Category

Cities

Explore the cities and other centres of settlement.

Free ports

See all →

Imperial cities

See all →
PlaceArchon embassy in White CityThe Archon Academy's seat in the capital in the Raphael Efsanesi campaign, a windowless, colour-changing building ringed by purple water, whose shifting halls are home to the head envoy Siyah.PlaceMarble CityThe capital of the Empire, a city of marble walls, palaces, libraries and embassies, home of the royal family and the most expensive place to live in the Empire.PlaceAsharOne of the large cities of Whitefall, the imperial province shaped by elven culture whose lands meet the only land route into the Da’fat Federation.PlaceBluelandOne of the large cities of Bluelands, the fertile imperial province known for its agriculture, forestry and blue-leaved vegetation.PlaceBordernrootOne of the large cities of Nearpeak, the imperial province marked by dwarven influence in its architecture and culture.PlaceCarnsburgOne of the large cities of Westreach, the imperial province known for its industry and mines.PlaceEastguardOne of the large cities of Whitefall, the imperial province shaped by elven culture that guards the land route into the Da’fat Federation.PlaceGromkarAn important border city of Nearpeak and a centre of trade and diplomacy, governed directly by House Grett, whose rulers are traditionally raised and guided by a dwarf mentor.PlaceHammerhomeOne of the large cities of the province of Bluelands.PlaceLorponOne of the large cities of the province of Westreach, whose name is also borne by the province's noted regiment, the Lorpon Longrifles.

Northern settlements

See all →

Vansreik locations

See all →

Everything in Cities

Showing 63 of 63

A

  • Abandoned tax office of OsterhnPlace · OsterhnThe tax office of the Harbour Quarter of Osterhn in the Sürgün Günlükleri campaign, empty for some twenty years, which served in turn as a goblin spy's lair, a cell for a goblin prisoner and a hiding place for the innkeeper Exalon.
  • AkşelalePlaceAn unwalled city of strong elven character in the Mürekkep ve Çelik campaign, named for the white waterfall on its slope and ruled by a council of eight lords, where the party investigated the legion's firing on a peaceful crowd.
  • AquilaPlace · CanarqueThe port city founded on the continent of Canarque after the imperial voyage that discovered the New World returned in 289 AVD.
  • Archon embassy in White CityPlace · Marble CityThe Archon Academy's seat in the capital in the Raphael Efsanesi campaign, a windowless, colour-changing building ringed by purple water, whose shifting halls are home to the head envoy Siyah.
  • AsharPlace · WhitefallOne of the large cities of Whitefall, the imperial province shaped by elven culture whose lands meet the only land route into the Da’fat Federation.
  • AthrokaanPlace · Great Western SeaAn old elven city beneath the Great Western Sea, which sank into the sea during the Desolation; its people hold harming the kraken to be sacrilege.
  • Avlor AtenPlace · CanarqueA Geroni city-state of Canarque in the Yeni Dünya campaign, a walled city of great statues, domes and automata that the band first saw in a painting from Willow's vault and later entered through it.

B

  • Bellwater ConcoctionsPlace · VansreikA potion shop in Vansreik owned by Pixus Oakberry, which she has run with her older brother Chestnutt for a decade.
  • Bellwater VillagePlaceA village of halflings near Vansreik, renowned for its potion-making and remedies and for the knife skills of its people, and the home of Turnip Bellwater and his Shortstack Stranglers.
  • BluelandPlace · BluelandsOne of the large cities of Bluelands, the fertile imperial province known for its agriculture, forestry and blue-leaved vegetation.
  • BordernrootPlace · NearpeakOne of the large cities of Nearpeak, the imperial province marked by dwarven influence in its architecture and culture.

C

  • CarnsburgPlace · WestreachOne of the large cities of Westreach, the imperial province known for its industry and mines.

D

  • Dağ AltıPlaceA great dwarven city inside a bare mountain that shines like metal in the Sürgün Günlükleri campaign, said to be larger in area than White City, where Kemp Corvus, Sarah and Ephorus met a rune master, a general and the High King.
  • Deep PitPlace · VansreikThe vast pit at the centre of the crater of Vansreik, a dungeon over the ruins of the old City of Mortenox whose entry is regulated by Tickets that the mercenary companies of the city compete for.

E

  • EastguardPlace · WhitefallOne of the large cities of Whitefall, the imperial province shaped by elven culture that guards the land route into the Da’fat Federation.
  • ElmPlaceA small farming village at the foot of a forest on a wild road south, in the Zincirsiz campaign, where the mage Jonathan River and his companions saw the place turn for a moment into an old ruin, and found themselves living the same day again.

F

  • FernningPlaceA town struck by a vicious orc raid on the day the halfling swordsman Jinxy was born there, suffering immense losses although the Fifth Legion was nearby.
  • Free PortsRegionThe self-governing city-states of the free folk on the western coast, with Pupa, Pruva and Neptune the largest of them, where there is no king, little law, and powerful gangs thrive.

G

  • Grand GearPlace · VansreikA gnomish workshop in Vansreik where the markswoman Zherafinn first met Ozzigus of the Brine Blades.
  • Grand SerrinPlaceA mining town between the provinces of two feuding noble houses, first held by House Salvador and later claimed, with its surrounding mines, by House Arvantess.
  • Gras’ur BaerPlaceA dark elf town that the Monastery of the Inner Flame attacked with the aid of the Scarlet Spears mercenary company.
  • GreenpinePlaceThe town from which the clanless black dragonborn archer and ranger Aetheus Boldragon comes.
  • GromkarPlace · NearpeakAn important border city of Nearpeak and a centre of trade and diplomacy, governed directly by House Grett, whose rulers are traditionally raised and guided by a dwarf mentor.
  • The Grand MerchantiumPlace · VansreikA gathering place where many mercenaries and their associates can be found.

H

  • Halfling is Your MotherPlace · VansreikThe famous inn and tavern in Vansreik built by Turnip Bellwater and his men, base of the Shortstack Stranglers and meeting place of the Grand Table.
  • HammerghazPlaceA city whose streets may be free of mountain trolls, but where being in the wrong place at the wrong time can still end badly.
  • HammerhomePlace · BluelandsOne of the large cities of the province of Bluelands.
  • HargalPlaceA small town, birthplace of the Northerner shield maiden Revna Spearmaiden.
  • House of Captain MarkusPlace · Sınır SapıThe modest three-room house with a garden and a hidden cellar where Captain Markus lived in Sınır Sapı in the Zincirsiz campaign, searched in secret by Jonathan River and later the scene of the captain's questioning.

L

  • Library of VansreikPlace · VansreikThe library of the city of Vansreik, where several learned mercenaries can be found.
  • LorponPlace · WestreachOne of the large cities of the province of Westreach, whose name is also borne by the province's noted regiment, the Lorpon Longrifles.
  • LudusPlace · VansreikA former gladiator school inside the walls of Vansreik, turned into a fortified stronghold and serving as the headquarters of the Warmongers.

M

  • Marble CityPlace · The Marble SeatThe capital of the Empire, a city of marble walls, palaces, libraries and embassies, home of the royal family and the most expensive place to live in the Empire.
  • Marthen’terrainPlaceA dark elf city, once home to the powerful House Jeal’tlous; after that house fell, the House of Grezzit Baeren seized power there.
  • MerkroadPlace · WhitefallOne of the large cities of the province of Whitefall.
  • Mermaid InnPlace · NeptuneAn inn in the free city of Neptune, one of the places where the mercenary Pretty Face Randor can be found.
  • MossentryPlaceA small coastal town, home of the fisherman and mercenary recruit Bartouk Hanneker, that was raided by about twenty sahuagin.

N

  • NearlakePlaceA town once terrorised by a hill giant, whose defeat made a local hero of the badgerfolk fighter Ferka Doru’festan.
  • Nearpeak (city)Place · NearpeakThe capital of the imperial province of Nearpeak, governed directly by House Grett.
  • NeptunePlace · Free PortsA coastal city west of the Empire and one of the three largest cities of the Free Ports, owned by no one, contested by street gangs and pirate lords, and home to the free folk's own church of Aquaron.
  • NornfallPlaceA frozen wasteland, the birthplace of the Northerner Gorthak Tuskcarver.
  • North RazerPlaceA prosperous unwalled town on the Razer river in the Mürekkep ve Çelik campaign, across the water from South Razel, where the mage Castor was born and where his carpenter father still keeps his workshop.

O

  • OsterhnPlaceThe small river town where the Sürgün Günlükleri campaign begins, a refuge in the south-east for those fleeing their lives, with an old castle above it, three quarters divided by the Foam River and a long-empty tax office.

P

  • PruvaPlace · Free PortsOne of the three largest cities of the Free Ports, the city-states on the western ocean coast.
  • PupaPlace · Free PortsOne of the three largest cities of the Free Ports, the city-states on the western ocean coast.

R

  • Rampart RowPlace · VansreikA place where several mercenaries who also frequent the Grove of the Moon can be found.
  • Reik’s GatePlaceA town with a local temple of repentance served by the clergy of Amarath.
  • RiverroadPlaceA town with a small local church to which the priest Matias Cain was sent, and where he soon gave up his post.
  • RiverstawPlace · BluelandsOne of the large cities of the province of Bluelands.
  • Ruby InnPlace · VansreikA luxurious inn in the city of Vansreik.

S

  • SanctuaryPlace · The Marble SeatA city of temples a few miles south-west of Marble City, home of the High Church's First Cathedral and of the patriarchs of the Exiled Pantheon, and the place in the world most visited by pilgrims.
  • Sınır SapıPlaceA small walled town with an inner keep on a northern provincial border in the Zincirsiz campaign, kept under quarantine after months of sudden killings blamed on a sickness, where Jonathan River and Olaf were held after leaving the mountain of Azbo.
  • South RazelPlaceA small town of the Mürekkep ve Çelik campaign, four days from White City across the river from North Razer, where Castor was sent to find stolen bloodstone and where tremors shook the ground above ancient workings.
  • SweetealPlaceA hamlet whose defence against a goblin horde earned the swordsman Klaus his name, the Lone Blade.
  • The Stone Nest CaravansaryPlace · VansreikThe new headquarters of the Eagle Brigade in the centre of Vansreik, recently opened and a meeting place for many mercenaries.

T

  • Tal'gardPlaceA walled city of timber, clay, brick, stone and marble in the Sürgün Günlükleri campaign, governed by a council of five noble houses, where Kemp Corvus and his companions worked to end Rainer Karga's rebellion.
  • Tower of High Magus AendlonPlace · VansreikA tower where Ahriman Fer'zaad and Neanoth Jeal'tlous can be found.
  • TwinhillsPlace · NearpeakOne of the large cities of the province of Nearpeak.

U

  • The Undercity of VansreikPlace · VansreikThe lawless underworld of Vansreik, reached through the tunnels of the necropolis of Mortenox and the centre of the city's illegal trade.

V

  • VansreikPlace · WestreachA lawless city inside the Great Crater of Mortenox on the south-western edge of the Empire, grown up around the Deep Pit, whose noble houses, church and rival mercenary guilds compete for the riches buried beneath it.
  • VossmarkPlaceA large town where the mercenary Balthasar Jaeger Voll began life as an abandoned orphan, and from which his name Voll is taken.

W

  • Willow housePlace · AquilaThe enchanted house among the warehouses of Explorer Port in Aquila used by the mage Albus Rodarius Willow in the Yeni Dünya campaign, with shifting rooms, deadly traps and a gnome-built vault that the band broke into.

Z

  • ZemberekPlaceA legendary city inhabited only by gnomes, whose location very few know and whose thousand clockwork doors are said to demand exceptional intelligence to open.