Jogard Di
Jogard Di is a former pirate and warlock, the founder and leader of the Warmongers, one of the most active mercenary guilds in Vansreik.1
Life
Jogard made a fortune as a pirate early in his career and then decided to make a home for people like himself. In those early years he found a blade in the depths of the sea; it called to him, and once he took it, it granted him magical powers. He is a tall, fit man who looks to be in his early thirties but is in fact in his late sixties.2
After the guild was formed he met Quadina, the infamous witch of Vansreik, and with her and the guild's founding members he carved out a place in the city. One of those founders was Majeek, who first crossed paths with Jogard as a young man in a pirate crew and helped him establish the guild. Quadina later sent Tamryn to Jogard, judging a career in adventuring the better path.3
His position and investments made him rich, yet Jogard is still full of wanderlust and driven by the same greed that brought the Ludus into his possession. He still takes missions and actively seeks tickets into the Deep Pit. Over his career he has built up a prominent team of mercenaries; he works only with members of the Warmongers and always insists on having at least one trusted Warmonger with him on a contract.2
Leader of the Warmongers
Jogard controls every part of the guild but seldom imposes his authority on its decisions. He and his men put victory before the means of achieving it, and every Warmonger is a backstabber, a pragmatist or an opportunist. With Turnip and Donald, he is one of the heads of the three main mercenary guilds who meet every two months at Halfling is Your Mother as The Grand Table.4
Jogard values freedom above all. He is a man of a thousand plans who always has backups for his backups, and years ago he made himself a promise: "Never be helpless and never ask for forgiveness." Much can be said of the dashing leader of the Warmongers, but not that he is a coward.5
In battle
Jogard is extremely deadly in close combat and just as dangerous at range. He favours high-risk, high-reward magic and an aggressive style. His favourite work is infiltration and Deep Pit missions, and his speciality is Deep Pit excursions and killing spellcasters.2
Notes
Sources
This article draws on:
Images in this article
Mercenary Compendium (Bad Badger Games, 2024), p. 88. Art by the Bad Badger Games team.
