Organisation

Warmongers

The Warmongers are the newest of the authorised mercenary guilds of Vansreik, and one of the most active in the city. The guild was founded by the notorious pirate and warlock Jogard Di, and it draws people from every kind of background.1

Founding

After the guild was formed, Jogard met Quadina, the witch of Vansreik; together with her and the founding members he carved out a place in the city. Among the founders was Majeek, a rogue from the Islands of Farr, who helped Jogard establish the guild and secured its legal right to operate by cunning means, among them blackmailing the authorities.2

Headquarters

The guild's headquarters is the Ludus, a former gladiator school turned into a fortified stronghold inside the city walls. The three-storey building houses about two hundred mercenaries, guild members and aspiring adventurers alike.3

Ways of the guild

Jogard controls every part of the guild but seldom imposes his authority on its decisions. Every member is expected to be loyal and is treated as a valuable asset with great potential, and the Warmongers are known to be free of guild regulations.3

Most Warmongers are adventurers and people eager to get rich quickly. It is not unusual to see Warmongers fighting on both sides of a conflict, with the losing side often abandoned as members go over to the winners. Jogard and his men put victory before the means of winning it, and the guild is full of backstabbers, pragmatists and opportunists.4

For all that, the Warmongers stand united against tyrants and slavers. Freedom is the most precious thing a Warmonger has, and the guild is extremely violent towards anyone who takes it from others.4

The guild is known for its success in the Deep Pit. When Gregor the Brute joined, he brought many hunting contracts with him, and his reputation as a hunter led to his briefing the hunting missions and choosing who goes on them.5

The Action Company

The guild's elite cadre of adventurers is The Action Company. Dhori Whitefang is one of its founding members. Jax and Kerwyn were admitted after helping the company defeat the black dragon Zher'kresk and its goblin clans; Jax went on to serve as the guild's ambassador to the church and the nobility, and Kerwyn as its head assassin.6

Feud with the Eagle Brigade

The Warmongers believe that a member of the Eagle Brigade killed one of their own in the city and stole the victim's belongings. They are planning revenge and preparing for war, and their parties hunt Eagles without mercy. To prevent clashes, the legal organisations and the city guard have doubled their numbers in the streets, while less lawful groups see the conflict as a chance to strengthen their ties or remove rivals.7

Spoiler: What started the feudSpoils: Mercenary Compendium · Say what you have read

Members

Besides Jogard and the members named above, the guild's roster includes Valakar, Sophia Greendale, Tamryn and Sazz'rast Saveer, the last an expert cartographer and swordsman whose membership everyone, Jogard included, knows to be temporary.9

In Yeni Dünya

In the campaign Yeni Dünya ("New World"), one of the contacts Bruno Rossi seeks out for a passage west is the master of the ship Sea Dragon, who is preparing to carry something to the New World on the orders of an important man.10

The ship's master invites Bruno to work with him in his guild, the Warmongers, and offers to help Bruno find what he is looking for in return for a year of service. Bruno answers that he must reach the New World quickly.11

Notes

  1. ↑BookMercenary Compendium, pp. 88, 164
  2. ↑BookMercenary Compendium, pp. 88, 101
  3. ↑BookMercenary Compendium, p. 164
  4. ↑BookMercenary Compendium, p. 165
  5. ↑BookMercenary Compendium, p. 67
  6. ↑BookMercenary Compendium, pp. 46, 84, 92
  7. ↑BookMercenary Compendium, pp. 164-165
  8. ↑BookMercenary Compendium, p. 166
  9. ↑BookMercenary Compendium, pp. 11, 126
  10. ↑At the tableDoktor | DnD 5E Oynanış #12.5 (Yeni Dünya #12.5), 25:51, 1:17:33
  11. ↑At the tableDoktor | DnD 5E Oynanış #12.5 (Yeni Dünya #12.5), 1:32:32, 1:35:22

Sources

This article draws on:

Books

  • MCMercenary Compendium(Bad Badger Games, 2024), pp. 11, 46, 67, 84, 88, 92, 101, 126, 144, 164-166, 164-165
  • SoVShadow Over Vansreik(Bad Badger Games, 2024), p. 246

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