Character

Emperor Falkred

CanonOfficial lore from the booksSSGp. 17, 39, 42, 49

Falkred I, also written Falkread, is an emperor of The Empire remembered for two decisions that opened doors the Empire had long kept shut: the voyage beyond the Eye of Aquaron that found the New World, and the return of wizard towers to the realm.12

The voyage to the New World

In 285 AVD the young and ambitious Archon wizard Castor Onerio gathered scientists, explorers, sailors, historians and wizards for a voyage west. Drawing on sources from the First and Second Ages, he believed a vast continent lay beyond the sea. The High Church protested: its doctrine held that the Eye of Aquaron, a barrier and great vortex, marked the known edge of the Great Western Sea, set there by the gods to protect humanity, and that piercing it would bring devastation.1

Castor used the influence of the noble families he had served to bring his plan before Falkred. The knowledge and resources the voyage might bring caught the emperor's interest, and he granted his permission and support. That silenced the opposition; the Church won only the right to place a paladin on board.1

The wizard towers

Ages after the War of the Immortal Mages, after which the Archon Academy was isolated on a vast floating landmass above the Great Western Sea, Falkred allowed the academy to found affiliated training towers in other parts of the realm. Wizards everywhere welcomed the permission; the Inquisition protested.2

The decision fed rumours. Some conspiracy theorists suspected that The Hand, a secret organisation of high-ranking and influential wizards, had pulled the strings behind it. The truth cannot be known.4

Notes

  1. ↑BookLands of Exile: Starter Setting Guide, p. 17
  2. ↑BookLands of Exile: Starter Setting Guide, p. 39
  3. ↑BookLands of Exile: Starter Setting Guide, pp. 17, 49
  4. ↑BookLands of Exile: Starter Setting Guide, p. 42

Sources

This article draws on:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 17, 39, 42, 49

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