Organisation

Thieves’ Guild of Vansreik

CanonOfficial lore from the booksMCp. 92, 94

The thieves' guild of Vansreik is a cruel organisation, but one that accepts everyone.1

Kaldor

Kaldor, a half-elf born in the slums of Vansreik, met a great deal of prejudice as a child. As an outcast he found refuge in the thieves' guild, where he honed his skills and became a master of stealth and deception.1

On one job he was sent to steal a crate from a caravan bound for a noble's villa. A goblin ambush destroyed the crate, and as he tried to save the cracked vial inside, its magical liquid touched his hands and he fell unconscious. He woke in the guild hall, with the guild's master arcanist examining him. He recovered quickly, but knew he could no longer stay with the thieves' guild, since no one would protect him from those who would come after his new power, and he left the city to live in hiding in the forests.1

Relations

The assassin Kerwyn, of The Action Company, does not work against the thieves' guild of Vansreik.2

Notes

  1. ↑BookMercenary Compendium, p. 94
  2. ↑BookMercenary Compendium, p. 92

Sources

This article draws on:

  • MCMercenary Compendium(Bad Badger Games, 2024), pp. 92, 94

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