Kırmızı
Kırmızı ("Red"), also called Kızıl, is one of the five great masters who head the Archon in the campaign Mürekkep ve Çelik ("Ink and Steel"). Castor once opened his mind to Kırmızı over a certain matter, and it was then that he received the invitation of the secret society of mages, The Hand. Kırmızı is not the founder whose dark prophecy the Hand's envoy Traumir spoke of; that founder stands above him.12
The Dwarf Gate
When Castor warned Nocklin that the emperor would be attacked at the Dwarf Gate at sunrise, Kırmızı vanished at once and came back with someone else's blood spattered on his left side. Reaching toward the ground, he woke a teleportation circle buried beneath it, on which the students had long played, and opened a gate onto the battle at the fortress of Gazat, so that the Archon's people could cross.67
Adviser
About three days after the battle, Kırmızı found Castor walking on crutches in the infirmary. He told him the price he had paid was small for what he had achieved, called it good magic, which he described as making great changes in reality through small interventions, and said that "we protect our own". He spoke of the empty seat on the council, which could take about a year to fill, and urged Castor to cultivate good relations with the new spymaster, so that the Archon too might learn what he knew. The master Horus later consulted Kırmızı and, finding his view of Castor favourable, did not stand in the way of Castor's early examination for mastery.891011
Castor's mastery
When Castor returned from his mastery examination, Kırmızı received him in the tower room of the council, congratulated him and told him his report showed that the Archon's interests had been well defended. He set out Castor's choices: to stay at the Archon as a scholar, to serve as an envoy to the elven lands, to choose a master and go on research that master allowed, or to pay his yearly costs and cut his ties with the Archon. Of the last he said harshly that if Castor took it, he would kill him himself. He added that a master may work in grey fields such as necromancy as long as he answers to his own master, and that the empire's laws would bind him little.12131415
Kırmızı led Castor to the dining hall, where the masters waited in ceremonial robes, called him a colleague and asked him to announce his path. When Castor chose to continue with Herrenhal, Kırmızı was among those who seemed to expect it and smiled. Asked afterwards whether he had chosen rightly, he said he did not know right from wrong, only that Castor should weigh the advantages he held. He then sent Castor first to the master Yotun, to whom Castor had promised two months of work, before he could collect his master's document.1617181920
Notes
- ↑At the tableKayıplar ve Görevler | DnD 5e Oynanış #1 (Mürekkep ve Çelik #1), 31:44
- ↑At the tableKayıplar ve Görevler | DnD 5e Oynanış #1 (Mürekkep ve Çelik #1), 2:58:33
- ↑At the tableSorgu ve İhanet | DnD 5e Oynanış #10 (Mürekkep ve Çelik #10), 1:40:04
- ↑At the tableSorgu ve İhanet | DnD 5e Oynanış #10 (Mürekkep ve Çelik #10), 1:43:49
- ↑At the tableSorgu ve İhanet | DnD 5e Oynanış #10 (Mürekkep ve Çelik #10), 1:45:11
- ↑At the tableSorgu ve İhanet | DnD 5e Oynanış #10 (Mürekkep ve Çelik #10), 1:49:28
- ↑At the tableSorgu ve İhanet | DnD 5e Oynanış #10 (Mürekkep ve Çelik #10), 1:49:59
- ↑At the tableCüce Kapısı Muharebesi ve Alışılmadık Tez | DnD 5e Oynanış #11 (Mürekkep ve Çelik #11), 1:09:04
- ↑At the tableCüce Kapısı Muharebesi ve Alışılmadık Tez | DnD 5e Oynanış #11 (Mürekkep ve Çelik #11), 1:10:31
- ↑At the tableCüce Kapısı Muharebesi ve Alışılmadık Tez | DnD 5e Oynanış #11 (Mürekkep ve Çelik #11), 1:11:14
- ↑At the tableCüce Kapısı Muharebesi ve Alışılmadık Tez | DnD 5e Oynanış #11 (Mürekkep ve Çelik #11), 3:20:48
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:07:43
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:09:12
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:09:56
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:11:46
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:12:15
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:14:34
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:21:04
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:23:54
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:25:05
- ↑At the tableKayıplar ve Görevler | DnD 5e Oynanış #1 (Mürekkep ve Çelik #1), 37:51
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:30:23
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:36:35
- ↑At the tableSınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:39:30
Sources
This article draws on:
▶ Actual play
- Kayıplar ve Görevler | DnD 5e Oynanış #1 (Mürekkep ve Çelik #1), 31:44, 37:51, 2:58:33
- Sorgu ve İhanet | DnD 5e Oynanış #10 (Mürekkep ve Çelik #10), 1:40:04, 1:43:49, 1:45:11, 1:49:28, 1:49:59
- Cüce Kapısı Muharebesi ve Alışılmadık Tez | DnD 5e Oynanış #11 (Mürekkep ve Çelik #11), 1:09:04, 1:10:31, 1:11:14, 3:20:48
- Sınav 2 | DnD 5E Oynanış #13 (Mürekkep ve Çelik #13), 3:07:43, 3:09:12, 3:09:56, 3:11:46, 3:12:15, 3:14:34, 3:21:04, 3:23:54, 3:25:05, 3:30:23, 3:36:35, 3:39:30
