Fırtına Tepe
Fırtına Tepe ("Storm Hill") is a place of old Inran ruins in the forest, about seven or eight kilometres from Aquila, in the campaign Yeni Dünya ("New World"). An elf of a mercenary company said that he did not know its local name and that mercenaries called it Fırtına Tepe for its lightning scars. It lies to the south of the city, the opposite way from the fishing village of Uzun İskele.12
The handover
According to the elf, it was here that his company met its employer's leader face to face and handed over the abducted scholar Orson. The leader, who kept his face covered, had ten or twelve people about him and a separate ambush party, was guarded by those around him and paid generously; such leaders, the elf said, could be in several places at once. The mage Manfred said that he gave Orson to a man in Geroni dress whose name he did not know, was paid in full and was ambushed on the way back by two mages and crossbowmen in a tall tree.34567
The cave beneath
Beneath the hill lies a damp stone cave used as a laboratory, thick with the smell of alchemy and filled with liquids of many colours, vessels and casks. Old stone beds with dirty cushions face one another, ringed with red magical writing, and a circle marked with alchemical symbols lies on the floor. Its one way out is an open passage hidden by vines, where rain and mud gather.89101112
The hilltop
A road winds up to the top. There the band found overturned tables and chairs, an old tent with a newer fire beside it, a dead white tree with plants growing at its foot, a broken stone structure explained as a very old altar, a mirror, an old ballista and a bronze lantern. The full moon broke through the clouds above; the sky of Teneris has two moons.1819202122
In Fauna's culture the white tree has a name meaning roughly "grace". Such a tree dies after its life for no known reason and becomes very hard and unharmed, and rare healing herbs grow at its foot. Its holiness is tied to an almost single-god faith in the Amber Light among her people, and Fauna said that they had come to visit the tree.232425
The mirror, dirty but unbroken, is magical. Its shape, size and some of its carving resemble a painting the band had once been carried through, so it may well serve to carry travellers too. The ballista is linked with the style of the Geroni city-states; though old, it still shoots, though its trial shot missed the rock it was aimed at.262728
On the hilltop the band met the stranger Klam Ezor, who had made camp there and spent the night talking with them.29
Notes
- ↑At the tableÇürük Kökler | DnD 5E Oynanış #22 (Yeni Dünya #22), 2:41:42
- ↑At the tableKarmaşık Olaylar | DnD 5E Oynanış #23 (Yeni Dünya #23), 3:24:21
- ↑At the tableÇürük Kökler | DnD 5E Oynanış #22 (Yeni Dünya #22), 2:42:53
- ↑At the tableÇürük Kökler | DnD 5E Oynanış #22 (Yeni Dünya #22), 2:29:37
- ↑At the tableÇürük Kökler | DnD 5E Oynanış #22 (Yeni Dünya #22), 2:53:33
- ↑At the tableUzun İskele | DnD 5E Oynanış #24 (Yeni Dünya #24), 1:21:59
- ↑At the tableUzun İskele | DnD 5E Oynanış #24 (Yeni Dünya #24), 1:22:39
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 22:17
- ↑At the tableDönüş | DnD 5e Oynanış #27 (Yeni Dünya #27), 1:53:47
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 29:13
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 23:32
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 31:18
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 29:35
- ↑At the tableDönüş | DnD 5e Oynanış #27 (Yeni Dünya #27), 1:57:25
- ↑At the tableDönüş | DnD 5e Oynanış #27 (Yeni Dünya #27), 1:58:06
- ↑At the tableDönüş | DnD 5e Oynanış #27 (Yeni Dünya #27), 1:58:48
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 32:39
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 42:36
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 48:21
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 54:32
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 1:25:52
- ↑BookLands of Exile: Starter Setting Guide, p. 6
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 53:09
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 53:40
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 1:11:43
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 56:24
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 1:20:11
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 1:21:41
- ↑At the tableFırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 59:36
Sources
This article draws on:
Books
- SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), p. 6
▶ Actual play
- Çürük Kökler | DnD 5E Oynanış #22 (Yeni Dünya #22), 2:29:37, 2:41:42, 2:42:53, 2:53:33
- Karmaşık Olaylar | DnD 5E Oynanış #23 (Yeni Dünya #23), 3:24:21
- Uzun İskele | DnD 5E Oynanış #24 (Yeni Dünya #24), 1:21:59, 1:22:39
- Dönüş | DnD 5e Oynanış #27 (Yeni Dünya #27), 1:53:47, 1:57:25, 1:58:06, 1:58:48
- Fırtına Tepe | DnD 5E Oynanış #28 (Yeni Dünya #28), 22:17, 23:32, 29:13, 29:35, 31:18, 32:39, 42:36, 48:21, 53:09, 53:40, 54:32, 56:24, 59:36, 1:11:43, 1:20:11, 1:21:41, 1:25:52
