Region
Eastern Provinces
The Eastern Provinces were the ground of the Crusade of Miraak Var Trask, the relentless campaign in which Miraak Var Trask, a fearsome hobgoblin chief, united countless clans. The crusade withered and failed after the goblinoids' costly defeat at the Valley of Lion’s Teeth.1
Notes
- ↑BookMercenary Compendium, p. 68
Sources
This article draws on:
- MCMercenary Compendium(Bad Badger Games, 2024), p. 68
Related articles
CharacterMiraak Var TraskA fearsome hobgoblin chief who united countless clans in a relentless campaign across the Eastern Provinces, a crusade that failed after a costly defeat by imperial forces under Gustavius.
RegionThe EmpireThe human realm at the heart of the Lands of Exile, an absolute monarchy heavily shaped by faith, ruled from Marble City by the unbroken line of the Red Eagle and divided into five provinces under their Sovereigns.RegionCaligranThe eastern of the two great continents of Teneris, mostly desert since the Desolation, whose habitable north holds the Lands of Exile, the refuge of the surviving races.RegionCanarqueThe western of the two great continents of Teneris, a collection of fragmented lands discovered by an imperial expedition that returned in 289 AVD, and known to most imperial subjects as the New World.RegionDa’fat FederationThe elven federation south of the Calinor-dal, founded in the Second Age by elven tribes who fled north after the Desolation; every surviving elven people lives there, and Lady Nemarin is its spiritual leader.RegionFrazaThe harsh northern realm beyond the Empire's mountain passes, a land of monsters and relentless winter whose clans live free, honour strength and deed above blood, and esteem their seers and witches.RegionFree PortsThe self-governing city-states of the free folk on the western coast, with Pupa, Pruva and Neptune the largest of them, where there is no king, little law, and powerful gangs thrive.RegionTenerisThe ancient world in which the Lands of Exile lie, with two great continents, Caligran in the east and Canarque in the west, divided by the Great Western Sea and the vortex called the Eye of Aquaron.
RegionMortenoxThe great crater in which the city of Vansreik stands, and the name of the ancient city whose ruins and necropolis lie beneath it, reached through the Deep Pit and the tunnels of the Undercity.RegionFarr IslandsAn island group in the Great Western Sea, a few days' sail from the Free Folk's cities, whose tribal, seafaring people produce some of the best sailors in the realm and send chocolate and other exotic goods to the Empire.
