Place

House of Captain Markus

CanonOfficial lore from the books▶ Actual play

The house of Captain Markus is the home of Captain Markus in Sınır Sapı, in the campaign Zincirsiz ("Unchained"): a modest house of three rooms with a garden. A trapdoor under a rug leads down to a cellar, and a locked door there opens into an inner room.12

While the captain was out, Jonathan River took on his everyday likeness and went in. Blink saw a table in the inner room, a detailed map of the district and an unopened letter; the magic of transmutation Jonathan sensed came not from the lock but from the envelope. From under the floor Jonathan took a well-made box set with obsidian at its centre, holding gold bars, jewels and some ten to fifteen notes of places, which he copied into his book; he mended the boards with magic and said that he left the map untouched. The table seemed not to have been used for four or five days.1234

The obsidian box

Obsidian being somewhat rare, the pair guessed at a drow bribe, a tax or other origins for the box. Olaf changed the gold bars in the town, and they spoke of burying the box and jewels in the forest. After the explosion of the envelope they gave up that plan and carried the box with them; Jonathan then hid it with a note marked V in a hollow he made in the floor of their inn room, mended the surface and pulled the bed over it.3567

He later took it out to show Master Otto, suspecting a link with the drow on the strength of the map and swords Otto's men had found, and afterwards put it back in the same place and mended the floor with Mending.89

The ambush

Olaf, watching unseen, reported that Markus went into the house, lifted the board over his hiding place, in the bedroom as Olaf told it, and left in anger.10

On a later day the two forced a back window and came in through the bathroom. The upper part of the house was untidy, with chests and belongings spilled about, while the workroom below had been cleared, wooden crates with wine bottles standing on its table. They chose places to wait that could not be seen from the windows and waited from about two in the afternoon until dark.11121314

Markus was put to sleep, bound and questioned in the lower room, which Jonathan took to be quiet enough. Jonathan moved the chair and other things about by the power of his mind to frighten him, but did not carry out the maiming he threatened.15161718

Spoiler: The bargain in the lower roomSpoils: Zincirsiz #13 · Say what you have read

Notes

  1. ↑At the tableTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 2:15:36
  2. ↑At the tableTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 2:23:25
  3. ↑At the tableTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 2:26:42
  4. ↑At the tableTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 2:33:26
  5. ↑At the tableTeklif | DnD 5E Oynanış #9 (Zincirsiz #9), 2:37:35
  6. ↑At the tablePatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 36:10
  7. ↑At the tablePatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 1:01:46
  8. ↑At the tableMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 35:33
  9. ↑At the tableMüttefik | DnD 5E Oynanış #11 (Zincirsiz #11), 55:28
  10. ↑At the tablePatlama | DnD 5E Oynanış #10 (Zincirsiz #10), 56:20
  11. ↑At the tableSorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 45:45
  12. ↑At the tableSorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 48:42
  13. ↑At the tableSorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 52:02
  14. ↑At the tableSorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 53:24
  15. ↑At the tableSorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 1:04:43
  16. ↑At the tableSorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 1:05:52
  17. ↑At the tableSorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 1:09:39
  18. ↑At the tableSorgu | DnD 5E Oynanış #12 (Zincirsiz #12), 1:13:03
  19. ↑At the tablePazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 53:38
  20. ↑At the tablePazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:06:58
  21. ↑At the tablePazarlık | DnD 5E Oynanış #13 (Zincirsiz #13), 1:29:27

Sources

This article draws on:

    ▶ Actual play

    Related articles

    PlaceSınır SapıA small walled town with an inner keep on a northern provincial border in the Zincirsiz campaign, kept under quarantine after months of sudden killings blamed on a sickness, where Jonathan River and Olaf were held after leaving the mountain of Azbo.CharacterAquaThe fey spirit of the forest of Sınır Sapı in the Zincirsiz campaign, born of water and dwelling mostly beneath it, whose heart is tied to the region's plenty and who lent that heart to the mage Jonathan River against a common enemy.CharacterCaptain MarkusA legion captain at Sınır Sapı in the Zincirsiz campaign whose secret trips out of town drew the suspicion of the witch hunters, and whose house Jonathan River searched and in whose cellar he questioned him.CharacterEktelyonAn old high elf of the Zincirsiz campaign who keeps a shop of rare books, maps and curios by the east wall of Sınır Sapı, and who helped the young mage Jonathan River with scrolls, a search of his memory and an audience with the elf commander.CharacterFundin AlsakalAn old dwarf tailor and smith of Sınır Sapı in the Zincirsiz campaign, who kept the young mage Jonathan River's enchanted sword in trust, let him work in his shop, and gave him a fine signed garment on parting.PlaceFundin's workshopThe shop of the dwarf Fundin Alsakal in Sınır Sapı in the Zincirsiz campaign, where a tailor's table and a smith's forge share one room, and where the young mage Jonathan River mended armour and sought news of the forest's heart.CharacterGovernor LucasThe governor of quarantined Sınır Sapı in the Zincirsiz campaign, head of the house whose V crest the young mage Jonathan River took on as the town's temporary consultant mage, caught between the Empire's orders and his townsfolk.CharacterIgnorrThe elf commander of the Da'fat Federation's post in quarantined Sınır Sapı in the Zincirsiz campaign, who set the young mage Jonathan River to find the missing healer Lady Teresa and lent him a mind-shielding family ring.PlaceJonathan's PlaceThe inn of Kokarca Loui in quarantined Sınır Sapı in the Zincirsiz campaign, the only one left open and the only one allowed outside supplies, where the young mage Jonathan River and Olaf lodged and which the innkeeper later renamed in Jonathan's honour.CharacterKokarca LouiThe innkeeper of Sınır Sapı in the Zincirsiz campaign, nicknamed Kokarca ("Skunk") for the skunk stew he served when quarantine cut off supplies, who kept the young mage Jonathan River informed and later named his inn after him.