Concept

City rules of Aquila

CanonOfficial lore from the books▶ Actual play

The city rules of Aquila are the local rules of the port city of Aquila in the campaign Yeni Dünya ("New World"), set out in a printed text read to newcomers. At the harbour, arrivals give their name, birthplace, the place they come from and their trade to be registered, and the printed rules say that no one may pass beyond the port without registering.12

What the rules say

According to the printed text:

  • anyone in the streets at night must carry a light;2
  • heavy armour and weapons may not be taken into the Kaleönü quarter, though daggers the length of a forearm are allowed for protection;3
  • the city gates close at dark and open with the sun, with no exceptions;4
  • crimes against the native peoples are treated as crimes against citizens, and the governor's policies are to be followed;5
  • those who prove, by the governor's examination, that they know one of the two native languages receive a tenth off their total taxes, independent mages included.6

In practice

During the preparations for the festival of the Red Moon, the night rule of the gates could be relaxed under some conditions for goods coming in and for people caught outside; even so, the guards at the Wheat Gate would not let two adventurers out at night, and they left only in the morning.789

At one gate a soldier tried to turn native merchants away, but his sergeant reminded him of the governor's order and let them in. After rumours of the governor's poisoning had led to attacks on native people and their property, the governor declared in public that he would not allow such violence, and three people, one of them a city guard, were hanged from the walls as he spoke.101112

The rules could also be got round: Sticks once entered the walled city at night by paying guards of an old acquaintance.13

Property and trades

To buy property inside the walls, a person must be accepted by the city as a citizen. When Bruno applied to set up as a barber and tooth-puller, the clerk asked for a registration paper from the Guild Union rather than a physician's certificate, and, failing a surety from a known barber, an examination by the guild masters. The clerk listed payments to the church for healing, a window tax and a contribution to the road-layers, and said that an account at the Imperial Bank was needed; the shop could not be bought at once, but its rent would count towards the price if it were bought later.141516171819

Notes

  1. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 31:35
  2. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 37:08
  3. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 37:23
  4. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 37:36
  5. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 37:32
  6. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 37:46
  7. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 1:25:23
  8. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 1:25:50
  9. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 1:32:20
  10. ↑At the tableEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 1:58:01
  11. ↑At the tableEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 2:11:35
  12. ↑At the tableEkip Ruhu | DnD 5E Oynanış #2 (Yeni Dünya #2), 2:11:49
  13. ↑At the tableSarsıntı Sonrası | DnD 5E Oynanış #4 (Yeni Dünya #4), 1:29:48
  14. ↑At the tableKefen Yırtanlar | DnD 5E Oynanış #6 (Yeni Dünya #6), 2:11:02
  15. ↑At the tableKefen Yırtanlar | DnD 5E Oynanış #6 (Yeni Dünya #6), 2:13:34
  16. ↑At the tableKefen Yırtanlar | DnD 5E Oynanış #6 (Yeni Dünya #6), 2:20:13
  17. ↑At the tableKefen Yırtanlar | DnD 5E Oynanış #6 (Yeni Dünya #6), 2:21:45
  18. ↑At the tableKefen Yırtanlar | DnD 5E Oynanış #6 (Yeni Dünya #6), 2:23:10
  19. ↑At the tableKefen Yırtanlar | DnD 5E Oynanış #6 (Yeni Dünya #6), 2:26:10

Sources

This article draws on:

    ▶ Actual play

    Related articles

    PlaceAquilaThe port city founded on the continent of Canarque after the imperial voyage that discovered the New World returned in 289 AVD.CharacterBruno RossiA physician of the Yeni Dünya campaign, known in Aquila as the Doctor, who treats the poor for little or nothing at his clinic, works with the Coalition of Enlightenment only when their aims meet, and carries a black arm whose origin he does not know.PlaceDoktorun YeriThe clinic of Bruno Rossi, the Doctor, in the Yeni Dünya campaign, a rented shop in a working quarter of Aquila near the Merchant Road that also serves his companions as their base.CharacterFaunaA young Inran guide and shape-changer of the Yeni Dünya campaign, daughter of the tribe she calls the Lobolar, who guides hunters out of Aquila and joins a band of adventurers in the service of the Coalition of Enlightenment.CharacterFinliAn elderly gnome engineer and inventor of the Yeni Dünya campaign who walks on a prosthetic leg, fights in rune-driven mechanical armour and becomes an independent researcher of the Coalition of Enlightenment in Aquila.CharacterGovernor AlexanderThe governor-general of Aquila in the Yeni Dünya campaign, a cousin of the Emperor who works for peace between the Empire's settlers and the native peoples of the New World while a lingering illness wears him down.CharacterMiroA mineral researcher of the Coalition of Enlightenment in Aquila in the Yeni Dünya campaign, who studies the warming Alaztaşı and sends a band of adventurers to find out why the stones stopped coming from their mine.CharacterOmaraA hired watcher of the Yeni Dünya campaign who follows a band of adventurers through Aquila for an unknown client, survives a poisoned bolt by feigning death and comes to the band's doctor for help.CharacterOrsonAn old scholar of the Yeni Dünya campaign, an expert on the Dark One, who is carried off from the castle of Aquila and handed to a mysterious employer; a band of adventurers sets out to learn where he is held.CharacterOtto of AquilaA black-market supplier of the Yeni Dünya campaign who works from a run-down depot on Aquila's merchant road, sells costly foods to the city's high society and lends his papers to the band's new shop.