Concept

Miracles

CanonOfficial lore from the booksSSGp. 18-19, 22-23

Miracles are the wonders worked by priests, paladins and other chosen mortals. Together with Aether and Eidar, they are one of the three things one must understand to understand all magic.1

Nature

Miracles are not magic, at least not in the way scholars understand it. So-called "divine magic" draws its power neither from this realm nor from any force connected to it. It comes from the upper planes and takes shape by flowing through worthy mortals able to wield it; the will of the cleric forms a bridge between the upper planes and the physical world.2

The miracles of priests involve no magical incantations; they are made of prayers.2

The gods and the power

When priests or paladins perform miracles, they do not draw the power from the gods themselves. The bond they form reaches the upper planes where the gods exist, and the gods can sever, steer or guide that power. The force that comes from the heavens is therefore not necessarily the decree of a single god.2

Scholars argue about this without end, but those who perform miracles are surely chosen individuals. They often do not fully understand how they do it, for their hearts guide their hands, not their minds. When such a person has devoted themselves to a single god, as is often the case, their miracles take the shape of that god's personality and character.2

Priests and miracle workers

Not every priest is a miracle worker. The work of a priest is to serve a deity and that deity's faithful, which does not necessarily require miracles, and the power the gods invest in clerics and other miracle workers is given out very rarely. Some temples do not have a single priest able to perform one.3

If the clergy notice that someone carries the miracles of the gods, they will certainly want to bring that person into their church.4

Raising the dead

Teneris is a realm where magic and miracles are exceptionally rare, and finding a cleric with the power to bring someone back from the dead is a daunting task. Taking a soul from the grasp of Rakash is a risk not every mortal will run, for whoever does it will one day pass through the same gates and face him.4

A departed soul's journey from Teneris to The Gate takes about a minute; once that threshold is crossed, a return becomes far more complicated. A cleric able to perform the resurrection must be found, the approval of the High Church obtained, and unwanted guests who might latch onto the returning soul dealt with, and a price must be paid for all of it. Coming back from the dead is not easily within reach, even for the most powerful.4

Notes

  1. ↑BookLands of Exile: Starter Setting Guide, p. 18
  2. ↑BookLands of Exile: Starter Setting Guide, p. 19
  3. ↑BookLands of Exile: Starter Setting Guide, pp. 22, 23
  4. ↑BookLands of Exile: Starter Setting Guide, p. 23

Sources

This article draws on:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 18-19, 22-23

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