Sazz’rast Saveer
Sazz’rast Saveer is a surface-born drow and a member of the Warmongers. He is described as an opportunist, a survivalist and a seasoned warrior.1
House Saveer
His family, House Saveer, was captured and enslaved during the crusade of Conrad the Conqueror. The enslavement lasted only twenty years: the house was granted its freedom after it helped establish safe supply routes for the legion garrisons in the Underdark. Afterwards House Saveer moved to Marble City and rented a property there with the Emperor's approval. It is a house of logisticians and accountants, and it employs a sizeable number of rangers, cartographers and scouts to keep its records up to date.1
Sazz’rast grew up in this tradition and became a skilled scout, at home in the life of the imperium. He has travelled all over the Empire and mapped most of it, and with his martial training and cunning he humbled every foe he met on the way.1
In Vansreik
Ten years ago Sazz’rast came to Vansreik, sent by his family to search for and gather information about the Deep Pit. He wanted to learn about the infamous and magical place, and there was no better way than to enter it; but entering the Deep Pit required a mission order, and such orders are issued only to the city's licensed mercenary companies. So he joined the Warmongers as an expert cartographer and skilled swordsman.1
Jogard and all his guildmates know that his membership is temporary: Sazz’rast means to return to Marble City once his mission is done. He favours exploration, dungeon delving and Deep Pit missions, is an expert in the wilderness and in cartography, and will not work against the Empire. He can be found at the Ludus.1
In battle
Sazz’rast is a young dark elf warrior, both agile and strong, who fights with a glaive. Having lived half his life on the surface among humans, he mastered the fighting styles common there and adopted a hybrid style unseen among the dark elves, wielding the long elven glaive with elegance while also landing heavy blows that demand great strength and resilience. He usually picks fights he knows he can win, keeps out of the reach of enemy casters, and relies on ambushes, making quick work of his enemies in the first moments of a fight.1
Notes
- ↑BookMercenary Compendium, p. 126
Sources
This article draws on:
- MCMercenary Compendium(Bad Badger Games, 2024), p. 126
