Culture and customs
Explore the customs and everyday traditions of the realm.
Drinks
See all →ConceptBlumaA wine of the province of Bluelands, counted among the finest wine brands of the Empire.ConceptDragondew WhiteA wine of the province of Bluelands, counted among the finest wine brands of the Empire.ConceptGoldrootA legendary beer known for its distinctive golden hue, first delivered to customers in 11 AVD by the master brewer Gruznar Barmbeard.ConceptHalfbottleA beer brand owned by a halfling family and counted among the best beers to be found.ConceptIthalon BlueA silvery-blue elven wine that glows faintly in the dark, sweet but with an aftertaste of sorrow, and said to be a gift from the moon.ConceptIthalon FlueA really cheap and terrible knock-off of the elven wine Ithalon Blue.ConceptLaughrootA beer brand owned by a halfling family and counted among the best beers to be found.
Food and cuisine
See all →ConceptCoalbread and Blood SausageAn imperial dish of dense, blackened bread served with rich blood sausage, a staple in war-torn villages and mercenary companies.ConceptHoneyleaf PieA delicate halfling pie made with honeyleaf and golden apples, known for its strong sweetness.ConceptSeaborn PaellaA luxurious Farian dish of rice, shellfish and seaweed, cooked with saffron and seawater.
Games and languages
See all →ConceptBadgertongueThe language of the badgerfolk, in which they name their children; it resembles a mixture of Elvish and Empirian.ConceptCaphanThe language of the capra, in which they name their children; rough-sounding, yet mind-buzzingly complex, with pitch and loudness changing the meaning of words.ConceptElvishThe language of the elves, widely learned and spoken by the elites of the Empire, and the source of Badgertongue's grammar.ConceptEmpirianThe daily language of the Empire, spoken by most of its people and also called Common.ConceptFarianA language and cultural name of the Lands of Exile, known to several of the realm's mercenaries and attached to seafaring dishes, drinks and games.ConceptGnomishThe language of the gnomes, which reads differently forwards and backwards and packs a great deal of information into few words; imperial intellectuals often learn it.ConceptKharguzThe sacred language of the dwarves, which they teach to no outsider and do not speak in front of others.ConceptLingua ImperiumThe old tongue of the Empire, also called High Common, in which scholars, officials and nobles read and write; knowing it is a privilege the highborn keep for themselves.ConceptDeep MarchA dwarven board game based on backgammon, in which players race their miners across a board riddled with pitfalls and collapsing tunnels.ConceptDreadwavesA Farian strategy game played with carved seashells representing ships and sea monsters, in which players aim to claim the richest islands.
Everything in Culture and customs
Showing 31 of 31
B
- BadgertongueThe language of the badgerfolk, in which they name their children; it resembles a mixture of Elvish and Empirian.
- BlumaA wine of the province of Bluelands, counted among the finest wine brands of the Empire.
C
- CaphanThe language of the capra, in which they name their children; rough-sounding, yet mind-buzzingly complex, with pitch and loudness changing the meaning of words.
- City rules of AquilaThe printed rules read to newcomers at the port of Aquila in the Yeni Dünya campaign, covering registration, lights at night, the closing of the gates, weapons near the castle and the equal treatment of crimes against the native peoples.
- Coalbread and Blood SausageAn imperial dish of dense, blackened bread served with rich blood sausage, a staple in war-torn villages and mercenary companies.
D
- Deep MarchA dwarven board game based on backgammon, in which players race their miners across a board riddled with pitfalls and collapsing tunnels.
- Dragondew WhiteA wine of the province of Bluelands, counted among the finest wine brands of the Empire.
- DreadwavesA Farian strategy game played with carved seashells representing ships and sea monsters, in which players aim to claim the richest islands.
E
- ElvishThe language of the elves, widely learned and spoken by the elites of the Empire, and the source of Badgertongue's grammar.
- EmpirianThe daily language of the Empire, spoken by most of its people and also called Common.
- Exiled PantheonThe gods worshipped across the Lands of Exile, held in the mythology of Teneris to be the children of the Dark One, and honoured in temples, churches and the holy city of Sanctuary.
F
- FarianA language and cultural name of the Lands of Exile, known to several of the realm's mercenaries and attached to seafaring dishes, drinks and games.
- Farr IslandersThe seafaring people of the Farr Islands in the Great Western Sea, counted among the best sailors in the realm. They craft clothing, food and tools from the sea and recognise noble captains whose domains are measured in ships.
- FransThe clan peoples of Fraza, north of the Empire. Meritocratic monster hunters and warriors prized across the Empire as mercenaries, they turn to nature gods rather than priests, keep a calendar of seasons and honour the prey they hunt.
- Free FolkThe people of the self-governing city-states along the shores of the Great Western Sea, named for their region rather than their race. Outlaws in the Empire's eyes, they elect their captains and leaders and keep their own church of Aquaron.
G
- Gnome ChessA game of gnomish culture whose rules, it is said, nobody but the gnomes knows.
- GnomishThe language of the gnomes, which reads differently forwards and backwards and packs a great deal of information into few words; imperial intellectuals often learn it.
- GoldrootA legendary beer known for its distinctive golden hue, first delivered to customers in 11 AVD by the master brewer Gruznar Barmbeard.
H
- HalfbottleA beer brand owned by a halfling family and counted among the best beers to be found.
- Honeyleaf PieA delicate halfling pie made with honeyleaf and golden apples, known for its strong sweetness.
I
- Imperial ChessA two-player strategy board game of the Empire, played for centuries and regarded as a test of intellect and planning.
- IronbornsThe people of the remote Iron Isles in the Northern Ice Sea, a wizard-ruled, caste-bound society that trades in slaves, keeps time by magic and, for all its distance, still pays taxes to the Empire.
- Ithalon BlueA silvery-blue elven wine that glows faintly in the dark, sweet but with an aftertaste of sorrow, and said to be a gift from the moon.
- Ithalon FlueA really cheap and terrible knock-off of the elven wine Ithalon Blue.
K
- KharguzThe sacred language of the dwarves, which they teach to no outsider and do not speak in front of others.
L
- LaughrootA beer brand owned by a halfling family and counted among the best beers to be found.
- Law and custom in GazadThe dwarven law and everyday life of the fortress town of Gazad, as seen in the Sürgün Günlükleri and Yeni Dünya campaigns, where theft is punished by death, a family answers for the strangers it admits and judges weigh evidence, family standing and surety.
- Lingua ImperiumThe old tongue of the Empire, also called High Common, in which scholars, officials and nobles read and write; knowing it is a privilege the highborn keep for themselves.
M
- Multiple manifestationIn the Yeni Dünya campaign, the gift of some people of the Geroni city of Avlor Aten to live in more than one identical body at once, each of which must by law wear a numbered brooch.
S
- Seaborn PaellaA luxurious Farian dish of rice, shellfish and seaweed, cooked with saffron and seawater.
W
- Wind ChessA complex elven game similar to chess, in which "wind" and "storm" pieces shift the layout of the board after every turn.
