People

Inran

CanonOfficial lore from the booksSSGp. 6, 15, 17, 25MCp. 127▶ Actual play

The Inran are one of the native peoples of Canarque, the western continent that most of The Empire calls the New World. After the ship Imperius returned in 289 AVD with news of the continent, the port city of Aquila was founded there, colonists flocked to the Canarque route, and relations with the native Inran and Geroni peoples continued to be established.1

The Inran and Geroni use entirely different calendars.2 The natives of Canarque also have pantheons of their own.3

In Yeni Dünya

In the campaign Yeni Dünya ("New World"), the Inran are the first native people of the continent, who prefer to live close to nature in small villages built of natural materials. Fauna, a young guide of the campaign, is an Inran of one of the tribes.45

The Inran tribes are not under a single rule, and they act apart from the Geroni city-states, though some tribes and some cities are on good terms. The Geroni trade with the tribes but do not let them into their cities.67

Fauna's faith is described as belief in a shared natural consciousness from which all the powers of the world arise; it is not the faith of the Geroni. The two peoples use the same alphabet but speak different languages.89

The red moon

Native belief holds that when someone does a great wrong with good intentions, the moon blushes for shame. During the campaign a red moon was seen over the continent, where none had been seen since the settlers came. See also Night of the Red Moon.101112

Slavery

A Geroni consul admitted that, before the automatons, his people had at times enslaved the Inran, though no slaves had been worked in his own society for a long time, and he believed that slavery had ended in the Empire too.13 Imperial law in fact forbids slavery only for imperial citizens.1415

War and the curse

The chief consul of Avlor Aten knows the Inran to be able killers, but fears that, with forces smaller than those of the Empire and the Geroni cities, they would be caught between the two in a war.16

Spoiler: A message for the governorSpoils: Yeni Dünya #11 · Say what you have read

Notes

  1. ↑BookLands of Exile: Starter Setting Guide, p. 17
  2. ↑BookLands of Exile: Starter Setting Guide, p. 6
  3. ↑BookLands of Exile: Starter Setting Guide, p. 25
  4. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 28:58
  5. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 1:08:41
  6. ↑At the tableAvlor Aten | DnD 5E Oynanış #10 (Yeni Dünya #10), 2:15:12
  7. ↑At the tableAvlor Aten | DnD 5E Oynanış #10 (Yeni Dünya #10), 59:47
  8. ↑At the tableİlk Temas | DnD 5E Oynanış #9 (Yeni Dünya #9), 1:55:09
  9. ↑At the tableİlk Temas | DnD 5E Oynanış #9 (Yeni Dünya #9), 2:30:04
  10. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 3:27:00
  11. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 2:18:29
  12. ↑At the tableAlaztaşı | DnD 5E Oynanış #1 (Yeni Dünya #1), 3:25:43
  13. ↑At the tablePolitik Hamle | DnD 5E Oynanış #12 (Yeni Dünya #12), 3:00:28
  14. ↑BookLands of Exile: Starter Setting Guide, p. 15
  15. ↑BookMercenary Compendium, p. 127
  16. ↑At the tableAvlor Aten | DnD 5E Oynanış #10 (Yeni Dünya #10), 2:48:20
  17. ↑At the tableSert Diplomasi | DnD 5E Oynanış #11 (Yeni Dünya #11), 2:31:28
  18. ↑At the tableSert Diplomasi | DnD 5E Oynanış #11 (Yeni Dünya #11), 2:45:40
  19. ↑At the tableSert Diplomasi | DnD 5E Oynanış #11 (Yeni Dünya #11), 2:46:44

Sources

This article draws on:

Books

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 6, 15, 17, 25
  • MCMercenary Compendium(Bad Badger Games, 2024), p. 127

▶ Actual play

Related articles

RegionCanarqueThe western of the two great continents of Teneris, a collection of fragmented lands discovered by an imperial expedition that returned in 289 AVD, and known to most imperial subjects as the New World.PeopleGeroniOne of the native peoples of Canarque, the continent the Empire calls the New World, with whom the Empire began to build relations after the continent's discovery.PeopleHumansThe people who lived in northern Caligran long before the Desolation, sheltered the long-lived races after the Exodus and remain the greatest power in the Lands of Exile, at the heart of which stands their Empire.PeopleBadgerfolkA small, fur-covered people from the Blue Forest who resemble badgers standing on two legs. They are skilled craftsmen and archers, build wooden towns they can move with the seasons, elect their mayors, and often stand with the wood elves.PeopleCapraA tireless, goat-headed nomadic people of the Yellow Sea beyond the forest frontier, led in herds by their strongest warrior, the Shepherd, and divided between herds bound to nature and herds touched by dark gods.PeopleDroomA rare people born from the heart of an ancient forest, whose bodies of bark, leaves, vines and resin make them resemble walking, talking trees. They have no parents, do not age, and turn back into trees when they die of natural causes.PeopleForgottenThe dead who walk with their souls and their memories intact. Unlike the mindless dead, a forgotten remembers everything, looks as they did in life but paler and cold, does not age, and must hold to a purpose or slowly lose their mind again.PeopleVenerethPeople born to any race with enigmatic writings on their bodies, a legacy of sages who sought to save the knowledge of the world before the Desolation. Each is born with a gift for one field of learning, and many are feared or hunted for their marks.PeopleAutumn DroomOne of the seasonal kinds of droom. Autumn drooms are covered in big yellow leaves, are artistic and melancholic by nature, and value the gathering of knowledge above all else.PeopleDark CapraOne of the two kinds of capra found in the Lands of Exile, whose members carry an inescapable stain in their blood and the dark powers that come with it.