Ruins and strongholds
Explore named fortifications and remnants of earlier settlements.
Showing 18 of 18
C
- Castle BlackOne of the two main headquarters of the Order of Chain, guarded by the wardens who follow the vanguard doctrine.
- Castle RedOne of the two main headquarters of the Order of Chain, guarded by the wardens who follow the vanguard doctrine.
D
- Demirkapı amethyst minesThe mines of the dwarven kingdom of DağAltı in the Sürgün Günlükleri campaign that were the main source of black amethyst, closed by the Demirkapı dwarves some twenty years ago after hard fighting with duergar.
- Dwarf GateThe place where Emperor Conrad II, marching with a small guard after the rebellion that followed Gelts' attempt on his life, met a hidden army and fell to three cursed black arrows.
F
- Fırtına TepeA hill of old Inran ruins in the forest south of Aquila in the Yeni Dünya campaign, named by mercenaries for its lightning scars, with a hidden laboratory cave beneath it and a dead white tree, an ancient altar, a mirror and a ballista on its top.
- Forest cave laboratoryA partly hand-widened cave in the forest of Sınır Sapı in the Zincirsiz campaign, stripped of every living thing, where drow and a mind flayer kept a hidden laboratory that the mage Jonathan River and his companions found and stormed.
- Fort Drake’s EndThe fort and headquarters of the dwarven mercenary company the Grimbolt Cripplers, built at Westreach after the company was founded there.
G
- GazadA dwarven fortress and military town behind the great gate that closes a mountain pass, half above ground and half below, through which Kemp Corvus, Sarah and Ephorus enter the dwarven kingdom in the Sürgün Günlükleri campaign.
H
- Hall of the five doorsA round stone hall reached beneath the vanishing lake of Elm in the Zincirsiz campaign, lined with misted glass cases of books and armour, where no spell can be cast and three inscribed doors marked past, present and future lead into the same room at other times.
L
- Living WallThe defensive line raised by the elven druids of the Circle of Elders in the Second Age to halt the hungry desert advancing from the south, beyond which lies the Desert of Time.
M
- Marble PalaceThe palace of the emperors of the Empire, whose walls legend says were raised by godly magic in the First Age, guarded by the Throneguard and keeper of the original decree of the Sanction.
P
- Perses CastleA small Geroni castle on raised ground at a crossing of forest roads in the Yeni Dünya campaign, where leaders driven out of their cities by a wave of coups gather and debate peace with the Empire.
R
- Ruined Geroni templeAn old, sealed Geroni temple with a great library, reached through the painting of Avlor Aten in the Yeni Dünya campaign, whose way out opened onto a street of that city through a wall mural.
S
- SarpyarA small hilltop fortress of the Sürgün Günlükleri campaign, held by Lord Verdun Kobelar half an hour from the village of Vadiyurt, where refugees, the Porvis family and Kemp Corvus's company withstood a rebel siege.
T
- Tomb of AzboThe hidden tomb of the great orc Azbo in the Zincirsiz campaign, said to lie inside an ancient mountain behind an illusion, which the mage Jonathan River reached by map and rod.
- Tower in the groveAbandoned tower of the Chain Wardens in a grove in the Raphael Efsanesi campaign, full of old records and corpses, beneath which a riddle door and a hidden stair lead to the chain Raphael was sent to steal.
W
- Western SpearA stronghold where many members of the Scarlet Spears mercenary company can be found.
- White PalaceA palace where, the assassin known as the Wing claims, lives the only target the Wing cannot kill.
