Event

First Age

CanonOfficial lore from the booksSSGp. 10-11, 17

The First Age is a far more mysterious and less known period in the history of Teneris than the ages that followed, and its length is unknown. It was the time before The Desolation, when no barrier stood in the Great Western Sea and the whole of Caligran was full of life and of many civilisations. It is said that the age passed in the shadow of these high civilisations.1

Gods and magic

Before the Exodus, the people of Teneris lived by pushing the limits of magic across the world. The gods taught both arcane and divine magic directly to mortals, to everyone's benefit, and every one of the now-forgotten civilisations had a god as its teacher and shepherd. Legends say that the gods took form in the bodies of chosen individuals and spoke to mortals directly, guiding them.1

Humans of the north

The humans living in the northern regions of Caligran were perhaps the youngest and most primitive race in all of Teneris. The twin gods Alarath and Amarath took an interest in this young race and sent their avatars among them. According to legend, the solid walls of Marble City and the Marble Palace were raised from the ground by godly magic in this age.1

The end of the age

This age of prosperity and learning came to a sudden and sharp end. What exactly happened is still unknown, for apart from religious texts there is no objective account, at least not in the Lands of Exile.1

According to the records of the Church of Alarath, at the end of the age The Dark One somehow emerged from the void and attacked Teneris. The attack threatened all of existence and was repelled only by the combined resistance of gods and mortals. This event, the Desolation, brought the death of gods and of whole civilisations, the separation of the two continents by the Eye of Aquaron, and the covering of more than half of Caligran by a vile desert.1

The church teaches that the gods' living among mortals had left all of Teneris vulnerable to the Dark One, and that the best way to protect mortals was to watch over them from above. As the survivors fled north in the Exodus, the surviving gods withdrew to the higher planes and left the mighty Priest-Kings to rule as absolute sovereigns. The Second Age, the longest era after the First, began in mourning, in a narrower and less advanced world now governed by humans.2

Legacy

Architectural marvels of the First Age can still be found in the ruined deserts and the deep forests, and the magical artefacts found in its ruins are the most powerful and dangerous of all.1 Drawing on sources from the First and Second Ages, the wizard Castor Onerio came to believe that a vast continent lay to the west; the expedition he led west in 285 AVD returned in 289 AVD with the discovery of Canarque.3

Notes

  1. ↑BookLands of Exile: Starter Setting Guide, p. 10
  2. ↑BookLands of Exile: Starter Setting Guide, pp. 10, 11
  3. ↑BookLands of Exile: Starter Setting Guide, p. 17

Sources

This article draws on:

  • SSGLands of Exile: Starter Setting Guide(Bad Badger Games, 2024), pp. 10-11, 17

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