Place

Vansreik

Vansreik is a city in the Great Crater of Mortenox, on the south-western edge of The Empire, near the Free Ports and the southern lands of the Da’fat Federation. It is counted among the large cities of the Westreach province, though it lies between Westreach and the Bluelands. It is a place both marvellous and terrifying, full of opportunity and fraught with danger, and one where rules do not work as they do anywhere else.12

The western half of the engraved plan of the City of Vansreik
The City of Vansreik, from Shadow Over VansreikArt by Moreno Paissan. Shadow Over Vansreik (Bad Badger Games, 2024), p. 158.

The crater

The origin of the crater is disputed. Scholars hold that it was made by the impact of a meteor. The Church of Alarath attributes it to a clash between the archangel Shamyaza and a colossal demon, and the legend of Saint Clarice tells that the crater formed when that demon fell to the ground in defeat.34

Beneath the city rests an ancient necropolis, destroyed in the cataclysm that shaped the crater, and at its centre a deep and ominous pit runs down to unfathomable depths. The ruins below are those of the old City of Mortenox, once one of the most magically prominent cities of its time. Seven great lenses that once belonged to the Mortenox observatory survive; when the comet struck, the observatory tower sank beneath the earth.35

Spoiler: How old the buried city isSpoils: Shadow Over Vansreik · Say what you have read

The Deep Pit

The Deep Pit is a vast dungeon beneath the city, home to many mysteries and magical items, and the city grew up around it. It is the main reason for Vansreik's booming trade in magical items.67

Entry to the pit is regulated by the noble houses. The right to enter, commonly called a Ticket, is a sought-after resource among the mercenary companies, and mission orders into the pit are issued only to the city's licensed mercenary companies. House Von Rain, as the current rulers of the city, may issue the largest number of Tickets.8

Expeditions are perilous. One of the first, led by Donald Whent, went down the hatch and came out three weeks later with three of its seven members missing, but carrying chests of magic items, long-lost art and tomes of arcane secrets. Donald believes that widening the city's borders into the pit would let Vansreik prosper, and he presses the noble families to found a smaller settlement inside it.9

People and power

The noble families who rule Vansreik come from Westreach, but most of its people come from the Bluelands, a divide that is easily stirred.10

The city is hard to enter: newcomers without the required documents are turned away at the gates.11

The church

The most powerful church of Shamyaza stands in Vansreik. It has a hand in city politics and controls the distribution of clerical healing to the citizens, so most noble houses strive to keep on good terms with the clergy. Its archpriest, Matheo, rules the clergy with an iron fist.12

The Church of Vansreik is closely associated with the Eagle Brigade, whose ranks include many divine casters as a result. Matheo once awarded the relics of Vansreik to Valakar and his companions for saving the western provinces from a goblinoid threat.13

Mercenary guilds

Mercenary guilds dominate the streets. The oldest is the Reik Storms, which no longer works like a guild at all: it is formally separate from the City Watch but in practice is the watch with better gear, and it is the city's main armed force.14

The three main guilds are:

  • the Eagle Brigade, founded by a former knight and watch captain of the Reik Storms, which enlists noble adventurers and sellswords with ties to the Empire and holds many Tickets through its ties to the noble houses;1516
  • the Warmongers, the newest of the authorised guilds, quartered in the Ludus, a converted gladiator school within the walls;17
  • the Shortstack Stranglers, the largest and least organised guild, made up of thieves, burglars and blackmailers and run from the tavern Halfling is Your Mother. Through the taverns, inns and brothels it owns across the city, it trades chiefly in secrets.18

The heads of these three guilds meet at Halfling is Your Mother every two months at what is called the Grand Table. The Warmongers and the Eagles are now locked in a violent feud, and the city guard and the legal organisations have doubled their numbers in the streets to keep them apart.19

Other organisations work alongside them. The Black Veil, one of the oldest assassin guilds in the Empire, is the second most powerful trader of magical items in the city, yet it strictly forbids its members to take contracts within Vansreik. A thieves' guild, cruel but all-accepting, gives refuge to outcasts, and a hunters' guild also works in the city.20

Districts and surroundings

The Undercity, reached through the dangerous tunnels of the necropolis, is the centre of illegal activity in Vansreik, and all four mercenary guilds visit it often.15

Vansreik has its slums, where some of its mercenaries were born into poverty, and its noble estates, in one of which a vampire was once found posing as a guest. Its notable buildings include The Stone Nest Caravansary, the Eagle Brigade's new headquarters in the city centre; the luxurious Ruby Inn; and the Grand Gear, a gnomish workshop.21

A view of the city of Vansreik
Vansreik, from the Mercenary CompendiumMercenary Compendium (Bad Badger Games, 2024), p. 84. Art by the Bad Badger Games team.

Swamps surround the city, and hunters are hired to clear the monstrosities hiding in them. Bellwater Village, a halfling village, lies nearby, and a high-elven outpost stands a day's journey away. The city has had to defend itself against goblinoid raids.2223

Drawn to the crater

Vansreik draws adventurers, scholars and fortune-seekers from across the realm. Some come for the story of the Deep Pit, some in hope of learning arcane secrets, and some in pursuit of the rumours, whispered in the city, of a mythical dwarven artifact seen within the crater.24

Game Master’s section

Sealed. Break the seal to read it; it may spoil your game.

Notes

  1. ↑BookShadow Over Vansreik, pp. 6, 117
  2. ↑BookLands of Exile: Starter Setting Guide, p. 37
  3. ↑BookShadow Over Vansreik, p. 6
  4. ↑BookLands of Exile: Starter Setting Guide, p. 7
  5. ↑BookMercenary Compendium, pp. 24, 48, 130
  6. ↑BookShadow Over Vansreik, p. 117
  7. ↑BookMercenary Compendium, p. 130
  8. ↑BookMercenary Compendium, pp. 126, 130
  9. ↑BookMercenary Compendium, p. 48
  10. ↑BookShadow Over Vansreik, p. 118
  11. ↑BookMercenary Compendium, pp. 37, 148
  12. ↑BookShadow Over Vansreik, p. 224
  13. ↑BookMercenary Compendium, pp. 144, 165
  14. ↑BookShadow Over Vansreik, p. 229
  15. ↑BookMercenary Compendium, p. 165
  16. ↑BookShadow Over Vansreik, p. 228
  17. ↑BookMercenary Compendium, p. 164
  18. ↑BookMercenary Compendium, p. 166
  19. ↑BookMercenary Compendium, pp. 164-166
  20. ↑BookMercenary Compendium, pp. 67, 94, 166
  21. ↑BookMercenary Compendium, pp. 94, 112, 117, 152, 157, 165
  22. ↑BookLands of Exile: Starter Setting Guide, p. 44
  23. ↑BookMercenary Compendium, pp. 46, 67, 149
  24. ↑BookMercenary Compendium, pp. 74, 77, 161

Sources

This article draws on:

  • SoVShadow Over Vansreik(Bad Badger Games, 2024), pp. 6, 117, 118, 224, 228, 229
  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 7, 37, 44
  • MCMercenary Compendium(Bad Badger Games, 2024), pp. 24, 37, 46, 48, 67, 74, 77, 94, 112, 117, 126, 130, 144, 148, 149, 152, 157, 161, 164-166

Images in this article

In Vansreik

PlaceDeep PitThe vast pit at the centre of the crater of Vansreik, a dungeon over the ruins of the old City of Mortenox whose entry is regulated by Tickets that the mercenary companies of the city compete for.CharacterDonald WhentThe founder and high commander of the Eagle Brigade, a former Reik Storms captain who staked everything on opening the Deep Pit to Vansreik and made his guild famous with its first expedition there.CharacterGabriella the KindA renegade battlemage who opposed the Scarlet Spears in the Rebellion of Twinrivers and now works as a freelance mercenary, searching for the mercenary Balthasar to learn why he spared her life.CharacterNessa SevenembersA young warrior of the Eagle Brigade, still inexperienced beside the other members but of great promise, who fights in the front line with a war pick.PlaceRampart RowA place where several mercenaries who also frequent the Grove of the Moon can be found.CharacterStabzzA fast and stealthy goblin assassin of the Black Veil, cast out of his clan after killing seven of his war boss's generals, who now wants revenge on goblins of every kind.CharacterThe WingThe head assassin and representative of the Black Veil, a half-elf whose true name is lost, who has held the post for at least two decades and deals with the mercenary guilds of Vansreik on the guild's behalf.CharacterAlana VardinAn orphan of the Vansreik streets raised by the Black Veil, now one of its most successful assassins, unwavering in her loyalty to the guild and a favoured dinner guest of the dragon Zherkses.CharacterAlveir GreenbladeA wood elf fighter who left his Da’fat-supporting k're, the Long Leaf, for a life of adventure, and joined the Shortstack Stranglers after Dhori Whitefang turned him away.CharacterArchibald the FlametamerAn Archon Academy graduate and fire mage who made a small fortune showing off his fire magic in the Farran Islands, then came to Vansreik and joined the Eagle Brigade.CharacterAugustus BrightbladeA paladin of Alarath raised in the Church of Vansreik who gave up the path to priesthood to fight in the wilds, and now works alone as a freelancer in Vansreik.CharacterAzimuthA former legionary and gardener of House Von Rain who became a warlock of the fey Blaspheus and now hires out his sickle in Vansreik.

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