gnome craftsmen working together. Its twin is Invictor.
  • Gloves of the Master TinkerArtifactSturdy leather gloves covered in tiny gears and springs and fitted with pockets and loops for tools, which come alive with magic in the hands of a skilled gnome tinkerer.
  • Grand HourglassArtifactOne of the most mysterious objects in creation, the hourglass in which all the time in the universe gathers, entrusted by imperial doctrine to Arcaneus and bound up with the Hourglass Conspiracy of 261 AVD.
  • Green DeathArtifactA deadly gas sealed in a thin glass ampoule, set as a trap at the vault of Willow's house in Aquila in the Yeni Dünya campaign, caught unbroken by the band and later handed to the thief Travis.
  • Guardians of the HeirConceptOscar Aphis's history of the Gladius Heredite, the all-nobleborn cavalry unit that the crown princes traditionally command.
  • The Gate and the GatekeeperConceptJozan Chanticleer's collection of ancient writings about Rakash and death ceremonies, a work on religion, death and the afterlife.

H

  • Hammerhome (book)ConceptGinrom Orefoot's comprehensive history of the dwarves, an eight-volume work on dwarven history and culture whose complete set is exceptionally rare.
  • Heart of the forestArtifactThe buried heart of the fey spirit of the Sınır Sapı forest in the Zincirsiz campaign, held to bring the town its flowers, fruit, clean water and growth, sought by a hostile being and at last lent to the mage Jonathan River.
  • Hellfire cannonArtifactThe great magical cannons of the Empire as they appear in the Sürgün Günlükleri and Mürekkep ve Çelik campaigns, where the palace's chief engineer claims their design and a new cannon, Gloria, is unveiled outside Gromkar.
  • Hymns and Tales of FrannArtifactA book that contains the magical Hymn of Bravery, sung during the Draklin Blot, and that can be bought in large cities with magic shops.

I

  • Ignorr's mind-shielding ringArtifactAn heirloom ring that shields the mind, lent by the elf commander Ignorr to the mage Jonathan River in Sınır Sapı during the Zincirsiz campaign to guard his sleep and dreams, and returned to him at the end.
  • ImperiusArtifactThe ship that carried Castor Onerio's expedition west in 285 AVD and returned four years later, in 289 AVD, with the discovery of the continent of Canarque.
  • Inscribed memory stoneArtifactA large, very old stone inscription in the Yeni Dünya campaign, kept for a time by Fauna's tribe and carried to the Coalition of Enlightenment, which believed it holds memories and stored magical energy.
  • InvictorArtifactOne of the two hellfire cannons of the Empire, built over the past decade by Imperial engineers, Archon wizards and gnome craftsmen working together. Its twin is Gloria.
  • The Iron BookConceptDoran Clave's dense, technical manual of dwarven metallurgy, covering dwarven forge techniques and legendary weapons.

J

  • Jewel from Azbo's tombArtifactA thorned jewel of heavy malice in the Zincirsiz campaign, said to have been made from the organs of innocent elves as a gift to a god, which the orc Azbo gave Jonathan River to carry to the chain-bearers and which hides on his wrist as a plain bracelet.
  • Jonathan's mage licenceArtifactThe Archon Academy licence of the young mage Jonathan River in the Zincirsiz campaign, the document that lets him live as an independent mage, which orcs took as a pledge and which he spends much of his journey trying to recover or replace.
  • Jonathan's spellbookArtifactThe awakened spellbook of the young mage Jonathan River in the Zincirsiz campaign, a book with a mind of its own that he can call back to him and send out as a faintly glowing spectral book to see and cast spells at a distance.
  • Jonathan's Zahiriye kitArtifactThe personal Zahiriye outfit of the young mage Jonathan River in the Zincirsiz campaign, a gift from his friend Michael at the Archon Academy, made up of a brown leather apron with deep pockets, goggles, protective gloves and a set of tinker's tools.

L

  • Laurel of the Forest QueenArtifactA wreath of silver and gold leaves set with precious gems, said to mark the favour of the elven queen and to be given only to her most loyal and trusted subjects.
  • Lenses of ChronnArtifactSeven great lenses that once belonged to the observatory of Mortenox and played a part in building it, before a comet struck and the tower sank beneath the earth.
  • Long Lasting Natural Effects of Potent MagicConceptAn arcane study by Professor Merrick Galevan that examines and categorises the changes seen in creatures, objects and regions exposed to magic, regarded as a groundbreaking work in its field.
  • Lost Axe of GlodeinArtifactAn ancient dwarven relic, lost when the Grimbolt Legion was ambushed while moving it. Finding it is the exiled Grimbolt Cripplers' only hope of redemption.
  • Lyre of the Abyssal ChoirArtifactA hauntingly beautiful lyre of twisted black wood, strung with the sinew of demons, that can call up a choir of demons from the depths of the Abyss when played.

M

  • Magnus MaleficarumConceptAn anonymous religious work that serves the Inquisition as a codebook, recording the punishments meted out through history for witch hunters to consult when passing judgement.
  • Magnus MalusConceptThe book of judgements and punishments compiled by Wolger Voss, one of the founders of the Inquisition. Every witch hunter carries it, and its verdicts are carried out without question.
  • Mindstealer DaggerArtifactA small, unassuming dagger of strange purple metal that seems to absorb the light around it, and that can steal memories from those it wounds.
  • The Magical AtrophyConceptA scholarly work by Professor Merrick Galevan on the gradual loss of potency in powerful spells over time, and on the limits and causes of that loss.

O

  • OakenheartArtifactA heart of ancient oak roots and a gemstone charged with nature's magic, set in place of a ranger's own heart through the forest gnomes' risky procedure called the heart of thorns.
  • Operative's memory crystalArtifactA memory-storing crystal of the Yeni Dünya campaign, taken from a murdered operative and passed by the mage Manfred to the band of adventurers, in which the operative had sealed chosen memories to be found if he died.

P

  • Painting of Avlor AtenArtifactA large magical painting of the Geroni city of Avlor Aten, found under the silver in the vault of Willow's house in the Yeni Dünya campaign, that can draw the living into it and was sought by more than one buyer.
  • Paired message notebooksArtifactA pair of linked notebooks in the Zincirsiz campaign through which the young mage Jonathan River and his friend Dunk, kept at the imperial palace, write to each other across any distance; Dunk bought them with his prize money and the help of the great master Yotun.
  • Palanthor TabletsArtifactTablets used by the Knights of Palanthor to secure peace. The tenets of the order are written on the tablet of Palanthor, and the agreement with the refugees of the great catastrophe was written on one.
  • Pin of the Enchanted GardenArtifactA silver pin carved with vines and flowers around a small emerald, which lets its wearer raise a small enchanted garden anywhere.
  • PixbondArtifactA serum made from a ritualist's blood and distilled pixie essence that compels a captured fey to tell the truth to the one whose blood went into it, and that wakes the runes of the Chains of Stagnation.
  • Potion of GibberingArtifactA murky grey potion that writhes in its container, smells of rot and twists its drinker's body into the grotesque form of a gibbering mouther for a time.
  • Potion of the Hound’s NoseArtifactA clear, odourless potion that shimmers and glows softly, granting its drinker a sense of smell keen enough to scent out shapechangers and follow them.

R

  • Raphael's stolen chainArtifactRune-covered chain of a Chain Warden in the Raphael Efsanesi campaign, which Derek Sunshield secretly hired Raphael to steal from a hidden vault, claiming it had to be kept out of dangerous hands.
  • Raven’s WingArtifactAn ominous axe of blackened steel with a raven feather set into its handle, a weapon of Rakash, the deity who presides over death and the afterlife.
  • Rod of Azbo's mountainArtifactA crooked rod of many-coloured alloys in the Zincirsiz campaign, taken from an orc tomb and recovered by the young mage Jonathan River, which lifts illusions and reshapes stone and iron inside the mountain where the orcs' ancestor Azbo is said to lie.
  • Rogue Sons of EmperorConceptLuther Wendell's history of the Free Port cities and their relations with the Empire.
  • Rune puzzle cubeArtifactA small rune-covered cube of the Yeni Dünya campaign, given to the gnome engineer Finli, whose faces turn like a puzzle; each face whose runes are set to a true meaning wakes a power, and something is said to wait inside.

S

  • Sacred ChainArtifactThe chain carried by a chain warden of the Order of Chain, forged in the cold forge of moonlight for countless years and bound to a single bearer, whom it must choose.
  • Sanguine Plated ArmorArtifactA suit of overlapping plates of dark metal veined with red, which feels light and flexible to its wearer, almost like an extension of the body.
  • Sanguine SpearArtifactA spear of what appears to be blackened iron whose blade glows deep red in use, and which stores the blood of those it strikes in a vial at its blunt end.
  • Scroll of Arcane TheftArtifactA scroll inscribed with intricate runes and arcane sigils which, read aloud, copies a spell from a wizard's spellbook and steals it from its pages.
  • Searching the StarsConceptMyssia Sylvarel's philosophical and highly challenging work, which seeks to answer questions such as how one should live an honourable and fulfilling life.
  • Sling of CatapultingArtifactA beautifully crafted sling of leather woven with silver threads, whose magic makes the stones it hurls grow to four times their size and fly with incredible speed.
  • Spider Queen necklaceArtifactA black-chained necklace set with spider legs in the Sürgün Günlükleri campaign, which the dwarven High King says was taken long ago from a drow matron. Kept by the dwarves of Dağ Altı, it was entrusted by the king to Ephorus.
  • The Silent VerseConceptA heartbreaking collection of poetry on loss and despair by Lady Sarah Lia Galanodel.
  • The Strong People of Cold LandsConceptGregor Windas's memoir, a journal of a missionary's travels to the lands of Fraza.

T

  • Tale of the EagleConceptLord Edrick Falstone's history of the Empire, a complete but one-sided account of Imperial history.
  • Temporal Deteriorations of SpellsConceptThe book in which Professor Maverick Galevan of the Coalition of Enlightenment set out the Galevan Law, named after him.
  • Thunderous HalberdArtifactA halberd nearly six feet tall, with a curved blade of crackling magical metal and a weighted back end that strikes with a stunning burst of thunder.
  • Transmuting envelope bombArtifactA sealed envelope of the Zincirsiz campaign, found in a captain's cellar in Sınır Sapı, that turned into a bomb when the mage Jonathan River opened it from afar, leaving behind a threatening note marked with a V.

U

  • Ulvar’s LongbowArtifactThe oversized longbow with which the northern bounty hunter Ulvar kills his enemies from great distances.

V

  • Void StonesArtifactOpaque black stones that swallow all light and are cold to the touch, used in the altars of the Dark One and by cultists who seek to anchor Voidborn in existence.
  • Volumes of the ArchitectConceptSome fifty volumes in the Sürgün Günlükleri campaign, said to record the places and dates of events in the lives of unusually lucky people, which O.C. stole in White City and follows step by step in his struggle against the Puppeteer.

W

  • Warforge ProjectArtifactA secret project of the Archon in the Mürekkep ve Çelik campaign, led by Master Yotun after the death of Emperor Conrad, to build tireless warforged guards loyal only to the emperor; Castor helps to finish and deliver the first prototypes.
  • Wave CarverArtifactThe elven ship on which Merindiel Stargazer served as a combat mage, until a ghost ship crewed by undead pirates left her crew lifeless on its deck.
  • Wingborn ChroniclesConceptMaster Kaelor Vens's detailed compendium of dragon species and their lore.
  • Wrath of the StormArtifactA relic from long-forgotten times that takes three forms and gathers the power of lightning; legends say it ended a war against the storm giants.