Category

Natural landmarks

Explore named natural features of the realm.

Everything in Natural landmarks

Showing 18 of 18

B

  • Blue ForestRegionThe forest in whose depths the Badgerfolk emerged.
  • Boundless ForestRegionThe forest that separates the Empire from the eastern steppes known as the Yellow Sea.
  • Bugbear cavePlaceA cave in the hills near Osterhn in the Sürgün Günlükleri campaign, once a bandits' hideout, where six bugbear warriors of the goblin host had made their lair during the town's goblin war.

C

  • Calinor-dal RiverRegionThe mighty river etched into the land by elven magic in the Second Age, which forms the southern border between the Empire and the elven Da'fat Federation.
  • Chasm of the priestess ambushPlaceA wide underground chasm with caves high on its walls, several days' journey down the tunnels from Gromkar, where Kemp Corvus, Sarah, Ephorus and Baltazar lay in wait for a drow priestess on Karak's behalf in the Sürgün Günlükleri campaign.
  • Clearing of the broken statuePlace · CanarqueA hidden forest clearing on the road to Aquila in the Yeni Dünya campaign, where a headless human statue holds a bowl of strangely dark crystals and a band of travellers finds seven pursuers dead around a cold campfire.
  • Crooked Teeth ValleyRegionA valley where a battalion of the Scarlet Spears cornered the bandit captain Sigusmund the Boar and his gang, beside woods in wood elven territory.

D

  • Dark Water BayRegionA bay where, one moonlit night, the young pirate later known as CHOMPS was bitten by a wereshark and took on the curse of lycanthropy.
  • Desert of TimeRegionThe desert on the southern side of the Living Wall, a place where survival grows harder by the hour and the mind itself is tested; its crystalline dunes are the source of the sandshapers' magic.
  • Dwarf Gate battlefield monumentPlace · Dwarf GateA carved memorial stone amid flowers on the old battlefield of the Dwarf Gate, inscribed "where he fell", where an anonymous letter summoned Kemp Corvus, Sarah and Ephorus to a meeting in the Sürgün Günlükleri campaign.

E

  • Eye of AquaronRegion · Great Western SeaThe endless, boiling vortex in the Great Western Sea that separates the continents of Caligran and Canarque, long held by religious doctrine to be a barrier the gods placed at the edge of the known sea.

G

  • Great Western SeaRegionThe great sea between Caligran and Canarque, home of the Eye of Aquaron, the Farr Islands and the sunken elven city of Athrokaan, along whose shores live the Free Folk.
  • Grove of the MoonPlaceA grove where several mercenaries of the druidic Moonlit Circle can be found; close to it lies the nest of fey-touched wyverns where the trial of the sting is held.

L

  • Lake PerequeRegionThe lake from which, it is said, drowners first came; the creature is known as the Pereque drowner.

N

  • Northern Ice SeaRegionThe sea north of the lands of Fraza, in which lie the island groups known as the Iron Isles.

V

  • Valley of Lion’s TeethRegionThe valley where Gustavius of the Legion held a goblinoid horde of Miraak Var Trask's crusade at bay until the Legion arrived, winning the Battle for the Lion's Teeth for the Empire.
  • Vanishing lake of ElmPlaceA small, strangely clear lake ringed by trees in the forest near Elm in the Zincirsiz campaign, wrapped in magic touching time, which vanished at sunrise and hid beneath it a way down to an ancient stone hall.

Z

  • Zeolet’s FootprintPlaceVoids in the Aether in remote parts of the world, shaped like enormous, deep footprints and mostly filled with water, where mortal wizards cannot work magic.