Organisation

Circle of the Old World

CanonOfficial lore from the booksSSGp. 39SoVp. 19

Various druid councils exist across the realm, and the Circle of the Old World is one of them. Its members come from every corner of the realm, and they are numerous.1

Purpose

Members of the circle see themselves as guardians of nature and of Teneris.1

These druids have no purpose beyond preserving nature, yet one way or another they have found themselves caught up in delicate political balances. Bloody wars and long struggles have divided the druids, but the duty to protect their own keeps them involved.1

Many members of the various k're are also members of the Circle of the Old World.1 The k're are war clans made up entirely of fighters, formed by wood elves where the efforts of a single clan are not enough; those who join them dedicate their lives to protecting the borders of the ancient forests from the Empire.2

Standing

The High Church does not officially recognise these druids, but they are highly respected among the people, especially in rural areas.1

Notes

  1. ↑BookLands of Exile: Starter Setting Guide, p. 39
  2. ↑BookShadow Over Vansreik, p. 19

Sources

This article draws on:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), p. 39
  • SoVShadow Over Vansreik(Bad Badger Games, 2024), p. 19

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